Jump to content

Recommended Posts

Posted

Hello this is my 4th Code

 

Commands

.start

 

RequestBypassToServer.java

After This:

else if (_command.startsWith("player_help "))
		{
			playerHelp(activeChar, _command.substring(12));
		}

Paste This

else if (_command.startsWith("voice") && (_command.charAt(6) == '.') && (_command.length() >7))
		{
			final String vc, vparams;
			int endOfCommand = _command.indexOf(" ", 7);
			if (endOfCommand > 0)
			{
				vc = _command.substring(7, endOfCommand).trim();
				vparams = _command.substring(endOfCommand).trim();
			}
			else
			{
				vc = _command.substring(7).trim();
				vparams = null;
			}
			if (vc.length() > 0)
								{
									IVoicedCommandHandler vch = VoicedCommandHandler.getInstance().getVoicedCommandHandler(vc);
									if (vch != null)
									{
										vch.useVoicedCommand(vc, activeChar);
									}
								}
							}

 

StartingItems.java

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.l2j.gameserver.handler.voicedcommandhandlers;

import net.sf.l2j.Config;
import net.sf.l2j.gameserver.handler.IVoicedCommandHandler;
import net.sf.l2j.gameserver.model.L2ItemInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.network.serverpackets.InventoryUpdate;
import net.sf.l2j.gameserver.network.serverpackets.ItemList;
import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;
import net.sf.l2j.gameserver.network.serverpackets.StatusUpdate;
import net.sf.l2j.L2DatabaseFactory;

/*
**
** Author Cr1MsOn
**
*/
public class StartingItems implements IVoicedCommandHandler
{
private static String[] _voicedCommands =
{
		"mageitems", "daggeritems", "bowitems", "start"
};

@Override
public boolean useVoicedCommand(String command, L2PcInstance activeChar)
{
	if(Config.ALLOW_STARTING_ITEMS)
	{
		if (command.startsWith("start"))
		{
			if (activeChar.isInDuel())
			{
				activeChar.sendMessage("You Cant Use This Command While You Are In Duel Mode");
			}
			else if (activeChar.isInCombat())
			{
				activeChar.sendMessage("You Cant Use This Command While You Are In Combat");
			}
			else if (activeChar.isInOlympiadMode())
			{
				activeChar.sendMessage("You Cant Use This Command While You Are In Olympiad Mode");
			}
			else if (activeChar.isDead())
			{
				activeChar.sendMessage("You Cant Use This Command While You Are Dead");
			}
			else if (activeChar.isFakeDeath())
			{
				activeChar.sendMessage("You Cant Use This Command While You Are In Fake Death");
			}
			else if (activeChar.isInJail())
			{
				activeChar.sendMessage("You Cant Use This Command While You Are In Jail");
			}
			else {
			showPage(activeChar);
			}
		}
		if(command.startsWith("mageitems"))
		{
			if (activeChar.isInDuel())
			{
				activeChar.sendMessage("You Cant Use This Command While You Are In Duel Mode");
			}
			else if (activeChar.isInCombat())
			{
				activeChar.sendMessage("You Cant Use This Command While You Are In Combat");
			}
			else if (activeChar.isInOlympiadMode())
			{
				activeChar.sendMessage("You Cant Use This Command While You Are In Olympiad Mode");
			}
			else if (activeChar.isDead())
			{
				activeChar.sendMessage("You Cant Use This Command While You Are Dead");
			}
			else if (activeChar.isFakeDeath())
			{
				activeChar.sendMessage("You Cant Use This Command While You Are In Fake Death");
			}
			else if (activeChar.isInJail())
			{
				activeChar.sendMessage("You Cant Use This Command While You Are In Jail");
			}
			else {
				final int[] mageitems = {6608,2407,5767,5779,512,6657,6656,6659,6658,6660};
				L2ItemInstance items = null;
				for (int id : mageitems)
				{
					activeChar.getInventory().addItem("MageItems", id, 1, activeChar, activeChar);
					items = activeChar.getInventory().getItemByItemId(id);
					items.updateDatabase();
					activeChar.getInventory().equipItemAndRecord(items);
					activeChar.getInventory().reloadEquippedItems();
					activeChar.broadcastCharInfo();
					activeChar.sendPacket(new InventoryUpdate());
					activeChar.sendPacket(new ItemList(activeChar, false));
					activeChar.sendPacket(new StatusUpdate(activeChar));
				}
				activeChar.sendMessage("Mage Items Successfully Equiped");
			}
		}
		if (command.startsWith("daggeritems"))
		{
			if (activeChar.isInDuel())
			{
				activeChar.sendMessage("You Cant Use This Command While You Are In Duel Mode");
			}
			else if (activeChar.isInCombat())
			{
				activeChar.sendMessage("You Cant Use This Command While You Are In Combat");
			}
			else if (activeChar.isInOlympiadMode())
			{
				activeChar.sendMessage("You Cant Use This Command While You Are In Olympiad Mode");
			}
			else if (activeChar.isDead())
			{
				activeChar.sendMessage("You Cant Use This Command While You Are Dead");
			}
			else if (activeChar.isFakeDeath())
			{
				activeChar.sendMessage("You Cant Use This Command While You Are In Fake Death");
			}
			else if (activeChar.isInJail())
			{
				activeChar.sendMessage("You Cant Use This Command While You Are In Jail");
			}
			else {
				final int[] daggeritems = {6367,6379,6380,6381,6382,6657,6656,6659,6658,6660};
				L2ItemInstance items = null;
				for (int id : daggeritems)
				{
					activeChar.getInventory().addItem("DaggerItems", id, 1, activeChar, activeChar);
					items = activeChar.getInventory().getItemByItemId(id);
					items.updateDatabase();
					activeChar.getInventory();
					activeChar.getInventory().equipItemAndRecord(items);
					activeChar.getInventory().reloadEquippedItems();
					activeChar.broadcastCharInfo();
					activeChar.sendPacket(new InventoryUpdate());
					activeChar.sendPacket(new ItemList(activeChar, false));
					activeChar.sendPacket(new StatusUpdate(activeChar));
				}
				activeChar.sendMessage("Dagger Items Successfully Equiped!");
			}
		}
		if (command.startsWith("bowitems"))
		{
			if (activeChar.isInDuel())
			{
				activeChar.sendMessage("You Cant Use This Command While You Are In Duel Mode");
			}
			else if (activeChar.isInCombat())
			{
				activeChar.sendMessage("You Cant Use This Command While You Are In Combat");
			}
			else if (activeChar.isInOlympiadMode())
			{
				activeChar.sendMessage("You Cant Use This Command While You Are In Olympiad Mode");
			}
			else if (activeChar.isDead())
			{
				activeChar.sendMessage("You Cant Use This Command While You Are Dead");
			}
			else if (activeChar.isFakeDeath())
			{
				activeChar.sendMessage("You Cant Use This Command While You Are In Fake Death");
			}
			else if (activeChar.isInJail())
			{
				activeChar.sendMessage("You Cant Use This Command While You Are In Jail");
			}
			else {
				final int[] bowitems = {7577,6379,6380,6381,6382,6657,6656,6659,6658,6660};
				L2ItemInstance items = null;
				for (int id : bowitems)
				{
					activeChar.getInventory().addItem("BowItems", id, 1, activeChar, activeChar);
					items = activeChar.getInventory().getItemByItemId(id);
					items.updateDatabase();
					activeChar.getInventory();
					activeChar.getInventory().equipItemAndRecord(items);
					activeChar.getInventory().reloadEquippedItems();
					activeChar.broadcastCharInfo();
					activeChar.sendPacket(new InventoryUpdate());
					activeChar.sendPacket(new ItemList(activeChar, false));
					activeChar.sendPacket(new StatusUpdate(activeChar));
				}
				activeChar.sendMessage("Bow Items Sucessfully Equiped");
			}
		}
	}
	return true;
}
private static void showPage(L2PcInstance activeChar)
{
	String htmFile = "data/html/mods/StartingItems.htm";

	NpcHtmlMessage msg = new NpcHtmlMessage(5);
	msg.setFile(htmFile);
	activeChar.sendPacket(msg);
}
@Override
public String[] getVoicedCommandList()
{
	return _voicedCommands;
}

}

VoicedCommandHandler.java

protected VoicedCommandHandler()
{
	_datatable = new TIntObjectHashMap<>();

+	registerVoicedCommandHandler(new StartingItems());

}

Config.java

public static boolean ALLOW_STARTING_ITEMS;

ALLOW_STARTING_ITEMS = Boolean.parseBoolean(crimson.getProperty("AllowStartingItems", "True"));

Crimson.properties

# Allow Starting Items
# Default : False
AllowStartingItems = True

Htm FILE(data\html\mods\StartingItems.htm

<html><title>Starting Items</title>
<body>
<center>
<table>
<tr><td align=center><font color="LEVEL">Starting Items.</font></td></tr>
<tr><td><img src="L2UI_CH3.onscrmsg_pattern01_2" width=300 height=32 align=left></td></tr>
<tr><td height=10></td></tr>
<tr><td align=center><button action="bypass -h voice .mageitems" value="Mage Items" width=204 height=20 back="sek.cbui36" fore="sek.cbui75"></td></tr>
<tr><td align=center><button action="bypass -h voice .daggeritems" value="Dagger Items" width=204 height=20 back="sek.cbui36" fore="sek.cbui75"></td></tr>
<tr><td align=center><button action="bypass -h voice .bowitems" value="Bow Items" width=204 height=20 back="sek.cbui36" fore="sek.cbui75"></td></tr>		
</table>
<br><br>
<font color="LEVEL">Made By Cr1MsOn</font><br>
<img src="L2UI_CH3.onscrmsg_pattern01_2" width=300 height=32 align=left>
</body>
</center></html>

 

Image:

wje1dj.png

soz for the title.

Credits:Me

Posted

You should remove this useless command(this includes all those restrictions for oly, etc), and add it when a new char is logged in.

Posted

You should remove this useless command(this includes all those restrictions for oly, etc), and add it when a new char is logged in.

Thanks for your suggestion.

  • 2 weeks later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • Hello Guys. Lf l2 pride pack + source. Pref Gracia Final.
    • His posts clearly show how unprofessional he is. He acts as though there are no stable and well-established projects that people actually enjoy. PlayInera, for example, is one of those projects where the staff works hard to deliver a solid, stable server experience.
    • You think you have good “l2j” files until you try running a low-rate server.   Saying “there’s not a single L2 server out there worth mentioning” just shows you probably only know the first 10 servers on voting sites, the same voting sites that owned by them. You call the forum dead, yet you’re here discussing your next projects… From my perspective, you don’t seem ready to run any L2 server in 2025. Around 70% of players are here for RMT or ask for payment just to bring their clan, and you really think the community cares about Premium or donations or files quality? The other 20% spend their time downloading and deleting servers all day, playing for one day, then quitting for whatever random reason. And finally, the last 10% are the only ones who actually play because they genuinely like your features, your server files, and your overall project. Good luck 🙂
    • I genuinely admire your bravery - in an age where AI can whip up something better in under a minute, you still stubbornly try to sell these "projects" of yours on a forum that’s been clinically dead for years. That’s no longer determination, that’s digital archaeology. I just can’t tell whether you’re actually trying to make money, or simply testing how much we can endure before we ask an AI to generate you some actual talent.   And ofc AI will make it for free, $220 saved.
    • I’m glad I’m not the only one who appreciates Maxthor’s involvement in group gay orgies, he can’t be bothered to reply to messages, but covering the entire forum in gay lights is absolutely no issue for him. As for the project - the forum is packed with feedback from the testers, the lads are spending every spare moment fixing even the tiniest typo in an NPC’s text. I’ll share the links as soon as I get the green light. Edit: I forgot to add that the GM recruitment will begin once the links are released. Three people will be accepted, and they’ll work in a three-shift rotation so that there’s always a GM available online.
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock