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can anyone help me with skill status


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Posted

<skill id="1169" levels="14" name="Curse Fear">

<table name="#mpInitialConsume"> 7 8 9 10 11 11 11 12 12 13 13 13 14 14 </table>

<table name="#mpConsume"> 28 31 35 38 41 43 44 46 48 49 51 52 53 55 </table>

<table name="#magicLvl"> 40 44 48 52 56 58 60 62 64 66 68 70 72 74 </table>

<set name="mpInitialConsume" val="#mpInitialConsume"/>

<set name="mpConsume" val="#mpConsume"/>

<set name="magicLvl" val="#magicLvl"/>

<set name="power" val="70"/>

<set name="target" val="TARGET_ONE"/>

<set name="reuseDelay" val="30000"/>

<set name="hitTime" val="4000"/>

<set name="skillType" val="FEAR"/>

<set name="isMagic" val="true"/>

<set name="isDebuff" val="true" />

<set name="operateType" val="OP_ACTIVE"/>

<set name="castRange" val="600"/>

<set name="effectRange" val="1100"/>

<for>

<effect count="5" name="Fear" time="6" val="0" stackOrder="1" stackType="turn_flee" />

</for>

</skill>

 

 

which one is the rate of success of the skill and which one is the time of the skill ... example here time of the fear

4 answers to this question

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Posted
<skill id="1169" levels="14" name="Curse Fear">

      <table name="#mpInitialConsume"> 7 8 9 10 11 11 11 12 12 13 13 13 14 14 </table>

      <table name="#mpConsume"> 28 31 35 38 41 43 44 46 48 49 51 52 53 55 </table>

      <table name="#magicLvl"> 40 44 48 52 56 58 60 62 64 66 68 70 72 74 </table>

      <set name="mpInitialConsume" val="#mpInitialConsume"/>

      <set name="mpConsume" val="#mpConsume"/>

      <set name="magicLvl" val="#magicLvl"/>

      <set name="power" val="CHANCE"/>

      <set name="target" val="TARGET_ONE"/>

      <set name="reuseDelay" val="30000"/>

      <set name="hitTime" val="4000"/>

      <set name="skillType" val="FEAR"/>

      <set name="isMagic" val="true"/>

      <set name="isDebuff" val="true" />

      <set name="operateType" val="OP_ACTIVE"/>

      <set name="castRange" val="600"/>

      <set name="effectRange" val="1100"/>

      <for>

        <effect count="5" name="Fear" time="BUFF TIME" val="0" stackOrder="1" stackType="turn_flee" />

      </for>

  </skill>

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Posted

The time must be understand differently, 6 seconds is the time of a "cycle", count="5" means there is 5x6 = 30sec effect.

 

Understand it like : effect is refreshed 5 times and stays 6sec = 30sec overall.

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