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classic [L2J] L2 Netherrealm


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Guest Elfocrash
Posted

Which is the IL server?

I will create a topic soon. It is on heavy development right now.

Guest Elfocrash
Posted

and about this project it gone be hold for long time ?!!!!!

Until I open the c6 yeah but this won't be further than the 1st of October

Posted

ehy, I cant wait to try out your server. Please make a perfect grand opening without any little problem (lag etc) and get a powerful DDOS protection. I know u're thinking "u wanna tell me how to run my server?" no, I just act as a reminder coz I really like this project and I can't just see it failing like many other good projects, you know what I mean. Keep on the good work and, can I have an ETA perhaps for the opening? Middle October?

 

thanks in advance

Guest Elfocrash
Posted

As you guys saw the project's development is on hold because i was working on another project the last month which i will announce in the next minutes. This one will continue but not before at least 1 month passes.

  • 1 month later...
  • 2 weeks later...
  • 2 weeks later...
Posted

Until I open the c6 yeah but this won't be further than the 1st of October

You shouldnt give any promises at all.You did the same thing with ETAs 2-3 times and oh well,its 15 of November...

Guest Elfocrash
Posted

Back on developing it. Gonna update the topic soon.

Posted

Back on developing it. Gonna update the topic soon.

You shouldnt have stopped the developing of this project for the sake of the other one in the first place.But since you did it and while it seems like it didnt really work,we'll be waiting for you to get on with this one hopefully that people still are willing to join.I would ask for an ETA,but whats the point after the "thing" with the previous ones...

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  • Posts

    • And Discord: https://discord.gg/3aYqWNqb
    • Ofc: https://discord.gg/3aYqWNqb
    • You can find some H5 skins shared in old L2 modding Discords, but most of the higher‑quality ones are either paid or come bundled with full client edits. I usually mix in commissioned work and whatever I can patch myself. On a side note, I fund a lot of these commissions by selling off game items through instant sell cs2 skins, which has been a quick way for me to get some cash for projects.
    • There is no need for gRPC in this case, even tho originally it was gRPC based but since we don't need it to be bi-directional, we switched to simple http requests for the web calls and SSEs for the data streamed from the server. There are distributed locks in place to precent race conditions between actions that can happen between multiple web instances and the server.   Local models can also be slow depending on the model, and most external models can actually be faster than local ones if you use Flash 2.5 or something along those lines. I am running on 512GB of Unified Memory on my Mac Studio M3 Ultra so the speed of the local model for a small model is pretty good but I tested it with Gemini too and it works equally as fast and in some cases faster. The way it works is that I'm using pgvector (one of the benefits of moving to Postgres) to search the data and see what the player can see etc and there is some batching of the next few actions for 2-4 seconds for the user until the next LLM request fires. The batching also includes branching on logic so if they for example fall under some HP they will move to kiting instead of attacking or maybe they heal etc.   Everything is authed and permission-based. The server and the backend of the frontend have secure communication between them, either with a symmetric key (not recommended for production) or a certificate (the recommended way), so there is no worry. It's all tied to the account's access level, etc., so nobody can make an action that they normally wouldn't be allowed to do. Even the MCP is token-based, and there are prompt injection protections in place. The MCP is audited, and every mutation needs confirmation. The admin area is only accessible to the admin account anyway so normal users can't access it.  
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