Cr1MsOn Posted February 8, 2013 Posted February 8, 2013 Hello this is my 4th Code Commands .start RequestBypassToServer.java After This: else if (_command.startsWith("player_help ")) { playerHelp(activeChar, _command.substring(12)); } Paste This else if (_command.startsWith("voice") && (_command.charAt(6) == '.') && (_command.length() >7)) { final String vc, vparams; int endOfCommand = _command.indexOf(" ", 7); if (endOfCommand > 0) { vc = _command.substring(7, endOfCommand).trim(); vparams = _command.substring(endOfCommand).trim(); } else { vc = _command.substring(7).trim(); vparams = null; } if (vc.length() > 0) { IVoicedCommandHandler vch = VoicedCommandHandler.getInstance().getVoicedCommandHandler(vc); if (vch != null) { vch.useVoicedCommand(vc, activeChar); } } } StartingItems.java /* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */ package net.sf.l2j.gameserver.handler.voicedcommandhandlers; import net.sf.l2j.Config; import net.sf.l2j.gameserver.handler.IVoicedCommandHandler; import net.sf.l2j.gameserver.model.L2ItemInstance; import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance; import net.sf.l2j.gameserver.network.serverpackets.InventoryUpdate; import net.sf.l2j.gameserver.network.serverpackets.ItemList; import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage; import net.sf.l2j.gameserver.network.serverpackets.StatusUpdate; import net.sf.l2j.L2DatabaseFactory; /* ** ** Author Cr1MsOn ** */ public class StartingItems implements IVoicedCommandHandler { private static String[] _voicedCommands = { "mageitems", "daggeritems", "bowitems", "start" }; @Override public boolean useVoicedCommand(String command, L2PcInstance activeChar) { if(Config.ALLOW_STARTING_ITEMS) { if (command.startsWith("start")) { if (activeChar.isInDuel()) { activeChar.sendMessage("You Cant Use This Command While You Are In Duel Mode"); } else if (activeChar.isInCombat()) { activeChar.sendMessage("You Cant Use This Command While You Are In Combat"); } else if (activeChar.isInOlympiadMode()) { activeChar.sendMessage("You Cant Use This Command While You Are In Olympiad Mode"); } else if (activeChar.isDead()) { activeChar.sendMessage("You Cant Use This Command While You Are Dead"); } else if (activeChar.isFakeDeath()) { activeChar.sendMessage("You Cant Use This Command While You Are In Fake Death"); } else if (activeChar.isInJail()) { activeChar.sendMessage("You Cant Use This Command While You Are In Jail"); } else { showPage(activeChar); } } if(command.startsWith("mageitems")) { if (activeChar.isInDuel()) { activeChar.sendMessage("You Cant Use This Command While You Are In Duel Mode"); } else if (activeChar.isInCombat()) { activeChar.sendMessage("You Cant Use This Command While You Are In Combat"); } else if (activeChar.isInOlympiadMode()) { activeChar.sendMessage("You Cant Use This Command While You Are In Olympiad Mode"); } else if (activeChar.isDead()) { activeChar.sendMessage("You Cant Use This Command While You Are Dead"); } else if (activeChar.isFakeDeath()) { activeChar.sendMessage("You Cant Use This Command While You Are In Fake Death"); } else if (activeChar.isInJail()) { activeChar.sendMessage("You Cant Use This Command While You Are In Jail"); } else { final int[] mageitems = {6608,2407,5767,5779,512,6657,6656,6659,6658,6660}; L2ItemInstance items = null; for (int id : mageitems) { activeChar.getInventory().addItem("MageItems", id, 1, activeChar, activeChar); items = activeChar.getInventory().getItemByItemId(id); items.updateDatabase(); activeChar.getInventory().equipItemAndRecord(items); activeChar.getInventory().reloadEquippedItems(); activeChar.broadcastCharInfo(); activeChar.sendPacket(new InventoryUpdate()); activeChar.sendPacket(new ItemList(activeChar, false)); activeChar.sendPacket(new StatusUpdate(activeChar)); } activeChar.sendMessage("Mage Items Successfully Equiped"); } } if (command.startsWith("daggeritems")) { if (activeChar.isInDuel()) { activeChar.sendMessage("You Cant Use This Command While You Are In Duel Mode"); } else if (activeChar.isInCombat()) { activeChar.sendMessage("You Cant Use This Command While You Are In Combat"); } else if (activeChar.isInOlympiadMode()) { activeChar.sendMessage("You Cant Use This Command While You Are In Olympiad Mode"); } else if (activeChar.isDead()) { activeChar.sendMessage("You Cant Use This Command While You Are Dead"); } else if (activeChar.isFakeDeath()) { activeChar.sendMessage("You Cant Use This Command While You Are In Fake Death"); } else if (activeChar.isInJail()) { activeChar.sendMessage("You Cant Use This Command While You Are In Jail"); } else { final int[] daggeritems = {6367,6379,6380,6381,6382,6657,6656,6659,6658,6660}; L2ItemInstance items = null; for (int id : daggeritems) { activeChar.getInventory().addItem("DaggerItems", id, 1, activeChar, activeChar); items = activeChar.getInventory().getItemByItemId(id); items.updateDatabase(); activeChar.getInventory(); activeChar.getInventory().equipItemAndRecord(items); activeChar.getInventory().reloadEquippedItems(); activeChar.broadcastCharInfo(); activeChar.sendPacket(new InventoryUpdate()); activeChar.sendPacket(new ItemList(activeChar, false)); activeChar.sendPacket(new StatusUpdate(activeChar)); } activeChar.sendMessage("Dagger Items Successfully Equiped!"); } } if (command.startsWith("bowitems")) { if (activeChar.isInDuel()) { activeChar.sendMessage("You Cant Use This Command While You Are In Duel Mode"); } else if (activeChar.isInCombat()) { activeChar.sendMessage("You Cant Use This Command While You Are In Combat"); } else if (activeChar.isInOlympiadMode()) { activeChar.sendMessage("You Cant Use This Command While You Are In Olympiad Mode"); } else if (activeChar.isDead()) { activeChar.sendMessage("You Cant Use This Command While You Are Dead"); } else if (activeChar.isFakeDeath()) { activeChar.sendMessage("You Cant Use This Command While You Are In Fake Death"); } else if (activeChar.isInJail()) { activeChar.sendMessage("You Cant Use This Command While You Are In Jail"); } else { final int[] bowitems = {7577,6379,6380,6381,6382,6657,6656,6659,6658,6660}; L2ItemInstance items = null; for (int id : bowitems) { activeChar.getInventory().addItem("BowItems", id, 1, activeChar, activeChar); items = activeChar.getInventory().getItemByItemId(id); items.updateDatabase(); activeChar.getInventory(); activeChar.getInventory().equipItemAndRecord(items); activeChar.getInventory().reloadEquippedItems(); activeChar.broadcastCharInfo(); activeChar.sendPacket(new InventoryUpdate()); activeChar.sendPacket(new ItemList(activeChar, false)); activeChar.sendPacket(new StatusUpdate(activeChar)); } activeChar.sendMessage("Bow Items Sucessfully Equiped"); } } } return true; } private static void showPage(L2PcInstance activeChar) { String htmFile = "data/html/mods/StartingItems.htm"; NpcHtmlMessage msg = new NpcHtmlMessage(5); msg.setFile(htmFile); activeChar.sendPacket(msg); } @Override public String[] getVoicedCommandList() { return _voicedCommands; } } VoicedCommandHandler.java protected VoicedCommandHandler() { _datatable = new TIntObjectHashMap<>(); + registerVoicedCommandHandler(new StartingItems()); } Config.java public static boolean ALLOW_STARTING_ITEMS; ALLOW_STARTING_ITEMS = Boolean.parseBoolean(crimson.getProperty("AllowStartingItems", "True")); Crimson.properties # Allow Starting Items # Default : False AllowStartingItems = True Htm FILE(data\html\mods\StartingItems.htm <html><title>Starting Items</title> <body> <center> <table> <tr><td align=center><font color="LEVEL">Starting Items.</font></td></tr> <tr><td><img src="L2UI_CH3.onscrmsg_pattern01_2" width=300 height=32 align=left></td></tr> <tr><td height=10></td></tr> <tr><td align=center><button action="bypass -h voice .mageitems" value="Mage Items" width=204 height=20 back="sek.cbui36" fore="sek.cbui75"></td></tr> <tr><td align=center><button action="bypass -h voice .daggeritems" value="Dagger Items" width=204 height=20 back="sek.cbui36" fore="sek.cbui75"></td></tr> <tr><td align=center><button action="bypass -h voice .bowitems" value="Bow Items" width=204 height=20 back="sek.cbui36" fore="sek.cbui75"></td></tr> </table> <br><br> <font color="LEVEL">Made By Cr1MsOn</font><br> <img src="L2UI_CH3.onscrmsg_pattern01_2" width=300 height=32 align=left> </body> </center></html> Image: soz for the title. Credits:Me
Trance Posted February 9, 2013 Posted February 9, 2013 You should remove this useless command(this includes all those restrictions for oly, etc), and add it when a new char is logged in.
Cr1MsOn Posted February 9, 2013 Author Posted February 9, 2013 You should remove this useless command(this includes all those restrictions for oly, etc), and add it when a new char is logged in. Thanks for your suggestion.
ggkoro Posted February 23, 2013 Posted February 23, 2013 Addapted for L2Jfrozen and worked perfect,thanks for the share :)
xdem Posted February 24, 2013 Posted February 24, 2013 asaw sm1 ban this idiot he spams the same shitt everywhere on the forum
Napster321 Posted February 24, 2013 Posted February 24, 2013 sm1 ban this idiot he spams the same shitt everywhere on the forum he is reported already
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