Jump to content
  • 0

Create mob Anti-reflect?


Question

Recommended Posts

  • 0
Posted

U could try something like this

Index: java/com/l2jserver/gameserver/model/actor/L2Character.java
===================================================================
--- java/com/l2jserver/gameserver/model/actor/L2Character.java	(revision 432)
+++ java/com/l2jserver/gameserver/model/actor/L2Character.java	(working copy)
@@ -5517,7 +5517,7 @@
				// reduce targets HP
				target.reduceCurrentHp(damage, this, null);

-				if (reflectedDamage > 0)
+				if (reflectedDamage > 0 && !(target instanceof L2Attackable))
				{
					reduceCurrentHp(reflectedDamage, target, true, false, null);


  • 0
Posted

U could try something like this

Index: java/com/l2jserver/gameserver/model/actor/L2Character.java
===================================================================
--- java/com/l2jserver/gameserver/model/actor/L2Character.java	(revision 432)
+++ java/com/l2jserver/gameserver/model/actor/L2Character.java	(working copy)
@@ -5517,7 +5517,7 @@
				// reduce targets HP
				target.reduceCurrentHp(damage, this, null);

-				if (reflectedDamage > 0)
+				if (reflectedDamage > 0 && !(target instanceof L2Attackable))
				{
					reduceCurrentHp(reflectedDamage, target, true, false, null);


 

this is for all  L2Monsters L2Raid L2GrandBoss ?

 

answer plz if this working.

  • 0
Posted

this is for all  L2Monsters L2Raid L2GrandBoss ?

 

answer plz if this working.

Not sure but I think yep, u could test it and check.

  • 0
Posted

Hmm... why

!(target instanceof L2Attackable)

 

Sorry if i'm wrong but this will disable reflect for all L2Attackable?

 

sauihasdgiojasdg scratch my last post. I'm talking out of my asshole.

  • 0
Posted

Yes, anything then L2Attackable will have this condition apply to anything which is considered attackable, which from OP's post it seems like this is what he wants.

 

 

Okey but this effect on L2Character...

That means that this actualy disable reflect at all...

Correct me if i'm wrong...

  • 0
Posted

Okey but this effect on L2Character...

That means that this actualy disable reflect at all...

Correct me if i'm wrong...

 

It depends on how you implement it. I know there are standard do_ functions regarding taking damage and attacking. If you modify a do function inside L2Character than you'll also be maybe affecting L2DoorInstance, L2Npc, L2PLayable, and L2Vehicle.

 

I don't know though where these methods are overriden across the entire hierarchy. The safest bet would be to take the highest possible sub class and override it's do_ functions.

  • 0
Posted

U could try something like this

Index: java/com/l2jserver/gameserver/model/actor/L2Character.java
===================================================================
--- java/com/l2jserver/gameserver/model/actor/L2Character.java	(revision 432)
+++ java/com/l2jserver/gameserver/model/actor/L2Character.java	(working copy)
@@ -5517,7 +5517,7 @@
				// reduce targets HP
				target.reduceCurrentHp(damage, this, null);

-				if (reflectedDamage > 0)
+				if (reflectedDamage > 0 && !(target instanceof L2Attackable))
				{
					reduceCurrentHp(reflectedDamage, target, true, false, null);


 

Anyway my mind is that i would never use this... if i wanted to do the same :D

  • 0
Posted

It's a bit odd how it's setup in the code. It would appear that almost everything related to the player attacking any potentional target is done through doAttack of L2Character, including taking HP away from the target.

 

This isn't really how I'd set it up. I had for some reason an idea that these objects also had event style methods for taking damage, in which case I'd just send the damage on it's way via doTakeDamage(). Inside that method I'd override the behavior I wanted, for example all types of this instance cannot be hurt by said damage.

 

EDIT: Infact I'll add that now

public void doTakeDamage(L2Character target) { L2Character.this.doTakeDamage(target); }

// Use @Override in the appropriate instance
protected abstract void doTakeDamage(L2Character target);

 

Now I just need to organize that heap of shit method doAttack.

  • 0
Posted

Bump. I wanted to have some kind of visual illustration of how all the 'instances' for players and npcs were sub and super classing each other. The next puzzle is to figure out what they did where as it's not completely sensical. Either way here's the image:

 

H9sOcn7.jpg

  • 0
Posted

Bump. I wanted to have some kind of visual illustration of how all the 'instances' for players and npcs were sub and super classing each other. The next puzzle is to figure out what they did where as it's not completely sensical. Either way here's the image:

 

H9sOcn7.jpg

 

You are nuts :D

  • 0
Posted

You are nuts :D

 

nothing special, he just followed the extends, extends extends exntends, or just followed the @override...

 

why not just L2MonsterInstance? L2RaidBoss and L2GrandBoss extends it

Guest
This topic is now closed to further replies.



  • Posts

    • So dont plat that waste time&money server.   GM promises pie in the sky, but does nothing. It's all about money, money, money. And wipe.   SCAM server!
    • I'm looking for someone to remove GameGuard from a game that uses XTRAP. The game no longer uses XTRAP. I have a game server. But the client is kicked from the game after a few minutes of logging in. If I try to remove XTRAP (just by deleting it), the game opens and closes quickly.   Send me a PM. The game is Audition, a dance game.
    • 🎉 L2Dead StuckSub - GRAND OPENING 14 February 2026🎉 After beta, testing, mistakes, laughs and a lot of PvP, the moment has finally come. L2Dead StuckSub is officially opening its gates on 14 February 2026.   ⚔️What to expect: ✦Main Class +6 Stuck Sub system ✦Balanced PvP & custom party farm areas ✦Custom events, bosses and strong rewards ✦Competitive clan scene with castle rewards   📌Until the opening: ✦Create your clans and register them in the Clan-Register channel ✦Invite your friends / old parties / CPs ✦Stay tuned for more information (rates, events, siege times, etc.)   Get your setups ready, prepare your macros and your Discord/voice. On 14 February 2026 20:00 GMT+2, we write the first chapter of L2Dead together. 🔥 https://www.l2dead.com/ https://discord.gg/TGnATuZmdt
    • Here’s the **clean, L2jAcis-style way** to make **Auto Loot work ONLY for Premium players** on **Interlude**.   I’ll give you **two options** — pick what fits your server philosophy.   ---   ## ✅ OPTION 1 (BEST PRACTICE): Premium-Only Auto Loot (Code-based)   ### 🔹 Step 1: Add config option   **`config/Premium.properties`**   ```properties # Enable auto loot only for premium players PremiumAutoLoot = True ```   ---   ### 🔹 Step 2: Read config   **`Config.java`**   ```java public static boolean PREMIUM_AUTO_LOOT; ```   Load it:   ```java PREMIUM_AUTO_LOOT = Premium.getProperty("PremiumAutoLoot", false); ```   ---   ### 🔹 Step 3: Modify drop handling   **File:**   ``` net.sf.l2j.gameserver.model.actor.instance.L2MonsterInstance ```   Find **dropItems()** or **doItemDrop()** Replace / modify logic like this:   ```java if (player != null && player.isPremium() && Config.PREMIUM_AUTO_LOOT) {     for (ItemInstance item : items)         player.getInventory().addItem("AutoLoot", item, player, this); } else {     for (ItemInstance item : items)         dropItem(player, item); } ```   ✅ Result:   * **Premium players** → instant loot * **Normal players** → loot on ground   ---   ## ✅ OPTION 2: Auto Loot via Character Variable (More Flexible)   Useful if you want **GM control** per character.   ### 🔹 Premium activation   When premium is added:   ```java player.setVar("AUTO_LOOT", "1"); ```   ### 🔹 Drop check   ```java if (player != null && player.getVarB("AUTO_LOOT")) {     player.addItem("AutoLoot", item, player, true); } else {     dropItem(player, item); } ```   ---   ## 🎯 BONUS (Recommended Add-Ons)   ### 🔸 Adena always auto-loot (even non-premium)   ```java if (item.getItemId() == 57) {     player.addAdena("Loot", item.getCount(), this, true);     continue; } ```   ### 🔸 Party check (premium leader only)   ```java player.isInParty() && player.getParty().getLeader().isPremium() ```   ---   ## ⚠️ Notes (Interlude Safe)   ✔ Compatible with **L2jAcis Interlude** ✔ No client-side changes ✔ No exploit risk ✔ Retail-like behavior   ---      
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..