Jump to content

Auction House For Community Board [H5]


Recommended Posts

Auction_House_Imagenes.jpg

Auction_House_Descripcion.jpg

 
 
 
 

 

PD: If you have questions add me on skype. Same for the price


Interlude Version: Auction House Interlude

Skype: elementalgames

Edited by Synerge
  • Upvote 1
Link to comment
Share on other sites

Amazing!

You've spend lots of time playing with this htmls i bet, but definitely worth it!

Good luck!

 

Way longer of what I wanted to be. I believe that 6 days for doing everything, including gathering information of this system, as I dont have access to official server

L2 Client cant handle really well htmls, specially when they are complex. I faced tons of critical errors, wrong tables, formats, etc, that on a normal html would never happened. That led to lot of lost time figuring out and fixing

The only thing I didnt liked of this, is that I always try to program as clean, smooth as I can, and this htmls turned into a nightmare the code, but well :P

 

Thanks for comments :D

Link to comment
Share on other sites

I listen somewhere wht Community board give* lags on server , what u say for that?

 

That is in fact a good question, and something that most of people don't take into account

Community does some heavy calculations and packet sending sometimes, specially on custom systems

You can see that changing tabs in community gives a small lag. I never got into the community to see what is really doing, but it seems somewhat bad coded

 

Still, coming back for custom systems. Most of systems that you can buy use "On Request" sorts, queries. That is doing some medium/heavy calculations, sorting, searching, and looking into database each time a character click on a button. I've seen lots of those Scheme Buffers, on community or normal windows, that access to DB each time a player do something. It is just disastrous. A kick to the nuts

And the worst is that most of the customs that "developers" are selling are just like this. Yes, in appearance it works, gives results, but the path is always important, not just the end

 

That is somewhat that was discussed here: http://maxcheaters.com/forum/index.php?topic=251927.30

 

1 thing...buy a good VPS

 

Bad coding must not be solved by getting larger servers or faster connections

 

 

For my Systems, I can assure that are as best developed as I'm able to in that moment. If if is not good enough, I dont post it, like some of my other creations, that need to get better or reworked at least

This Auction House has flood protectors, error handling, final and static variables, alternative simple arrays. The only thing it does on request is flitering items by the set parameters, and sorting as needed. Packets are larger than retail, obviously, because complete htmls must be sent, but I dont believe that is a problem at all

Link to comment
Share on other sites

No, of course they are not for goddess. This are goddess systems that are included in their client, made for other chronicles

Now is only for High Five, but Im working on the Interlude version, Im just facing some problems, but I will have them today i think

Link to comment
Share on other sites

I edited the first post to be clearer

I fixed and improved some parts of the auction house

Its semi-packaged now

 

I tried to convert my systems to interlude, with no success. Maybe I need more experience on this, but im facing 2 issues:

- Community Board html size limit is lower than required, and lower than newer chronicles

- All the buttons and images needed are non existent in interlude

I believe that this changes from Hellbound, and most certainly from Gracia

 

So for now, this systems will be for Gracia up to H5

Link to comment
Share on other sites

- Fixed inventory size when there are less than 5 items

- Fixed typo "Your Actions" to "Your Auctions"

- Adjusted table size of my auctions to fit the window properly

- Added new conditions to avoid non tradeable items to appear for selling. Also solved problem for selling adena

- Change "Rank" to "Grade"

- Improved a little the size of the htmls

- Removed some useless parameters

- Made a thread and volatile variables to solved some issues with item synchronization on Auction Cancel and Auction Returns

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




  • Posts

    • Because the people they buy this files I share it for free because they give money for this shit 
    • HighFive [X15] - 22 November https://l2etina.com/ Discord   Exp/SP: x15  Adena: x8  Drop: x6  Spoil: x5 Quest Drop: x1 Quest Reward: x2 Manor: x1.5  Raid Boss Drop: x6  Epic RB Jewel Drop: x1  Safe Enchant: +4 Max Enchant: +16 Normal Scroll of Enchant Chance: 52% Blessed Scroll of Enchant Chance: 56% Elemental Stone chance: 50% Elemental Crystal chance: 30%    GAMEPLAY CONFIGURATION   Maximum Clients per PC: 3 2h duration on all buffs, dances, songs, summon, prophecies.  Buff slots: 24(+4 Divine Inspiration)  Dance/Song slots: 12 Skills are auto learn.  Automatic loot for monsters. Manual loot for raid bosses & epic bosses. 1st, 2nd, 3rd profession change for Adena on Class Master NPC. Sub-Class By Quest or Donation. Certification skills retail like (Quest required) Mana Potions: 1000 MP Restoration with 10 seconds cooldown.  Champion Monsters until Lv 75 (2% to chance to spawn)  Pride of Kamael buff is a SELF ONLY buff. You CAN NOT delevel to less than 70 Level. Control & click on an attribute or attribute crystal (adds them all together in 1 item)   BASIC FEATURES    NPC Buffer with all the important buffs.  GM shop up to S80 Dynasty & consumables.  Global Gatekeeper with all the important zones.  Ranking System in Community Board.  Item Auction House in Community Board.  Unique Auctioneer with a few clan halls release weekly.  Auction House with offers in Donation Pounds in Community Board.  Items, Monsters & Raid Bosses Database with many functions.  Character Control Panel with many functions accessible by .cfg command.  Donation Store with limited available options.     EXTRA FEATURES & USEFUL INFO Vote Reward System with  5 - 15 Festival Adena, cooldown usage & 12h duration  Vote Rune that increases your stats. Vote Rune: Increases your P. Def and M. Def by 6%, P. Attack by 4%, M. Attack by 4%, Movement Speed by 4% Automatic potions clicker system, setup window appears by typing .cp / .hp / .mp commands OLYMPIAD    Olympiad on 10 Days circle. (First Olympiad Period begins 11th of July)  New heroes every 1st,11th & 21st of each month.  Olympiad needs 9 minimum participants to begin.  Max Period Matches: 120  Class based option disabled.     Leveling Clan Cost & Required Members.    Clan Level 6: 5.000 Clan Reputation Points & 10+ members.  Clan Level 7: 10.000 Clan Reputation Points & 15+ members.  Clan Level 8: 20.000 Clan Reputation Points & 20+ members.  Clan Level 9: 40.000 Clan Reputation Points & 25+ members.  Clan Level 10: 40.000 Clan Reputation Points & 30+ members.  Clan Level 11: 75.000 Clan Reputation Points & 35+ members.     Unique Clan Hall Auction System - 1 Clan Hall per Village releases every week on Auction. - Clan Hall Auctions are finishing every Monday 18:00 (GMT+3). - Winning Bidder has to pay 25% of his total winning bid weekly to be able to maintain his Clan Hall. - 10% Loser's Tax on his total placed bid is applied. Grade #1 Clan Halls Requirements Clan Level 6+, Clan Members 15+, Average Level per member 70+. Grade #2 Clan Halls Requirements Clan Level 7+, Clan Members 20+, Average Level per member 74+. Grade #3 Clan Halls Requirements Clan Level 8+, Clan Members 30+, Average Level per member 78+.     DEATHMATCH Description: The goal in Deathmatch Event, also known as free-for-all, is to kill as many other players as you can in 10 minutes. After death, you will respawn in random location after 10 seconds. The one with the most kills wins the Event. TEAM VS TEAM Description: In Team vs Team Event all participating members are divided in two sides (Red - Blue) and the only goal is to kill as many players you can from the enemy side. Each kill brings score to your Team. Respawn takes 5 seconds. Event Duration: 10 minutes CAPTURE THE FLAG Description: Capture the Flag is a Team Event. Try to steal Flag that is placed near enemy spawn location and bring it to your territory. Don't forget to defend your flag, we don't want it to be hold by enemy hands! Event Duration: 10 minutes. TREASURE HUNT Description: Treasure Hunt is a free-for-all Event. Your goal is to find chests and open them! Focus on other players too, you are getting points for killing them. You get 1 Festival Adena per Chest.         KOREAN STYLE Description: Korean Style is a Team Event. All you need to do is defeat enemy Team in 1 VS 1 Fights. Prove you are the best and kill the enemy in a fair battle!   FIGHT FOR THRONE Description: Team Event. Protect the Castle from the Invaders and don't let them engrave the Seal of Ruler or Castle Throne will be theirs. Every invader is able to cast the Spell. Team which will possess the Castle after 10 minutes, will win the Event.          RAID BOSSES, EPIC BOSSES AND INSTANCES   Shilen's Messenger, Cabrio: 16-20h  Death Lord Hallate: 16-20h  Kernon: 16-20h Longhorn Golkonda: 16-20h       Ant Queen: 23.5-24.5h Ant Queen spawns every day at 19:00 - 20:00 CET     Baium: 120-124h Baium spawns every: 1st, 6th, 11th, 16th, 21st and 26th of each month at 20:00 - 22:00 CET     Antharas: 168-170h Antharas spawns every: 4th, 14th and 24th of each month at 20:00 - 22:00 CET     Beleth: 192-194h     Valakas: 240-242h Valakas spawns every: 8th, 18th and 28th of each month at 20:00 - 22:00 CET     Epidos: 2h      Instances: Frintezza Required players: 9  Zaken Daytime Lv 83 Required players: 9   Zaken Daytime Lv 60 Required players: 9   Zaken Nightly Lv 60 Required players: 27  Instances: Normal Freya Required players: 9  Instances: Hard Freya Required players: 18  Instances: TIAT Required players: 11  Instances: Beleth Required players: 18    
    • Description: Greetings, Lineage 2 server administrators! We present to you Contest Bot—a Telegram bot designed for hosting contests with in-game prizes. Our bot offers daily contests with main prizes for winners and consolation prizes for all participants, as well as contests scheduled for specific dates and times. Daily Contests: Engage your players with daily contests, increasing their involvement and activity. Scheduled Contests: Host contests not only daily but also on specified dates and times, allowing you to plan events on your server. Multiple Servers: The bot supports multiple game servers, currently supporting Eternity, Lucera, Pain. New builds can also be easily integrated. Server Selection: Winners can choose the game server on which they want to receive their prize, making the process more flexible and convenient. Ease of Use: Easy setup and management of the bot, saving your time and effort. Benefits: Increased Player Engagement: Regular contests keep interest in your server high and stimulate player activity. Increased Number of Participants: Participation in contests attracts new players and retains current ones. Server Loyalty: Prizes and contests create a positive experience and strengthen player loyalty to your server. Acquisition: Interested in increasing player engagement and activity on your server? Contact us via direct messages or https://t.me/@se1dhe  
  • Topics

×
×
  • Create New...