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Posted

Hello! I try to add some custom NPCs with sound, like when they move, attack and etc... I know, that all that sounds are just sound files + *.u scripts, so if anybody knows, how to do that, help-help-help ^^,

If that can be done using only ukx, tell me how...

 

Posted

If anyone knows he will answer you dont you worry.

Just be patient if you still don't get your answer just ask for lock.

I wish I can help you but I have lack of knowledge at these.

So keep waiting..

That's all I can say.

Posted

nice forum: everybody knows, but don't tell

 

You can add sound via ukx if you have the unreal editor that actually saves ukx's properly so that it is useable by l2 (there is a sound section for each animation)

Posted

You can add sound via ukx if you have the unreal editor that actually saves ukx's properly so that it is useable by l2 (there is a sound section for each animation)

 

Lol,

 

you can just add it as converted mp3 and call it throu playSound packet

Posted

Lol,

 

you can just add it as converted mp3 and call it throu playSound packet

 

Can you not spam every thread without knowing anything or providing valid info?

 

sound embedded within UKX is

1: easier

2: cleaner

3: smaller in size and in amount of files

Posted

Can you not spam every thread without knowing anything or providing valid info?

 

sound embedded within UKX is

1: easier

2: cleaner

3: smaller in size and in amount of files

 

not everyone has those toos ur talking about

Posted

not everyone has those toos ur talking about

Yea but you have to edit the client only. Do not ever edit core for this.
Posted

Yea but you have to edit the client only. Do not ever edit core for this.

 

is it so hard to @override the doAttack method ? for fck sake

Posted

You can add sound via ukx if you have the unreal editor that actually saves ukx's properly so that it is useable by l2 (there is a sound section for each animation)

what is the name of the section?

Posted

z9HNB4i.png

 

Anim notify sound for each animation

You edit which frame the sound starts at and usually sound volume should be 150-300

 

Sounds are taken from the 'sound' tab above and you need to import the sound effects to a file name that is the same as your ukx (like how you can embed textures in your ukx)

Like when it asks you to import, the file name should be the same as your ukx (in my case Munch_apc)

Posted

Grr thx a lot for your answers, 1 more question, how to put animation on NPC, like on Ipos (black flame), and how to make effects earthshake like on baium (or another effect)

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