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[Share]Security fix on enchants!


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  • 4 weeks later...
  • 1 month later...
  • 1 month later...

Great, very usefull, but isn't the any way to make it checks all items enchanted when character updates the inventory?

 

I'm trying to generate a source code, but it is too long, and not efficient :S

 

How can I make it checks for every inventory update? At this way, it blocks any over-enchanted items...checking trading lists, but/sell, pick/drop, etc...if you login with an over-enchanted item, you get block automatically, if you pass for this, it checks for items equipped or not, in trade lists, if you try to drop any over-enchanted item, it bans you and doesn't drop the item ( return false; )

 

I changed the code, now it deletes the item, it's like this :

L2PcInstance player = getClient().getActiveChar();
	if (item.getEnchantLevel() > Config.MAX_ENCHANT)
        {
               activeChar.setAccountAccesslevel(-100);					
               activeChar.sendMessage("You have been banned for using an item over-enchanted! Damn funcking noob!");
               _log.warn("Player " + player.getName() + " had an over-enchanted item and got banned! The item was: " + item.getName() +"+" + item.getEnchantLevel() +". He is banned now!");
               activeChar.closeNetConnection();
               activeChar.destroyItem("Destroying your over-enchanted item!", item, activeChar, true);
               activeChar.getInventory().updateDatabase();
               return;
        }

 

It works fine, but only in equip/unequip...

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  • 2 weeks later...

Really noob question,

 

I go to GameServer folder but it doesnt have anything that says clientpackets.

 

I need some help with this, Im banning people everyday manually for this. An automatic one would be great

 

Thanks

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  • 2 weeks later...
  • 2 weeks later...
  • 2 weeks later...
  • 2 weeks later...

yea+1  is good share.. manny gm's is corupted.. and in my rev i have this protection  and if you put+1 with gm for 1 player is auto ban!!

 

nice share and keep it up!

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