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Posted

Hey guys,

I have the following problem. I can't open the file npcgrp.dat. Would you guys mind sharing your File edit? Thanks.

 

Epic share though! Thanks for upload!

 

Regards,

DeathSpank

  • 9 months later...
Posted

if some help i just need the Anim and Systex fils becouse i don't have god client

 

Hey erveryone,

i decided to share my GOD Mount port for Lineage 2 High Five. This Pack contains 13 different Goddess of Destruction mounts:

- Kookaru
- Kukurin
- Princess Ant
- Black bear
- Halloween Broom
- Royal Aegis
- Battle Scar
- Blood Taila
- Blue Phantom
- White Wing
- Swift Melody
- Silver Saint



Things you have to do:

- Patch your Files of course
- Copy & Paste GOD Animations and Systextures (get them out of your GOD client)

CopypasteG87f6.jpgCopypasteG15e4.jpg


And well...here are some Screenshots for you:

Shot0002502bf.jpgShot000375fb0.jpgShot00038a457.jpg
Shot000391be8.jpgShot00040312d.jpgShot000413b77.jpg

DOWNLOAD  --  Mirror  --  Mirror

Have Fun! :)

Credits: NCSoft, Port by me (Finn)

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Posted
On 7/7/2013 at 12:59, shoko said:

No funciona, pero gracias por compartir ^-^

 

Es posible que los archivos del sistema estén dañados. Intenta comprobar los archivos en el lanzador de LineageII.

 

Historial: FMallocWindows::Malloc <- Tamaño -1657940824 FArray <- FMallocWindows::Realloc <- 00000000 -1657940824 FArray <- FArray::Realloc <- 1732998442*4 <- TArrayL2FNameSerialize <- FL2SetItemData::Serialize <- FL2ItemDataBase::Serialize <- FL2ItemNameDataManager::Serialize <- FL2GameData::LoadL2DataBin <- FL2GameData::ItemNameDataLoad <- FL2GameData::Load <- UGameEngine::Init <- InitEngine

no funciona porque no tiene los archivos de textura ni los mesh ni tampoco los efectos

Posted
On 11/11/2025 at 1:06 AM, akatron said:

no funciona porque no tiene los archivos de textura ni los mesh ni tampoco los efectos

why are you answering to a post thats from 2013? 🥲

 

and by the way. it works for h5 by taking animation and texture files from a god client u own. copy paste should do the job. x)

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