Jump to content

Recommended Posts

Posted (edited)

Hi there for one more time, i made this npc today because i can see there are lots of npc like this but there is not any like this i made today. It is just an NPC where player can choose what level would like to be. Price is being regulated automatically like that: Number_of_levels_decreased * Configurable_price.

 

E.g: Player is 85 level, he chooses to be 70. His payment would be 15(levels) * code_price.

 

Preview (HTM Dialog):

 

shot00001ti.png

 

How to install:

 

1. Create a new java file on data/scripts/custom/DeLevelManager/DeLevelManager.java

 

Paste this code:

 

package custom.DeLevelManager;
import com.l2jserver.gameserver.cache.HtmCache;
import com.l2jserver.gameserver.datatables.ItemTable;
import com.l2jserver.gameserver.model.L2Skill;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.quest.Quest;
import com.l2jserver.gameserver.network.serverpackets.ExBrExtraUserInfo;
import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;
import com.l2jserver.gameserver.network.serverpackets.UserInfo;

/**
* @author `Heroin
* Made For Maxcheaters.com
*/
public class DeLevelManager extends Quest
{
private static final int npcid = 36650; // npc id
private static final int MinLevel = 10; // Minimum Level, (e.g if you set 10, players wont be able to be level 9).
private static final int ItemConsumeId = 57; // Item Consume id
private int levels ; // Item Consume id
private static final int ItemConsumeNumEveryLevel = 100; // Item ItemConsumeNumEveryLevel
private static String htm = "data/scripts/custom/DeLevelManager/1.htm"; //html location
private static String ItemName = ItemTable.getInstance().createDummyItem(ItemConsumeId).getItemName();

public DeLevelManager(int questId, String name, String descr)
{
	super(questId, name, descr);
	addFirstTalkId(npcid);
	addTalkId(npcid);
	addStartNpc(npcid);
}

@Override
public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
{
	if (event.startsWith("dlvl"))
	{
		Dlvl(event, npc, player, event);
	}

	return "";
}

private void Dlvl(String event, L2Npc npc, L2PcInstance player, String command)
{

	try
	{
		String val = command.substring(5);
		int pointer = Integer.parseInt(val);
		int k = player.getLevel();
		levels = k - pointer;
		if (player.getInventory().getItemByItemId(ItemConsumeId) == null)
		{
			player.sendMessage("You don't have enough items!");
			return;
		}
		if (val == null)
		{
			player.sendMessage("Something went wrong!");
			return;
		}
		if (pointer < 10)
		{
			player.sendMessage("Incorrect Level Number!");
			return;
		}
		if (pointer < MinLevel)
		{
			player.sendMessage("Incorrect Level Number!");
			return;
		}
		if (player.getLevel() <= pointer)
		{
			player.sendMessage("Your level is already lower.");
			return;
		}
		if (player.getInventory().getItemByItemId(ItemConsumeId).getCount() < ItemConsumeNumEveryLevel*levels)
		{

			player.sendMessage("You don't have enough items!");
			return;
		}
		if (player.getInventory().getItemByItemId(ItemConsumeId).getCount() >= ItemConsumeNumEveryLevel)
		{
			k = player.getLevel();
			final byte lvl = Byte.parseByte(pointer + "");	
			player.getStat().setLevel(lvl);
			player.sendMessage("Congratulations! You are now "+pointer+" level.");
			for(L2Skill sk : player.getAllSkills())
			{
				player.removeSkill(sk);
			}
			player.broadcastStatusUpdate();
			player.broadcastUserInfo();
			player.sendPacket(new UserInfo(player));
			player.sendPacket(new ExBrExtraUserInfo(player));
			player.giveAvailableAutoGetSkills();
			player.giveAvailableSkills(true, true);
			player.sendSkillList();
			levels = k - pointer;
			player.destroyItemByItemId("DlvlManager", ItemConsumeId, ItemConsumeNumEveryLevel*levels, player, true);
		}
	}
	catch (Exception e)
	{
		player.sendMessage("Something went wrong try again.");
	}
}



@Override
public String onFirstTalk(L2Npc npc, L2PcInstance player)
{
	final int npcId = npc.getNpcId();
	if (player.getQuestState(getName()) == null)
	{
		newQuestState(player);
	}
	if (npcId == npcid)
	{
		String html = HtmCache.getInstance().getHtm(player.getHtmlPrefix(), htm);
		html = html.replaceAll("%player%", player.getName());
		html = html.replaceAll("%itemname%", ItemName);
		html = html.replaceAll("%price%", ""+ItemConsumeNumEveryLevel+"");

		NpcHtmlMessage npcHtml = new NpcHtmlMessage(0);
		npcHtml.setHtml(html);
		player.sendPacket(npcHtml);
	}
	return "";
}

public static void main(final String[] args)
{
	new DeLevelManager(-1, DeLevelManager.class.getSimpleName(), "custom");
	System.out.println("De Level Manager by `Heroin has been loaded successfully!");
}
}
 

 

2.Create a new htm file on data/scripts/custom/HeroManager/1.htm

Paste this code on it.

 

 

<html>
<title>%player%</title>
<body><center>
<img src="L2UI_CH3.herotower_deco" width=256 height=32></center><br>
Hello there, if you want to low your current level, you came to right place!<br>
You have just to choose the <font color=FF0000>number</font> of level you would like to be.<br>
In exchange, i am going to take you <font color=LEVEL>%price% %itemname%</font> for <font color=LEVEL>each level
</font> you decrease.<br>
Remember: You can't choose a number higher than your current level.<br>

<table width=270><tr>
<td><button value="Change my level to: " action="bypass -h Quest DeLevelManager dlvl $lv" width=180 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><edit var="lv" width=50></td>
</tr></table>


<br><br><br><br>
<center>
<img src="L2UI_CH3.herotower_deco" width=256 height=32></center>
</body></html>
 

 

3. Add script on scripts.cfg file:

 

custom/DeLevelManager/DeLevelManager.java
 

 

4. Run this query on your database or install the NPC by yourself.

 

INSERT INTO `custom_npc` VALUES ('36650', '13173', 'DeLevelManager', '1', 'MaxCheaters.com', '1', 'LineageNPC.clear_npc', '8.00', '19.00', '85', 'male', 'L2Npc', null, null, null, null, null, '40', '43', '30', '21', '20', '20', '0', '0', null, null, null, null, '230', '1', '0', '333', '0', '0', '0', '60.00000', '120.00000', '1', '1', '0', '0');
 

 

How to Modify:

 

Check Variables on code:

 

private static final int npcid = 36650; // npc id
private static final int MinLevel = 10; // Minimum Level, (e.g if you set 10, players wont be able to be level 9).
private static final int ItemConsumeId = 57; // Item Consume id
private int levels ; // Item Consume id
private static final int ItemConsumeNumEveryLevel = 100; // Item ItemConsumeNumEveryLevel
private static String htm = "data/scripts/custom/DeLevelManager/1.htm"; //html location
 

 

 

Credits & Idea: `Heroin

 

 

Adapted to l2jserver high five by Solomun:

 

Spoiler

/*
 * Copyright (C) 2004-2018 L2J Server
 * 
 * This file is part of L2J Server.
 * 
 * L2J Server is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * L2J Server is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package custom.DeLevelManager;

import com.l2jserver.gameserver.cache.HtmCache;
import com.l2jserver.gameserver.datatables.ItemTable;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.quest.Quest;
import com.l2jserver.gameserver.model.skills.Skill;
import com.l2jserver.gameserver.network.serverpackets.ExBrExtraUserInfo;
import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;
import com.l2jserver.gameserver.network.serverpackets.UserInfo;

public class DeLevelManager extends Quest
{
	private static final int NPC_ID = 36650; // npc id
	private static final int MIN_LEVEL = 10; // Minimum Level, (e.g if you set 10, players wont be able to be level 9).
	private static final int ITEM_CONSUME_ID = 57; // Item Consume id
	private int levels; // Item Consume id
	private static final int ITEM_CONSUME_COUNT_PER_LEVEL = 100; // Item ItemConsumeNumEveryLevel
	private static String htm = "data/scripts/custom/DeLevelManager/1.htm"; // html location
	private static String ItemName = ItemTable.getInstance().getTemplate(ITEM_CONSUME_ID).getName();
	
	public DeLevelManager()
	{
		super(-1, DeLevelManager.class.getSimpleName(), "custom");
		addFirstTalkId(NPC_ID);
		addTalkId(NPC_ID);
		addStartNpc(NPC_ID);
	}
	
	@Override
	public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
	{
		if (event.startsWith("dlvl"))
		{
			Dlvl(event, npc, player, event);
		}
		
		return "";
	}
	
	private void Dlvl(String event, L2Npc npc, L2PcInstance player, String command)
	{
		try
		{
			String val = command.substring(5);
			int pointer = Integer.parseInt(val);
			int k = player.getLevel();
			levels = k - pointer;
			if (player.getInventory().getItemByItemId(ITEM_CONSUME_ID) == null)
			{
				player.sendMessage("You don't have enough items!");
				return;
			}
			if (val == null)
			{
				player.sendMessage("Something went wrong!");
				return;
			}
			if (pointer < 10)
			{
				player.sendMessage("Incorrect Level Number!");
				return;
			}
			if (pointer < MIN_LEVEL)
			{
				player.sendMessage("Incorrect Level Number!");
				return;
			}
			if (player.getLevel() <= pointer)
			{
				player.sendMessage("Your level is already lower.");
				return;
			}
			if (player.getInventory().getItemByItemId(ITEM_CONSUME_ID).getCount() < (ITEM_CONSUME_COUNT_PER_LEVEL * levels))
			{
				player.sendMessage("You don't have enough items!");
				return;
			}
			if (player.getInventory().getItemByItemId(ITEM_CONSUME_ID).getCount() >= ITEM_CONSUME_COUNT_PER_LEVEL)
			{
				k = player.getLevel();
				final byte lvl = Byte.parseByte(pointer + "");
				player.getStat().setLevel(lvl);
				player.sendMessage("Congratulations! You are now " + pointer + " level.");
				for (Skill sk : player.getAllSkills())
				{
					player.removeSkill(sk);
				}
				player.broadcastStatusUpdate();
				player.broadcastUserInfo();
				player.sendPacket(new UserInfo(player));
				player.sendPacket(new ExBrExtraUserInfo(player));
				player.giveAvailableAutoGetSkills();
				player.giveAvailableSkills(true, true);
				player.sendSkillList();
				levels = k - pointer;
				player.destroyItemByItemId("DlvlManager", ITEM_CONSUME_ID, ITEM_CONSUME_COUNT_PER_LEVEL * levels, player, true);
			}
		}
		catch (Exception e)
		{
			player.sendMessage("Something went wrong try again.");
		}
	}
	
	@Override
	public String onFirstTalk(L2Npc npc, L2PcInstance player)
	{
		final int npcId = npc.getId();
		if (player.getQuestState(getName()) == null)
		{
			newQuestState(player);
		}
		if (NPC_ID == npcId)
		{
			String html = HtmCache.getInstance().getHtm(player.getHtmlPrefix(), htm);
			html = html.replaceAll("%player%", player.getName());
			html = html.replaceAll("%itemname%", ItemName);
			html = html.replaceAll("%price%", "" + ITEM_CONSUME_COUNT_PER_LEVEL + "");
			
			NpcHtmlMessage npcHtml = new NpcHtmlMessage(0);
			npcHtml.setHtml(html);
			player.sendPacket(npcHtml);
		}
		return "";
	}
	
	public static void main(final String[] args)
	{
		new DeLevelManager();
		System.out.println("De Level Manager by `Heroin has been loaded successfully!");
	}
}

 

 

Edited by Solomun
Posted

+1 For this amazing job.

You have new ideas in developing and that is good. You inspire us.

Keep sharing.

Posted

+1 For this amazing job.

You have new ideas in developing and that is good. You inspire us.

Keep sharing.

Is d-lvl a new idea? Hah

Posted

Is d-lvl a new idea? Hah

 

We all know that the de-level its one click from admin panel.

He made a npc for that so I found it new.

 

PS: I've never seen such as these shares so?

Posted

An easy share that didn't take you more than 15 mins to create it. Also the actual meaning of your share is trash. What means choose what level you want to be ? Rofl

Posted

An easy share that didn't take you more than 15 mins to create it. Also the actual meaning of your share is trash. What means choose what level you want to be ? Rofl

 

I don't know much from L2 but I find it kewl.

So this is my explanation.

You know he is the only who sharing things that are not shared again. That's why.

Posted

An easy share that didn't take you more than 15 mins to create it. Also the actual meaning of your share is trash. What means choose what level you want to be ? Rofl

I shared it for people who like to download this. You dont like, noone told you to download it. However, all other de-level manager don't work like that. If someone want be 40 level to kill AQ will need to decrease his level one-by-one? With this will be with 1 button in 1 min and pay for 40 levels he lost.

  • 2 weeks later...
Posted

Hi, i have little problem, some fix?

 

----------
1. ERROR in /DeLevelManager.java (at line 99)
player.giveAvailableAutoGetSkills();
       ^^^^^^^^^^^^^^^^^^^^^^^^^^
The method giveAvailableAutoGetSkills() is undefined for the type L2PcInstance
----------
2. ERROR in /DeLevelManager.java (at line 100)
player.giveAvailableSkills(true, true);
       ^^^^^^^^^^^^^^^^^^^
The method giveAvailableSkills() in the type L2PcInstance is not applicable for the arguments (boolean, boolean)

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • Bump still selling Discord: leilows
    • THE CAMERA DISTORTS – AND THAT CAN EXPOSE YOU ▪ You look at the photo: “looks fine.” But the sensor has already altered it – and without that, the shot doesn’t exist. ▪ Rolling shutter. The frame is read line by line objects slightly “drift”, geometry isn’t perfect that’s not a bug – that’s the baseline. ▪ Sensor noise. Even in good lighting there’s still grain every sensor has its own signature too clean = unnatural. ▪ Aberrations. Color shifts appear near the edges lenses aren’t perfect, and it shows perfect edges with no shift are rare. ▪ Reality ≠ what the camera records. It always adds distortion. ▪ Want to know where your file is “too perfect”? Send it over – we’ll break it down for you. › TG: @mustang_service ( https:// t.me/ mustang_service ) › Channel: Mustang Service ( https:// t.me/ +JPpJCETg-xM1NjNl ) #editing #photoshop #distortion #verification #camera
    • We’re not trying to be “Reborn” or anyone else and you have copy the server concept,the reborn website,the reborn logo,the reborn community board html,lol trash
    • SOCNET is a universal service that combines a digital goods store, an SMM panel, a Telegram bot for purchasing Telegram Stars and a Telegram bot for renting virtual numbers. Here you will find accounts for TikTok, Instagram, Reddit, Twitter, Telegram, Facebook, LinkedIn, WhatsApp, SnapChat, YouTube, Google, Discord, email (Outlook, Hotmail, Gmail, Rambler, Firstmail and others), proxies, virtual servers, advertising accounts, access to ChatGPT 5, gift cards and premium subscriptions to numerous services — and all this at the best prices!   SOCNET STARS is a service that helps you quickly and profitably purchase Telegram Stars and subscribe to Telegram Premium. Using our Telegram bot you can buy Telegram Stars at the lowest prices on the market and use them to pay for gifts, reactions, donations and other features inside Telegram.   Our bot also features a NEW gaming feature — gift slots, where users can win valuable prizes: Telegram gifts, bonuses from our partners and the SOCNET company, stars and premium subscriptions. The game mechanics are completely transparent: no tricks, only real luck decides. You can try it at any time — bets start from just 1 ruble. We also provide the opportunity for a one-time free spin!   Available payment methods: LOLZTEAM, Crypto Bot, Cryptocurrency, Bank cards and SBP ⭐ Our online store ⭐ SOCNET.STORE ⭐ Telegram store ⭐ SOCNET.SHOP ⭐ Our SMM Panel for social media promotion ⭐ SOCNET.PRO ⭐ Our Telegram bot for purchasing Telegram Stars ⭐ SOCNET.CC ⭐ Our SMS Service ⭐ SOCNET.APP ✅ News resources: ➡ Telegram channel ➡ WhatsApp channel ➡ Discord server ✅ Contacts and support: ➡ Telegram support ➡ WhatsApp support ➡ Discord support: socnet_support ➡ Email support: help@socnet.pro We have been operating for a long time and have gathered a huge list of reviews about our work! Our huge list of positive and honest reviews is presented on our website! ⭐We invite you to COOPERATE and EARN with us ⭐ Want to sell your product or service in our stores and make money? Become our partner or suggest mutually beneficial cooperation? You can contact us via the CONTACTS listed in this topic. If you have any questions or problems, our fast customer support is ready to respond to your requests! Refunds for a service that does not fully meet the requirements or quality are issued only if a guarantee and warranty period were specified in the product description. In all other cases, refunds for the service will not be fully processed or issued! By purchasing such a service, you automatically agree to our refund policy for non-provided services! We currently accept Any type of cryptocurrency (Cryptomus, Binance Pay, CryptoBot), any bank cards (VISA, Mastercard, MIR Pay, SBP), LolzTeam Market, Wise, Revolut, Paypal Friends&Families. We value every customer and provide replacements for invalid accounts and services through our contact methods!
    • SOCNET is a universal service that combines a digital goods store, an SMM panel, a Telegram bot for purchasing Telegram Stars and a Telegram bot for renting virtual numbers. Here you will find accounts for TikTok, Instagram, Reddit, Twitter, Telegram, Facebook, LinkedIn, WhatsApp, SnapChat, YouTube, Google, Discord, email (Outlook, Hotmail, Gmail, Rambler, Firstmail and others), proxies, virtual servers, advertising accounts, access to ChatGPT 5, gift cards and premium subscriptions to numerous services — and all this at the best prices!   SOCNET STARS is a service that helps you quickly and profitably purchase Telegram Stars and subscribe to Telegram Premium. Using our Telegram bot you can buy Telegram Stars at the lowest prices on the market and use them to pay for gifts, reactions, donations and other features inside Telegram.   Our bot also features a NEW gaming feature — gift slots, where users can win valuable prizes: Telegram gifts, bonuses from our partners and the SOCNET company, stars and premium subscriptions. The game mechanics are completely transparent: no tricks, only real luck decides. You can try it at any time — bets start from just 1 ruble. We also provide the opportunity for a one-time free spin!   Available payment methods: LOLZTEAM, Crypto Bot, Cryptocurrency, Bank cards and SBP ⭐ Our online store ⭐ SOCNET.STORE ⭐ Telegram store ⭐ SOCNET.SHOP ⭐ Our SMM Panel for social media promotion ⭐ SOCNET.PRO ⭐ Our Telegram bot for purchasing Telegram Stars ⭐ SOCNET.CC ⭐ Our SMS Service ⭐ SOCNET.APP ✅ News resources: ➡ Telegram channel ➡ WhatsApp channel ➡ Discord server ✅ Contacts and support: ➡ Telegram support ➡ WhatsApp support ➡ Discord support: socnet_support ➡ Email support: help@socnet.pro We have been operating for a long time and have gathered a huge list of reviews about our work! Our huge list of positive and honest reviews is presented on our website! ⭐We invite you to COOPERATE and EARN with us ⭐ Want to sell your product or service in our stores and make money? Become our partner or suggest mutually beneficial cooperation? You can contact us via the CONTACTS listed in this topic. If you have any questions or problems, our fast customer support is ready to respond to your requests! Refunds for a service that does not fully meet the requirements or quality are issued only if a guarantee and warranty period were specified in the product description. In all other cases, refunds for the service will not be fully processed or issued! By purchasing such a service, you automatically agree to our refund policy for non-provided services! We currently accept Any type of cryptocurrency (Cryptomus, Binance Pay, CryptoBot), any bank cards (VISA, Mastercard, MIR Pay, SBP), LolzTeam Market, Wise, Revolut, Paypal Friends&Families. We value every customer and provide replacements for invalid accounts and services through our contact methods!
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..