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hellbound [L2RT HIGH FIVE] L2 EternalFight x15 - Fresh start in the end of May!


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Posted

No lags + good protection + friendly staff + good online =  great mid rate server

1 more. Posts:1

srsly ur just making server look even more pathetic xDDDDD

Posted

1 more. Posts:1

srsly ur just making server look even more pathetic xDDDDD

 

with posts like that u making urself pathetic, coz if u do not play here u should not care anyway, get a life(p.s. i do not play here either)

Posted

with posts like that u making urself pathetic, coz if u do not play here u should not care anyway, get a life(p.s. i do not play here either)

If you have no idea if i play/ed there, please stfu. ty :)

Posted

with posts like that u making urself pathetic, coz if u do not play here u should not care anyway, get a life(p.s. i do not play here either)

 

i agree with mojsesz, we run an event and we reward PEOPLE giving reviews for our server, if they will give bad review will get AGAIN rewarded, if you dont like dont watch the topic. Accounts are not my bots.

Posted

If you have no idea if i play/ed there, please stfu. ty :)

i have no idea coz i dont care about it, just dont like retards like u posting shits without any sense. Stalone open server for ppl, and he is admin so he can do w/e he want, if he decide to make event like that why u have problem with that ? U got mental problems or smth ?

Not every1 got account here on mxc forum with 1235 posts. People want reward for good words on mxc forum so they make new account here to post thats why they got 1post only..., if u cant understand u are prolly retarded or without brain ;) peace and cya ;)

 

still p.s. i dont play here :P

Posted

fail more stalone,,,if your server was good y wouldnt need event reward for good reviews in mxc....ONCE A FAILER ALWAYS FAILER

Posted

@mojzesz123

So wth are u doing here if you have NO idea about server, you haven't even played there. And by calling me an idiot and retard will prove what exactly? That your a kid, who's abusing other with no statement of reason. If that was ur purpose- Congrats You'v succeeded!

And even tho ur saying that you don't care about server etc, ur still here on this topic. I'd suggest you to leave this 1 alone, cuz you can't be objective about server and what ppl who actualy PLAY/-ed there are posting.

@stalone

nice event, lol. :) ppl are giving rly nice "reviews" about server. making posts -> "good server" I'm just sayin it smells rly fishy, I'm not saying ur the 1 who creates new accs here.

Posted

Very commited Staff, helpfull and doing their job well. Nice and proffesional direct contact via VoIP.

 

I recommend server couse becouse there's no other with so dedicated ppl around and online is continously getting higher.

 

Posted

Bump for server!

 

haters gonna hate. Q.Q

 

"earned 1 coin " . right ? . ill use that coin if i were you to buy some self-esteem .

probably if stalone will say that he will give you  2 coins u would sell even ur  brain . pls do that cuz u have no use for it anyway.

no comment you people are pathetic . starting with stalone and finishing with you .

Posted

online reaches 750+, so it almost doubled after this weekend. sieges every weekend, so lots of fun, still no lags, gms helpful ingame, lots of events, good server really

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  • Posts

    • I think that solves the freeze thing, anyway great share! 
    • Introducing: Daily & Weekly Missions!   I've released a major panel update with a new Missions system and expanded language support.   Players can now complete daily and weekly missions directly through the panel and claim rewards such as balance or items. Mission progress is tied to in-game activity and supported panel actions, and the update also adds a dedicated Missions page, dashboard mission previews, claimable mission indicators, and full admin tools for creating and managing missions.   The Roll page now shows the potential reward drops below the roll container.   Alongside this, I’ve expanded the panel’s language support with new locale options, including Bulgarian, Czech, Georgian, Lithuanian, Polish, Romanian, Japanese, Simplified Chinese, and Traditional Chinese.     The Demo is now updated with the new features for you to try out!
    • I sell complete packs. If you want to add an item, NPC, etc., you have to do that yourselves. Your friend bought the pack; he's the one who needs to configure his server type. He received what he bought as agreed, and I'm saying this without knowing who you're talking about, because anyone who buys something receives what was agreed upon.   Regards. mmmmm L2Velmore ????   If that's the one, I see everything went well... if I remember correctly you were crying over $100, I gave you a better price, and I suppose you made thousands with that... And you're still coming back to complain? :=)
    • I know many people have struggled with this specific issue and had trouble setting up the correct behavior for Toggle skills in aCis. By default, toggles interrupt the player's movement (retail-like), which often feels clunky to players who prefer a smoother, more modern experience. I've prepared a clean solution that eliminates this "freeze" and allows for fluid movement while toggling your auras. Below is the code on how to achieve this. Hope it helps! Changes in PlayerAI.java: Modified doActiveIntention to properly update the active state without stalling. Removed the forced stop() during toggle casting. Added a MoveToLocation broadcast to ensure other players see your movement correctly (prevents visual "teleporting" or desync). Best regards 😃 diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java index ba0425a..1b2658d 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java @@ -28,6 +28,7 @@  import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;  import net.sf.l2j.gameserver.network.serverpackets.AutoAttackStart;  import net.sf.l2j.gameserver.network.serverpackets.ChairSit; +import net.sf.l2j.gameserver.network.serverpackets.MoveToLocation;  import net.sf.l2j.gameserver.network.serverpackets.MoveToLocationInVehicle;  import net.sf.l2j.gameserver.network.serverpackets.MoveToPawn;  import net.sf.l2j.gameserver.network.serverpackets.StopMove; @@ -159,7 +160,10 @@      @Override      public synchronized void doActiveIntention()      { -        doIdleIntention(); +        prepareIntention(); +        _currentIntention.updateAsActive(); +        if (!getActor().isMoving()) +            thinkIdle();      }            @Override @@ -280,8 +284,9 @@                    if (skill.isToggle())          { -            getActor().getMove().stop();              getActor().getCast().doToggleCast(skill, target); +            if (getActor().isMoving()) +                getActor().broadcastPacket(new MoveToLocation(getActor()));          }          else          { https://pastebin.com/twZujZ3Y
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