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hello i have a problem

 

Loginserver

ExternalHostname = l2******.no-ip-biz

InternalHostname = 10.0.0.12

LoginserverHostname = *

LoginserverPort = 2106

LoginHostname = *

LoginPort = 9014

 

Gameserver

ExternalHostname = l2******.no-ip-biz

InternalHostname = 10.0.0.12

LoginPort = 9014

LoginHost = 127.0.0.1

 

 

 

and i can't connect from a PC (Lan) with the external ip on l2.ini :/

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Posted

 

Loginserver

ExternalHostname = l2******.no-ip-biz

InternalHostname = l2******.no-ip-biz

LoginserverHostname = l2******.no-ip-biz

LoginserverPort = 2106

LoginHostname = 127.0.0.1

LoginPort = 9014

 

Gameserver

ExternalHostname = l2******.no-ip-biz

InternalHostname = l2******.no-ip-biz

LoginPort = 9014

LoginHost = 127.0.0.1

 

Try it this way.

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Posted

internal should be the same with your ini for you(in most cases,we put 127.0.0.1)

external should be the same with player's patch(usually,we put no-ip)

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Posted

nop can you tell me what ips put on internal externalt etc.? because i think i have messed it up!

 

Check my previous reply.

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Posted

hello i have a problem

 

Loginserver

ExternalHostname = l2******.no-ip-biz

InternalHostname = 10.0.0.12

LoginserverHostname = *

LoginserverPort = 2106

LoginHostname = *

LoginPort = 9014

 

Gameserver

ExternalHostname = l2******.no-ip-biz

InternalHostname = 10.0.0.12

LoginPort = 9014

LoginHost = 127.0.0.1

 

 

 

and i can't connect from a PC (Lan) with the external ip on l2.ini :/

 

put on internals 127.0.0.1 open gs/ls and login with 127.0.0.1 on your ini, what client u use?

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Posted


interlude... maybe the pack have problem? :/ is there any pack's section on this forum? :/
 
Here are some reasons that maybe can couse your error to log:
  • Your system (l2.ini) is not edited correctly.

To edit your l2.ini use "L2FileEdit" and change "ServerAddr: (your server IP)"

  • Your server config are not done (or not correct)

If you have ipconfig.xml file in your config files place your IP where

<gameserver address="(your IP)"


  •  
     
     
    I would like to request more information about your server pack/source rev L2J/L2Jfrozen/L2JAcis or?
    Also... if you have anything else you would like to note to help us solve your problem... it would be good...
     
    (be sure that there can be problem in pack, but its not big % chance to be from it)

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Posted

L2rld i have found it on a brasilian forum... maybe i have to change this and all will fix? is there any pack section on this forum>?

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Posted

L2rld i have found it on a brasilian forum... maybe i have to change this and all will fix? is there any pack section on this forum>?

dont download any crap that you'll find on net.
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    • what pack you use  send me on discord for it
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No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
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