Jump to content

Recommended Posts

Posted (edited)

Hi there for one more time, i made this npc today because i can see there are lots of npc like this but there is not any like this i made today. It is just an NPC where player can choose what level would like to be. Price is being regulated automatically like that: Number_of_levels_decreased * Configurable_price.

 

E.g: Player is 85 level, he chooses to be 70. His payment would be 15(levels) * code_price.

 

Preview (HTM Dialog):

 

shot00001ti.png

 

How to install:

 

1. Create a new java file on data/scripts/custom/DeLevelManager/DeLevelManager.java

 

Paste this code:

 

package custom.DeLevelManager;
import com.l2jserver.gameserver.cache.HtmCache;
import com.l2jserver.gameserver.datatables.ItemTable;
import com.l2jserver.gameserver.model.L2Skill;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.quest.Quest;
import com.l2jserver.gameserver.network.serverpackets.ExBrExtraUserInfo;
import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;
import com.l2jserver.gameserver.network.serverpackets.UserInfo;

/**
* @author `Heroin
* Made For Maxcheaters.com
*/
public class DeLevelManager extends Quest
{
private static final int npcid = 36650; // npc id
private static final int MinLevel = 10; // Minimum Level, (e.g if you set 10, players wont be able to be level 9).
private static final int ItemConsumeId = 57; // Item Consume id
private int levels ; // Item Consume id
private static final int ItemConsumeNumEveryLevel = 100; // Item ItemConsumeNumEveryLevel
private static String htm = "data/scripts/custom/DeLevelManager/1.htm"; //html location
private static String ItemName = ItemTable.getInstance().createDummyItem(ItemConsumeId).getItemName();

public DeLevelManager(int questId, String name, String descr)
{
	super(questId, name, descr);
	addFirstTalkId(npcid);
	addTalkId(npcid);
	addStartNpc(npcid);
}

@Override
public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
{
	if (event.startsWith("dlvl"))
	{
		Dlvl(event, npc, player, event);
	}

	return "";
}

private void Dlvl(String event, L2Npc npc, L2PcInstance player, String command)
{

	try
	{
		String val = command.substring(5);
		int pointer = Integer.parseInt(val);
		int k = player.getLevel();
		levels = k - pointer;
		if (player.getInventory().getItemByItemId(ItemConsumeId) == null)
		{
			player.sendMessage("You don't have enough items!");
			return;
		}
		if (val == null)
		{
			player.sendMessage("Something went wrong!");
			return;
		}
		if (pointer < 10)
		{
			player.sendMessage("Incorrect Level Number!");
			return;
		}
		if (pointer < MinLevel)
		{
			player.sendMessage("Incorrect Level Number!");
			return;
		}
		if (player.getLevel() <= pointer)
		{
			player.sendMessage("Your level is already lower.");
			return;
		}
		if (player.getInventory().getItemByItemId(ItemConsumeId).getCount() < ItemConsumeNumEveryLevel*levels)
		{

			player.sendMessage("You don't have enough items!");
			return;
		}
		if (player.getInventory().getItemByItemId(ItemConsumeId).getCount() >= ItemConsumeNumEveryLevel)
		{
			k = player.getLevel();
			final byte lvl = Byte.parseByte(pointer + "");	
			player.getStat().setLevel(lvl);
			player.sendMessage("Congratulations! You are now "+pointer+" level.");
			for(L2Skill sk : player.getAllSkills())
			{
				player.removeSkill(sk);
			}
			player.broadcastStatusUpdate();
			player.broadcastUserInfo();
			player.sendPacket(new UserInfo(player));
			player.sendPacket(new ExBrExtraUserInfo(player));
			player.giveAvailableAutoGetSkills();
			player.giveAvailableSkills(true, true);
			player.sendSkillList();
			levels = k - pointer;
			player.destroyItemByItemId("DlvlManager", ItemConsumeId, ItemConsumeNumEveryLevel*levels, player, true);
		}
	}
	catch (Exception e)
	{
		player.sendMessage("Something went wrong try again.");
	}
}



@Override
public String onFirstTalk(L2Npc npc, L2PcInstance player)
{
	final int npcId = npc.getNpcId();
	if (player.getQuestState(getName()) == null)
	{
		newQuestState(player);
	}
	if (npcId == npcid)
	{
		String html = HtmCache.getInstance().getHtm(player.getHtmlPrefix(), htm);
		html = html.replaceAll("%player%", player.getName());
		html = html.replaceAll("%itemname%", ItemName);
		html = html.replaceAll("%price%", ""+ItemConsumeNumEveryLevel+"");

		NpcHtmlMessage npcHtml = new NpcHtmlMessage(0);
		npcHtml.setHtml(html);
		player.sendPacket(npcHtml);
	}
	return "";
}

public static void main(final String[] args)
{
	new DeLevelManager(-1, DeLevelManager.class.getSimpleName(), "custom");
	System.out.println("De Level Manager by `Heroin has been loaded successfully!");
}
}
 

 

2.Create a new htm file on data/scripts/custom/HeroManager/1.htm

Paste this code on it.

 

 

<html>
<title>%player%</title>
<body><center>
<img src="L2UI_CH3.herotower_deco" width=256 height=32></center><br>
Hello there, if you want to low your current level, you came to right place!<br>
You have just to choose the <font color=FF0000>number</font> of level you would like to be.<br>
In exchange, i am going to take you <font color=LEVEL>%price% %itemname%</font> for <font color=LEVEL>each level
</font> you decrease.<br>
Remember: You can't choose a number higher than your current level.<br>

<table width=270><tr>
<td><button value="Change my level to: " action="bypass -h Quest DeLevelManager dlvl $lv" width=180 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><edit var="lv" width=50></td>
</tr></table>


<br><br><br><br>
<center>
<img src="L2UI_CH3.herotower_deco" width=256 height=32></center>
</body></html>
 

 

3. Add script on scripts.cfg file:

 

custom/DeLevelManager/DeLevelManager.java
 

 

4. Run this query on your database or install the NPC by yourself.

 

INSERT INTO `custom_npc` VALUES ('36650', '13173', 'DeLevelManager', '1', 'MaxCheaters.com', '1', 'LineageNPC.clear_npc', '8.00', '19.00', '85', 'male', 'L2Npc', null, null, null, null, null, '40', '43', '30', '21', '20', '20', '0', '0', null, null, null, null, '230', '1', '0', '333', '0', '0', '0', '60.00000', '120.00000', '1', '1', '0', '0');
 

 

How to Modify:

 

Check Variables on code:

 

private static final int npcid = 36650; // npc id
private static final int MinLevel = 10; // Minimum Level, (e.g if you set 10, players wont be able to be level 9).
private static final int ItemConsumeId = 57; // Item Consume id
private int levels ; // Item Consume id
private static final int ItemConsumeNumEveryLevel = 100; // Item ItemConsumeNumEveryLevel
private static String htm = "data/scripts/custom/DeLevelManager/1.htm"; //html location
 

 

 

Credits & Idea: `Heroin

 

 

Adapted to l2jserver high five by Solomun:

 

Spoiler

/*
 * Copyright (C) 2004-2018 L2J Server
 * 
 * This file is part of L2J Server.
 * 
 * L2J Server is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * L2J Server is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package custom.DeLevelManager;

import com.l2jserver.gameserver.cache.HtmCache;
import com.l2jserver.gameserver.datatables.ItemTable;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.quest.Quest;
import com.l2jserver.gameserver.model.skills.Skill;
import com.l2jserver.gameserver.network.serverpackets.ExBrExtraUserInfo;
import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;
import com.l2jserver.gameserver.network.serverpackets.UserInfo;

public class DeLevelManager extends Quest
{
	private static final int NPC_ID = 36650; // npc id
	private static final int MIN_LEVEL = 10; // Minimum Level, (e.g if you set 10, players wont be able to be level 9).
	private static final int ITEM_CONSUME_ID = 57; // Item Consume id
	private int levels; // Item Consume id
	private static final int ITEM_CONSUME_COUNT_PER_LEVEL = 100; // Item ItemConsumeNumEveryLevel
	private static String htm = "data/scripts/custom/DeLevelManager/1.htm"; // html location
	private static String ItemName = ItemTable.getInstance().getTemplate(ITEM_CONSUME_ID).getName();
	
	public DeLevelManager()
	{
		super(-1, DeLevelManager.class.getSimpleName(), "custom");
		addFirstTalkId(NPC_ID);
		addTalkId(NPC_ID);
		addStartNpc(NPC_ID);
	}
	
	@Override
	public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
	{
		if (event.startsWith("dlvl"))
		{
			Dlvl(event, npc, player, event);
		}
		
		return "";
	}
	
	private void Dlvl(String event, L2Npc npc, L2PcInstance player, String command)
	{
		try
		{
			String val = command.substring(5);
			int pointer = Integer.parseInt(val);
			int k = player.getLevel();
			levels = k - pointer;
			if (player.getInventory().getItemByItemId(ITEM_CONSUME_ID) == null)
			{
				player.sendMessage("You don't have enough items!");
				return;
			}
			if (val == null)
			{
				player.sendMessage("Something went wrong!");
				return;
			}
			if (pointer < 10)
			{
				player.sendMessage("Incorrect Level Number!");
				return;
			}
			if (pointer < MIN_LEVEL)
			{
				player.sendMessage("Incorrect Level Number!");
				return;
			}
			if (player.getLevel() <= pointer)
			{
				player.sendMessage("Your level is already lower.");
				return;
			}
			if (player.getInventory().getItemByItemId(ITEM_CONSUME_ID).getCount() < (ITEM_CONSUME_COUNT_PER_LEVEL * levels))
			{
				player.sendMessage("You don't have enough items!");
				return;
			}
			if (player.getInventory().getItemByItemId(ITEM_CONSUME_ID).getCount() >= ITEM_CONSUME_COUNT_PER_LEVEL)
			{
				k = player.getLevel();
				final byte lvl = Byte.parseByte(pointer + "");
				player.getStat().setLevel(lvl);
				player.sendMessage("Congratulations! You are now " + pointer + " level.");
				for (Skill sk : player.getAllSkills())
				{
					player.removeSkill(sk);
				}
				player.broadcastStatusUpdate();
				player.broadcastUserInfo();
				player.sendPacket(new UserInfo(player));
				player.sendPacket(new ExBrExtraUserInfo(player));
				player.giveAvailableAutoGetSkills();
				player.giveAvailableSkills(true, true);
				player.sendSkillList();
				levels = k - pointer;
				player.destroyItemByItemId("DlvlManager", ITEM_CONSUME_ID, ITEM_CONSUME_COUNT_PER_LEVEL * levels, player, true);
			}
		}
		catch (Exception e)
		{
			player.sendMessage("Something went wrong try again.");
		}
	}
	
	@Override
	public String onFirstTalk(L2Npc npc, L2PcInstance player)
	{
		final int npcId = npc.getId();
		if (player.getQuestState(getName()) == null)
		{
			newQuestState(player);
		}
		if (NPC_ID == npcId)
		{
			String html = HtmCache.getInstance().getHtm(player.getHtmlPrefix(), htm);
			html = html.replaceAll("%player%", player.getName());
			html = html.replaceAll("%itemname%", ItemName);
			html = html.replaceAll("%price%", "" + ITEM_CONSUME_COUNT_PER_LEVEL + "");
			
			NpcHtmlMessage npcHtml = new NpcHtmlMessage(0);
			npcHtml.setHtml(html);
			player.sendPacket(npcHtml);
		}
		return "";
	}
	
	public static void main(final String[] args)
	{
		new DeLevelManager();
		System.out.println("De Level Manager by `Heroin has been loaded successfully!");
	}
}

 

 

Edited by Solomun
Posted

Is d-lvl a new idea? Hah

 

We all know that the de-level its one click from admin panel.

He made a npc for that so I found it new.

 

PS: I've never seen such as these shares so?

Posted

An easy share that didn't take you more than 15 mins to create it. Also the actual meaning of your share is trash. What means choose what level you want to be ? Rofl

Posted

An easy share that didn't take you more than 15 mins to create it. Also the actual meaning of your share is trash. What means choose what level you want to be ? Rofl

 

I don't know much from L2 but I find it kewl.

So this is my explanation.

You know he is the only who sharing things that are not shared again. That's why.

Posted

An easy share that didn't take you more than 15 mins to create it. Also the actual meaning of your share is trash. What means choose what level you want to be ? Rofl

I shared it for people who like to download this. You dont like, noone told you to download it. However, all other de-level manager don't work like that. If someone want be 40 level to kill AQ will need to decrease his level one-by-one? With this will be with 1 button in 1 min and pay for 40 levels he lost.

  • 2 weeks later...
Posted

Hi, i have little problem, some fix?

 

----------
1. ERROR in /DeLevelManager.java (at line 99)
player.giveAvailableAutoGetSkills();
       ^^^^^^^^^^^^^^^^^^^^^^^^^^
The method giveAvailableAutoGetSkills() is undefined for the type L2PcInstance
----------
2. ERROR in /DeLevelManager.java (at line 100)
player.giveAvailableSkills(true, true);
       ^^^^^^^^^^^^^^^^^^^
The method giveAvailableSkills() in the type L2PcInstance is not applicable for the arguments (boolean, boolean)

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Posts

    • never met a programmer that doesnt know english xD and as he said his knowledge and skills are beyond our imagination xD
    • nice work, welcome back to world of lineage development @melron 😄
    • He's likely baiting you to download his source full of backdoors indeed
    • Yeah inside router i had to enable udnp services 
    • Hello cheaters, As a team of avid developers and enthusiasts of Lineage 2, we are excited to present the L2 Control Hub, a groundbreaking plugin designed by myself and my collaborator, StinkyMadness. This innovative tool equips server administrators with powerful automation capabilities directly within the game's community board. L2 Control Hub simplifies the creation and management of automations, enabling you to customize your server operations without the need to modify the source code.   Key Features of L2 Control Hub: Robust Automation Triggers: Select from a plethora of triggers currently available, with continuous additions in the works to enhance your control options. Dynamic Conditions and Actions: Tailor your server operations with an extensive range of conditions and actions, ensuring flexible and precise control over game events and player interactions. Customizable Variables: Easily integrate server-specific variables from your database to further personalize and streamline your automations. Utilize these variables across various automation scenarios to cater to your specific server requirements. JavaScript Integration: Execute custom JavaScript codes that interact seamlessly with Java classes, bringing advanced functionalities to your server's ecosystem.   Explore L2 Control Hub in Action: We've prepared a series of video tutorials to demonstrate the capabilities of L2 Control Hub: Control Hub - Create a Simple Flow with 1 Condition and 1 Action: Get started with basic automations. Control Hub - Multiple Conditions with Multiple Actions: Explore more complex automations for detailed server management. Control Hub - Using Variables: Discover how to implement and use custom variables for tailored automations. Control Hub - Using JavaScript: Experience the power of custom scripts in enhancing your server functionality.   L2 Control Hub is currently about 70% complete, and we are actively developing and refining features. We invite you to join our ➡️ Discord community ⬅️ to engage with the development process, provide feedback, and be the first to test new features. Additionally, any updates or changes to the plugin are seamlessly delivered to all customers directly from our web server, ensuring your system is always up-to-date without the need for manual downloads.   Your game, your rules, automated. Join us in redefining server management in Lineage 2 and elevate your gaming community with unmatched automation capabilities. For more details, contact us directly to get started with L2 Control Hub.   Currently, the plugin is developed using aCis sources. We will continue with these sources until we finalize all the necessary details before proceeding to integrate with the more prominent sources available.       The L2 Control Hub is designed to extend beyond mere functional additions to your server. We are in the process of implementing a suite of advanced mechanisms, such as a vote manager capable of interfacing with any Lineage 2 voting site without requiring configuration, live statistics to provide admins with real-time insights, and an event engine that can generate any desired event within seconds. All these features will be seamlessly integrated into the module, enhancing your server management experience significantly.     Please note that L2 Control Hub will be a premium tool, reflecting the extensive features and benefits it offers. While we are finalizing the pricing structure, rest assured that we aim to deliver great value for your investment. We will announce the cost details soon on our platforms to ensure everyone is well-informed and can plan accordingly. Join us to take your server management to the next level with L2 Control Hub.     
  • Topics

×
×
  • Create New...