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[GUIDE] ByPass Bake-Ice Step By Step (Works For Interlude) [OOG]


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Posted

@wachstiel am sorry man.. i don't understand you =/ ,post some screen shots..maybe i understand your problem better then..

 

@pnikkosis , it will never work pnikk..the bypass will never make it work..you basically "fool" the server when you login..you log to a fake login server,then bypass the connection from the "real" login server making connection to the game server..so if you tried to login you will need to do the bypass all over to login..and to be honest..i never used that option..i more use it as..a protection :P , when am in a spot where not many ppl go..i set it for example..when person come in xxx range > dc ,never worked as it should to me..

Posted

Yeah... I tried every logout/disc option... on players attack, on players range, when HP < 15%... but nothing, when the server has bake ice it sucks...

Would be different if instead of logging out, walker had an option to restart (I mean, if u use the ingame, when someone let's say attack you, walker takes you to the loggin screen; but I think it'll work if instead of the log screen, it'll take you to the char seleccion screen, and well automatically it'll pick the same char again after X secs to start).

Maybe that can be scripted?

Posted

10:08:28 - Local:Unable to read data from the transport connection: An existing connection was forcibly closed by the remote host.

10:08:28 - Removed a gameconnection

10:08:28 - Remote:Unable to read data from the transport connection: A blocking operation was interrupted by a call to WSACancelBlockingCall.

 

i get this in l2fork .. no idea what it means

 

also this in l2w:

 

10:08:28 PacketProcess Error...[13][00]

Posted

I have (for what I've seen) a tipical problem.. I followed the guide step by step, log in the walker, log in with the bake ice but when I select the server the walker keeps telling me "Login GameServer Time out".. like what I've to do? because when put my login and password, then accept the terms the server is alredy selected, should I press there again or something? some help here t.t

 

http://img169.imageshack.us/img169/1035/123cd8.jpg

 

123cd8.jpg

Posted

I have (for what I've seen) a tipical problem.. I followed the guide step by step, log in the walker, log in with the bake ice but when I select the server the walker keeps telling me "Login GameServer Time out".. like what I've to do? because when put my login and password, then accept the terms the server is alredy selected, should I press there again or something? some help here t.t

 

http://img169.imageshack.us/img169/1035/123cd8.jpg

 

123cd8.jpg

 

you have vista too, and for you 10.7.4 working... how did make it to work? Are u using 32bit, or 64 bit vista? sp1 or non sp1?

Posted

18:59:06 - Debug build

18:59:06 - Using Proxy: False

18:59:06 - Starting... SOCKS[1999] LOCAL[2106] OOG[2107]

19:03:58 - New local connection[2107]

19:03:58 - Local LS connection->Handle

19:03:59 - End of Local:LS connection

19:03:59 - New local connection[2106]

19:04:00 - Local GS connection->Add to queue

19:04:00 - Local connection waiting

19:04:10 - Established connection - Remote IP '85.14.217.252' Remote Port '2106'

19:04:10 - New SOCKS connection for 85.14.217.252:2106

19:04:11 - Proxy LS connection->Handle

19:04:15 - Remote listen thread exit

19:04:16 - Established connection - Remote IP '89.163.148.42' Remote Port '7777'

19:04:16 - New SOCKS connection for 89.163.148.42:7777

19:04:16 - Removed a SOCKS:LS connection

19:04:16 - Local listen thread exit

19:04:17 - Proxy kicked~

19:04:17 - Proxy GS connection->Add to queue

19:04:17 - New pair

19:04:26 - Local:Unable to read data from the transport connection: Удаленный хост принудительно разорвал существующее подключение.

19:04:26 - Removed a gameconnection

19:04:26 - Remote:Unable to read data from the transport connection: Операция блокирования прервана вызовом WSACancelBlockingCall.

 

i login in  walker then in back ice login and selcect serv, on walker i  see enter char 1 and then nothing.. wtf that ? xd

Posted

10:08:28 - Local:Unable to read data from the transport connection: An existing connection was forcibly closed by the remote host.

10:08:28 - Removed a gameconnection

10:08:28 - Remote:Unable to read data from the transport connection: A blocking operation was interrupted by a call to WSACancelBlockingCall.

 

i get this in l2fork .. no idea what it means

 

also this in l2w:

 

10:08:28 PacketProcess Error...[13][00]

almsot same shit but in l2w  enter char1 then don't log like must...

help pl0x

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    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. 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" + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
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