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Unique Interlude Event [Peloponnesian War] !!!!!!!!!!!!


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Posted

Boorinio, i put this script to my server, i tried this event. All seams work perfect, but for some reason player are teleportting to town event they died

Ofc you are this is how the event works -.- read it better and don't spam

Posted

wtf? player should target each other ant go to town? not figt?

wtf dude READ THE FING EVENT> all player seperate into 2 team the one that kills all his teammates goes to olympiad stadium zone to fight the other guy that killed all his teamates at the end the guy that killed the other one gains a reward for all of his teammates

Posted

wtf dude READ THE FING EVENT> all player seperate into 2 team the one that kills all his teammates goes to olympiad stadium zone to fight the other guy that killed all his teamates at the end the guy that killed the other one gains a reward for all of his teammates

 

omg i know, but where is problem in event, when i am teleportted in fist spot THEN i get on target my self self or other player i am telleportted to town(giran)....

Posted

i wanna reward you but i dont know if the color bug works.

And add config for olympiad. to allow event during oly or not.

And the final winner must rewarded with bigger prize than the noob

that dies in first match ;)

Posted

i wanna reward you but i dont know if the color bug works.

And add config for olympiad. to allow event during oly or not.

And the final winner must rewarded with bigger prize than the noob

that dies in first match ;)

All this will be fixed in zodiac event engine

Posted

Problem with Boorinio event:

  How to fix it?

 

 

you probably messed up some where in adopting the code for h5/freya or w/e you are using this code is for interlude...

Posted

tha most funny video i've ever seen xa0ax0ax0ax0xa0xa0ax0xa0ax0 if i wanted on porpuse to do that not even in 1 month to do it xa0xa0ax0ax0ax0ax0axa00axxa0ax0

Guest Elfocrash
Posted

All this will be fixed in zodiac event engine

When will it be available?

Posted

Dude i addapt code for jfrozen ok.. Now how start event? What command i need use PeloponnesianWar.startevent(); ? and how use //PeloponnesianWar.startevent(); ? or how? and i need insert command in admin_command_access_rights not ?

Posted

Dude i addapt code for jfrozen ok.. Now how start event? What command i need use PeloponnesianWar.startevent(); ? and how use //PeloponnesianWar.startevent(); ? or how? and i need insert command in admin_command_access_rights not ?

make a new admin command with just that method inside it PeloponnesianWar.startevent();

Posted

Hi bro i have one bug whit this code can help me ?

Here i kill other pp winner in the other team -> http://imageshack.us/f/9/shot00001pa.png/

And in the moment who announce Team winner have this bug -> http://imageshack.us/f/19/shot00002xu.png/

Announce spartan and athenias winners O.o why?

 

I Use this code:

Index: L2jfrozen/java/com/l2jfrozen/gameserver/handler/VoicedCommandHandler.java
===================================================================
--- L2jHfrozen/java/com/l2jfrozen/gameserver/handler/VoicedCommandHandler.java	(revision 189)
+++ L2jfrozen/java/com/l2jfrozen/gameserver/handler/VoicedCommandHandler.java	(working copy)
@@ -35,6 +36,7 @@
import com.l2jfrozen.gameserver.handler.voicedcommandhandlers.OfflineShop;
import com.l2jfrozen.gameserver.handler.voicedcommandhandlers.Online;
+import com.l2jfrozen.gameserver.handler.voicedcommandhandlers.PeloponnesianRegi;
import com.l2jfrozen.gameserver.handler.voicedcommandhandlers.StatsCmd;
import com.l2jfrozen.gameserver.handler.voicedcommandhandlers.TvTCmd;

@@ -88,6 +89,7 @@
	if (Config.DM_COMMAND)
	{
		registerVoicedCommandHandler(new DMCmd());
	}

+		registerVoicedCommandHandler(new PeloponnesianRegi());

	if (Config.L2JMOD_ALLOW_WEDDING)

Index: L2jfrozen/java/com/l2jfrozen/gameserver/handler/admincommandhandlers/AdminReload.java
===================================================================
--- L2jfrozen/java/com/l2jfrozen/gameserver/handler/admincommandhandlers/AdminReload.java	(revision 189)
+++ L2jfrozen/java/com/l2jfrozen/gameserver/handler/admincommandhandlers/AdminReload.java	(working copy)
@@ -36,6 +36,7 @@
import com.l2jfrozen.gameserver.managers.Manager;
import com.l2jfrozen.gameserver.managers.QuestManager;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jfrozen.gameserver.model.entity.event.PeloponnesianWar;
import com.l2jfrozen.gameserver.model.multisell.L2Multisell;
import com.l2jfrozen.gameserver.script.faenor.FaenorScriptEngine

/**
@@ -56,6 +56,7 @@

		if (command.startsWith("admin_reload"))
		{
+			PeloponnesianWar.startevent();
			sendReloadPage(activeChar);
		StringTokenizer st = new StringTokenizer(command);
		st.nextToken();

Index: L2jfrozen/java/com/l2jfrozen/gameserver/handler/voicedcommandhandlers/PeloponnesianRegi.java
===================================================================
--- L2jfrozen/java/com/l2jfrozen/gameserver/handler/voicedcommandhandlers/PeloponnesianRegi.java	(revision 0)
+++ L2jfrozen/java/com/l2jfrozen/gameserver/handler/voicedcommandhandlers/PeloponnesianRegi.java	(revision 0)
@@ -0,0 +1,95 @@
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ * 
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ * 
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+package com.l2jfrozen.gameserver.handler.voicedcommandhandlers;
+
+import java.io.File;
+
+import com.l2jfrozen.Config;
+import com.l2jfrozen.gameserver.handler.IVoicedCommandHandler;
+import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jfrozen.gameserver.model.entity.event.PeloponnesianWar;
+import com.l2jfrozen.gameserver.network.serverpackets.NpcHtmlMessage;
+
+/**
+ * @author Boorinio
+ */
+public class PeloponnesianRegi implements IVoicedCommandHandler
+{
+	private static final String[] VOICED_COMMANDS =
+	{
+	"join", "leave"
+	};
+	
+	@Override
+	public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target)
+	{
+		if(PeloponnesianWar.PeloRegi)
+		{
+			if (command.startsWith(VOICED_COMMANDS[0])&& isEligible(activeChar))
+			{
+				activeChar.inPeloponnesianWar =  true;
+				activeChar.sendMessage("You are now registered to PeloponnesianWar event!");
+				String Capture_Path = "data/html/TutorialPelo.htm";
+				File mainText = new File(Config.DATAPACK_ROOT, Capture_Path);
+				NpcHtmlMessage html = new NpcHtmlMessage(1);
+				html.setFile(Capture_Path);
+				activeChar.sendPacket(html);
+			}
+			if(command.startsWith(VOICED_COMMANDS[1])&&activeChar.inPeloponnesianWar)
+			{
+				activeChar.inPeloponnesianWar =  false;
+				activeChar.sendMessage("You are now unregistered.");
+			}
+		}
+		else
+		{
+			if (command.startsWith(VOICED_COMMANDS[0])||(command.startsWith(VOICED_COMMANDS[1])))
+				{
+				  activeChar.sendMessage("CaptureThem registrations are inactive.");
+				}
+		}
+		return true;
+	}
+	public boolean isEligible(L2PcInstance player)
+	{
+		if(player.inPeloponnesianWar)
+		{
+			player.sendMessage("You are already Registered");
+			return false;
+		}
+		if(player.getLevel()<76)
+		{
+			player.sendMessage("You are low level");
+			return false;
+		}
+		if(player.isInJail())
+		{
+			player.sendMessage("You are in jail...daah");
+			return false;
+		}
+		if(player.isInOlympiadMode())
+		{
+			player.sendMessage("You are in olympiad mode");
+			return false;
+		}
+		return true;
+	}
+	
+	@Override
+	public String[] getVoicedCommandList()
+	{
+		return VOICED_COMMANDS;
+	}
+}
\ No newline at end of file

Index: L2jfrozen/java/com/l2jfrozen/gameserver/model/actor/instance/L2PcInstance.java
===================================================================
--- L2jfrozen/java/com/l2jfrozen/gameserver/model/actor/instance/L2PcInstance.java	(revision 189)
+++ L2jfrozen/java/com/l2jfrozen/gameserver/model/actor/instance/L2PcInstance.java	(working copy)
@@ -144,6 +144,7 @@
import com.l2jfrozen.gameserver.model.entity.L2Rebirth;
import com.l2jfrozen.gameserver.model.entity.event.CTF;
import com.l2jfrozen.gameserver.model.entity.event.DM;
+import com.l2jfrozen.gameserver.model.entity.event.PeloponnesianWar;
import com.l2jfrozen.gameserver.model.entity.event.L2Event;
import com.l2jfrozen.gameserver.model.entity.event.TvT;
import com.l2jfrozen.gameserver.model.entity.event.VIP;
@@ -249,6 +249,11 @@

public final class L2PcInstance extends L2PlayableInstance
{
+	public boolean inPeloponnesianWar = false;
+	public boolean isAthenian=false;
+	public boolean isDeadAthenian=false;
+	public boolean isSpartan=false;
+	public boolean isDeadSpartan=false;

/** The Constant RESTORE_SKILLS_FOR_CHAR. */
private static final String RESTORE_SKILLS_FOR_CHAR = "SELECT skill_id,skill_level FROM character_skills WHERE char_obj_id=? AND class_index=?";

@@ -7608,6 +7609,22 @@
			{
				pk.kills.add(getName());
			}
+			if(inPeloponnesianWar)
+			{
+				inPeloponnesianWar = false;
+				
+				if(isAthenian)
+				{
+					isDeadAthenian=true;
+				}
+				if(isSpartan)
+				{
+					isDeadSpartan=true;
+				}
+				isAthenian=false;
+				isSpartan=false;
+				teleToLocation(82698, 148638,-3473);
+			}
			if(_inEventTvT && pk._inEventTvT)
			{
				if(TvT.is_teleport() || TvT.is_started())

Index: L2jfrozen/java/com/l2jfrozen/gameserver/model/entity/engines/PeloponnesianWar.java
===================================================================
--- L2jfrozen/java/com/l2jfrozen/gameserver/model/entity/engines/PeloponnesianWar.java	(revision 0)
+++ L2jfrozen/java/com/l2jfrozen/gameserver/model/entity/engines/PeloponnesianWar.java	(revision 0)
@@ -0,0 +1,285 @@
+package com.l2jfrozen.gameserver.model.entity.engines;
+
+import java.util.List;
+
+import javolution.util.FastList;
+import javolution.util.FastSet;
+
+import com.l2jfrozen.gameserver.model.entity.Announcements;
+import com.l2jfrozen.gameserver.datatables.sql.NpcTable;
+import com.l2jfrozen.gameserver.model.spawn.L2Spawn;
+import com.l2jfrozen.gameserver.model.L2World;
+import com.l2jfrozen.gameserver.model.actor.instance.L2NpcInstance;
+import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jfrozen.gameserver.templates.L2NpcTemplate;
+
+/**
+ * @author Boorinio
+ */
+public class PeloponnesianWar
+{
+	private static boolean alaksokolies=true;
+	public static boolean PeloRunning;
+	private static int i,countA,countS;
+	public static boolean PeloRegi;
+	private static List<L2PcInstance> _participants = new FastList<L2PcInstance>();
+	private static List<L2PcInstance> _athenians = new FastList<L2PcInstance>();
+	private static List<L2PcInstance> _spartans = new FastList<L2PcInstance>();
+	private static FastSet<L2NpcInstance> _protectors = new FastSet<L2NpcInstance>();
+	private static int athenianx=72923;
+	private static int atheniany=142764;
+	private static int athenianz=-3773;
+	private static int spartanx=-87891;
+	private static int spartany=142198;
+	private static int spartanz=-3646;
+	private static int protectors=30627;
+	private static int [] protectorsx  =
+			{
+			73019,72986,72958,72921,72896,72975,73009,73044,73075,73095,-87893,-87921,-87944,-87971,-87992,-88017,-87931,-87904,-87872,-87849,-87821,
+			};
+	private static int [] protectorsy  =
+		{
+		143260,143260,143265,143257,143258,142276,142272,142275,142267,142262,142715,142717,142723,142719,142718,142717,141731,141738,141731,141730,141730,
+		};
+	private static int [] protectorsz  =
+		{
+		-3789,-3773,-3773,-3773,-3773,-3773,-3773,-3773,-3798,-3773,-3672,-3646,-3672,-3646,-3646,-3646,-3646,-3646,-3646,-3646,-3646,
+		};
+	public static void startevent()
+	
+	{
+		PeloRunning=true;
+		PeloRegi=true;
+		Announcements.getInstance().announceToAll("Peloponnesian Event has Started!");
+		Announcements.getInstance().announceToAll("Type .join to enter or .leave to leave!");
+		Announcements.getInstance().announceToAll("You have 5 minutes to register!");
+		waitSecs(300);
+		Announcements.getInstance().announceToAll("Registrations closed!");
+		PeloRegi=false;
+		for(L2PcInstance player: L2World.getInstance().getAllPlayers() )
+		{
+			if(player.inPeloponnesianWar)
+			{
+				_participants.add(player);
+				if(alaksokolies)
+				{
+					_spartans.add(player);
+					player.isSpartan = true;
+					player.setTitle("Spartan");
+					player.getAppearance().setNameColor(0x0000FF);
+					player.broadcastUserInfo();
+					alaksokolies = false;
+				}
+				else
+				{
+					_athenians.add(player);
+					player.isAthenian=true;
+					player.setTitle("Athenian");
+					player.getAppearance().setNameColor(0xFF0000);
+					player.broadcastUserInfo();
+					alaksokolies = true;
+				}
+				
+			}
+		}
+		spawnProtectors();
+		teleportplayers();
+		Announcements.getInstance().announceToAll("Civil War round started!");
+		Announcements.getInstance().announceToAll("You have 3 minutes the one who survive will face the opponent race!!");
+		waitSecs(180);
+		for(L2PcInstance finals:_athenians)
+		{
+			if(finals.isAthenian)
+				countA++;
+		}
+		for(L2PcInstance finals:_spartans)
+		{
+			if(finals.isSpartan)
+				countS++;
+		}
+		if(countA>1)
+		{
+			Announcements.getInstance().announceToAll("Athenians cheated and tried to send more than two players Spartans won!");
+			reward(false);
+		}
+		else if(countS>1)
+		{
+			Announcements.getInstance().announceToAll("Spartans cheated and tried to send more than two players Athenians won!");
+			reward(true);
+		}
+		else
+		{
+		finalround();
+		Announcements.getInstance().announceToAll("Spartan and Athenian representative have 2 minutes to face each other");
+		waitSecs(120);
+		checkwhowon();
+		}
+		cleanthemess();
+	}
+	public static void cleanthemess()
+	{
+		for(L2PcInstance participant: _participants)
+		{
+			if(participant.inPeloponnesianWar||participant.isAthenian||participant.isSpartan||participant.isDeadAthenian||participant.isDeadAthenian)
+			{
+				participant.setTitle("");
+				participant.getAppearance().setNameColor(0xFFFFFF);
+				participant.broadcastUserInfo();
+				participant.teleToLocation(82698, 148638,-3473);
+			}
+			participant.isAthenian=false;
+			participant.isSpartan=false;
+			participant.isDeadAthenian=false;
+			participant.isDeadSpartan=false;
+		}
+		for(L2NpcInstance protectorss: _protectors)
+		{
+			protectorss.deleteMe();
+		}
+		PeloRunning=false;
+		_protectors.clear();
+		_participants.clear();
+		_athenians.clear();
+		_spartans.clear();
+	}
+	private static void reward(boolean Athenians)
+	{
+		if(Athenians)
+		{
+			for(L2PcInstance participant:_participants)
+			{
+				if(participant.isAthenian||participant.isDeadAthenian)
+				{
+					participant.addItem("Reward", 3470,1, participant, true);
+				}
+			}
+		}
+		else
+		{
+			for(L2PcInstance participant:_participants)
+			{
+				if(participant.isSpartan||participant.isDeadSpartan)
+				{
+					participant.addItem("Reward", 3470,1, participant, true);
+				}
+			}
+		}
+	}
+	public static void checkwhowon()
+	{
+		for(L2PcInstance winner : _participants)
+		{
+			if(winner.inPeloponnesianWar&&winner.isAthenian)
+			{
+				Announcements.getInstance().announceToAll("Athenians won!");
+				reward(true);
+			}
+			else if(winner.inPeloponnesianWar&&winner.isSpartan)
+			{
+				Announcements.getInstance().announceToAll("Spartans won!");
+				reward(false);
+			}
+			else
+				Announcements.getInstance().announceToAll("No one won blame your representatives!");
+		}
+	}
+	public static void finalround()
+	{
+		for(L2PcInstance athenian : _athenians)
+		{
+			if(athenian.isAthenian)
+			{
+			athenian.sendMessage("You are the best athenian you will face the best spartan");
+			athenian.setTitle("FinalAthenian");
+			athenian.setCurrentHp(athenian.getMaxHp());
+			athenian.setCurrentMp(athenian.getMaxMp());
+			athenian.setCurrentCp(athenian.getMaxCp());
+			athenian.broadcastUserInfo();
+			athenian.teleToLocation(-21754,-20955,-3026);
+			}
+		}
+		for(L2PcInstance spartan : _spartans)
+		{
+			if(spartan.isSpartan)
+			{
+			spartan.sendMessage("You are the best spartan you will face the best athenian");
+			spartan.setTitle("FinalSpartan");
+			spartan.setCurrentHp(spartan.getMaxHp());
+			spartan.setCurrentMp(spartan.getMaxMp());
+			spartan.setCurrentCp(spartan.getMaxCp());
+			spartan.broadcastUserInfo();
+			spartan.teleToLocation(-19821,-20988,-3026);
+			}
+		}
+	}
+	public static void teleportplayers()
+	{
+		for(L2PcInstance player: _participants)
+		{
+			if(player.isAthenian)
+			{
+				player.teleToLocation(athenianx,atheniany, athenianz);
+			}
+			else
+			{
+				player.teleToLocation(spartanx,spartany,spartanz);
+			}
+		}
+	}
+	public static void spawnProtectors()
+	{
+		L2NpcInstance protector = null;
+		for(i=0;i<21;i++)
+		{
+			 protector = addSpawn(protectors,protectorsx[i],protectorsy[i],protectorsz[i]);
+			_protectors.add(protector);
+		}
+	}
+	public static void RemoveAthenian(String name)
+	{
+		_athenians.remove(name);
+		
+	}
+	public static void RemoveSpartan(String name)
+	{
+		_spartans.remove(name);
+	}
+	public static void waitSecs(int i)
+	{
+	 try
+	 {
+	  Thread.sleep(i * 1000);
+	 }
+	 catch (InterruptedException ie)
+	 {
+	  ie.printStackTrace();
+	 }
+	}
+	private static L2NpcInstance addSpawn(int npcId, int x, int y, int z)
+	{
+	        L2NpcInstance result = null;
+	        try
+	        {
+	                L2NpcTemplate template = NpcTable.getInstance().getTemplate(npcId);
+	                if (template != null)
+	                {
+	                        L2Spawn spawn = new L2Spawn(template);
+	                        spawn.setInstanceId(0);
+	                        spawn.setHeading(1);
+	                        spawn.setLocx(x);
+	                        spawn.setLocy(y);
+	                        spawn.setLocz(z);
+	                        spawn.stopRespawn();
+	                        result = spawn.spawnOne();
+	                        return result;
+	                }
+	        }
+	        catch (Exception e1)
+	        {
+	        }       
+	        return null;
+	}
+
+		
+		
+}

Index: L2JHellasD/data/html/TutorialPelo.htm
===================================================================
--- L2JHellasD/data/html/TutorialPelo.htm	(revision 0)
+++ L2JHellasD/data/html/TutorialPelo.htm	(revision 0)
@@ -0,0 +1,8 @@
+<html><title>Peloponnesian War</title><body>Jail:<br>
+How this works:<br>
+There are 2 teams.Athenians and Spartans.
+Once you get with your team in an arena<br>
+you will fight each other,the one that survives<br>
+ will fight the other race's survivor<br>
+ The representative that wins gets<br> rewards for everybody in his team!
+</body></html>
\ No newline at end of file

 

For jfrozen Have one idea how fix this bug?

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    • I have a highly customized Hi5 pack based on L2JMobius with a lot of features for performance and modern game design. Disclaimer: I do not run any public server, but I run a "private" server for a group of 10 friends and about 2000 AI bots that required me to do heavy modifications on core systems of the game.  So my opinion will obivously be biased towards L2JMobius.   What I can tell you though without bias is: Most of the features you are asking for are nowadays considered de-facto, don't pay money for them. TvT, offline mode, community boards, premiums, vote rewards are in most packs including the open source ones. So before you pay a thousand plus euro for a pack ask yourself what you are paying that money for, that open source packs don't have.   Also a lot of the "strong points" some old packs were made for are nowadays obsolete. L2JFree derived packs for example used to have a lot of GC optimizations (Trove library) which are not not maintained, but most importantly not needed cause Java has evolved a lot since then and the performance issues these tricks tried to solve back then, are currently solved by Java's JVM itself. So if someone tries to sell you packed / unpacked integers in special hashmap data structures and other such things know that they have really lost their value nowadays.    A lot of people are selling thin air, things that everyone has. "Quality geodata" being one of them. I mean what's "quality geodata" ? Has someone painted them by hand ? Hell there's an online tool for free in github that extracts quality geodata, I think Galagard made it ? In contrast I'll tell you without wanting to boast about it that I use 3D navmesh on my project because 2000 bots could not pathfind large distances on A* on geodata. As far as I know, L2JMobius has it in its subscription version too. So if I could do an acceptable transition to navmesh from geodata in a week alone, I would assume that a decent pack with dedicated developers could do it better and faster. Red flag if someone still tries to sell you geodata in 2026.   Multi-protocol support gives small value and is a high risk.   I would not go for multi-protocol support for a public server cause you are locking yourself to specific providers and the functionality they support. If you need to change (eg pricing issues), you will be locked to a handful of providers. And what are you really gaining from a new client on an old game version ? Better UI ? The engine is still the same, static targeting and menus.    Agentic AI will make old hard features easy to implement, and drop their money value. Pay for AI-proof value. And compared to what most insecure devs claim, its a very powerful tool that allows those who know how to use it to accelerate their development. So a lot of features that took in the past a lot of time and effort to be developed and were a reason to charge money, are becoming a commodity today. So think to: The thing I am paying money for right now, how easy will it be to implement in a year from now ? If for example you are paying money for a game launcher that Claude Code can generate in top 1 hour without issues, I think you are wasting money.    I want to emphasise this a lot. Software engineering is in a transition atm. Most things that were mediocre to implement, launchers, guards, CMS, are nowadays easy. Yet the dev community continues to market them as premium content. They are not, sooner or later, when everyone starts selling them, they will realize that they will have to offer value in more complex features.  Private or public ? Bottom line is that a private pack and 1000 euro wont get you a sucessful server. You're the one that make it or break it. There have been many sucessful servers both in private packs and public packs in the past. It's really on the hands of the beholder, not on the source. A pack that plays good is a good indicator to buy as Trance said, but I would disagree that it's not enough. A server owner is not a player. He's a business man and has to account for longevity, vendor lock-in, expandability, hidden costs,  amortization, price changes and many more. Don't pick a pack based on how it played only.    
    • You don’t even need to look for a ghost project. Just buy the files from a project you’ve personally tested or played. That’s a much better starting point.
    • TG Support: https://t.me/buyingproxysup | Channel: https://t.me/buyingproxycom Discord support: #buyingproxy | Server: Join the BuyingProxy Discord Server!  Create your free account here
    • You have to put deep inside your pocket for something like this, for sure 😄
    • Hello everyone, I'm looking for a High Five Java server pack for a long-term project. I'm not looking for free packs. I'm interested in purchasing a professional pack with full source code if it's worth the investment. My priorities are: Stable core Clean and well-structured source code Good geodata and AI Modern Community Board Offline Trade / Offline Craft Premium Account system Vote Reward system Auto Events (TvT, CTF, DM, etc.) HWID protection Auto Farm  Buffer / QoL systems Modern admin tools Good Olympiad & Seven Signs implementation Excellent instance support (Freya, Frintezza, Zaken, Beleth, etc.) A huge bonus would be: Multi-protocol support (High Five + newer clients such as Salvation/Classical clients) Full source code (no closed binaries) Some custom things over Elegia At the moment I'm considering packs like Sunrise and L2-Scripts, but I'd really like to hear opinions from people who have actually worked with them. If you've been running a serious High Five project, I'd appreciate your honest feedback: Which pack are you using? What are its strengths and weaknesses? Would you buy it again? Are there any better alternatives available today? I'm looking for real experience rather than advertisements. Thanks!
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