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  • 2 weeks later...
Posted

Fixed res on sieges.

Changed hero until restart with hero for 12 hours.

Added restriction for players who don't have a number of pvp's to register on oly. In this way we will have less feeds.

 

Added Individual vote reward system. From now you will take the reward for your vote + the mass reward.

Posted

Fixed res on sieges.

Changed hero until restart with hero for 12 hours.

Added restriction for players who don't have a number of pvp's to register on oly. In this way we will have less feeds.

 

Added Individual vote reward system. From now you will take the reward for your vote + the mass reward.

Awesome server, well organized. Good luck from me!
  • 4 weeks later...
Posted

The server will be down for few days.

I will try to get a better protection.

If anyone want to help keeping this project alive send e-mail to: ferariuandrei@gmail.com or skype: nighty.andrei

 

I think the re-opening will be Monday or Tuesday , with NO WIPE!

 

Thanks for all who have patience and still be with us ^^

Posted

dude u should make a wipe

There won't be wipe. Is not necessary a wipe...when i will consider that we need a fresh start, than i will do it but atm is ok as it is :D

Posted

Fixed res on sieges.

Changed hero until restart with hero for 12 hours.

Added restriction for players who don't have a number of pvp's to register on oly. In this way we will have less feeds.

 

Added Individual vote reward system. From now you will take the reward for your vote + the mass reward.

 

Set the olympiad requirements into: 2-3 levels before the max level 100% and 50 or 100 pvp

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  • Posts

    • Good luck my friend! 😃
    • try this one instead. The one he shared affects every single NPC/player character in the game, the one I posted only affects player characters  https://drive.google.com/file/d/1UtccbD9e50x3WEnQBab2PTZnBHwpcGYM/view?usp=sharing or perhaps i misunderstood; if you could please post a full explanation of the problem you're having with the files, unfortunately i think whatever you're using to translate to english is a bit bad nevermind, i got what you mean, here's the fix   https://drive.google.com/file/d/1av7OHaGSdnVQtcBgb9MhtiIkxVXy3P2y/view?usp=sharing   CanIngnoreCollision=True CanBeIngnoredCollision=True  
    • <dailyReward days="28" autoOpen="true" minimumOnlineTimeSeconds="30" oneRewardPerIP="true" resetIfMissDay="true">   For now, I have these settings in the XML—this is the V1 version I created, though I plan to make further improvements over time. Of course, I’ll also add more protections—MAC, HWID, and perhaps others like account-based restrictions—to make it more secure. We can also implement non-tradable items to further enhance the system's security. I’ll keep posting updates and refining both the system and the interface. I might make a video tomorrow; if you look at the top, you'll see the "auto-open" feature can be toggled on or off, allowing users to rely solely on the `.daily` command. Cheers! Note: If I sell it in this state, I’ll provide support and roll out updates to users. I’m not forcing anyone to buy anything; I’d even provide the patch files so that anyone with the necessary skills can add features, modify it, or improve it further.
    • If the problem is that the target is lost, the action of aiming at another character, upon losing collision, does not allow aiming.   This one works as it should, allowing you to target characters
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