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classic [L2J] L2 Netherrealm


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Guest Elfocrash
Posted

Which is the IL server?

I will create a topic soon. It is on heavy development right now.

Guest Elfocrash
Posted

and about this project it gone be hold for long time ?!!!!!

Until I open the c6 yeah but this won't be further than the 1st of October

Posted

ehy, I cant wait to try out your server. Please make a perfect grand opening without any little problem (lag etc) and get a powerful DDOS protection. I know u're thinking "u wanna tell me how to run my server?" no, I just act as a reminder coz I really like this project and I can't just see it failing like many other good projects, you know what I mean. Keep on the good work and, can I have an ETA perhaps for the opening? Middle October?

 

thanks in advance

Guest Elfocrash
Posted

As you guys saw the project's development is on hold because i was working on another project the last month which i will announce in the next minutes. This one will continue but not before at least 1 month passes.

  • 1 month later...
  • 2 weeks later...
  • 2 weeks later...
Posted

Until I open the c6 yeah but this won't be further than the 1st of October

You shouldnt give any promises at all.You did the same thing with ETAs 2-3 times and oh well,its 15 of November...

Guest Elfocrash
Posted

Back on developing it. Gonna update the topic soon.

Posted

Back on developing it. Gonna update the topic soon.

You shouldnt have stopped the developing of this project for the sake of the other one in the first place.But since you did it and while it seems like it didnt really work,we'll be waiting for you to get on with this one hopefully that people still are willing to join.I would ask for an ETA,but whats the point after the "thing" with the previous ones...

Guest
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  • Posts

    • Good luck my friend! 😃
    • try this one instead. The one he shared affects every single NPC/player character in the game, the one I posted only affects player characters  https://drive.google.com/file/d/1UtccbD9e50x3WEnQBab2PTZnBHwpcGYM/view?usp=sharing or perhaps i misunderstood; if you could please post a full explanation of the problem you're having with the files, unfortunately i think whatever you're using to translate to english is a bit bad nevermind, i got what you mean, here's the fix   https://drive.google.com/file/d/1av7OHaGSdnVQtcBgb9MhtiIkxVXy3P2y/view?usp=sharing   CanIngnoreCollision=True CanBeIngnoredCollision=True  
    • <dailyReward days="28" autoOpen="true" minimumOnlineTimeSeconds="30" oneRewardPerIP="true" resetIfMissDay="true">   For now, I have these settings in the XML—this is the V1 version I created, though I plan to make further improvements over time. Of course, I’ll also add more protections—MAC, HWID, and perhaps others like account-based restrictions—to make it more secure. We can also implement non-tradable items to further enhance the system's security. I’ll keep posting updates and refining both the system and the interface. I might make a video tomorrow; if you look at the top, you'll see the "auto-open" feature can be toggled on or off, allowing users to rely solely on the `.daily` command. Cheers! Note: If I sell it in this state, I’ll provide support and roll out updates to users. I’m not forcing anyone to buy anything; I’d even provide the patch files so that anyone with the necessary skills can add features, modify it, or improve it further.
    • If the problem is that the target is lost, the action of aiming at another character, upon losing collision, does not allow aiming.   This one works as it should, allowing you to target characters
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