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Pin Code For H5


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this system already exist by default on H5 unstable (don't know if it's on stable too). Go to configs on security and enable it

 

P.S. propably your client will crash... i think need some configurations from client side to work!

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this system already exist by default on H5 unstable (don't know if it's on stable too). Go to configs on security and enable it

 

P.S. propably your client will crash... i think need some configurations from client side to work!

 

 

crash ? no, it will just ignore it, and its not possible without client source

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crash ? no, it will just ignore it, and its not possible without client source

don't know.. when i was going to test it 2 days ago, i just enabled it, the pop-up appears and i just put the code in 2 fields that were needed.. but.. when i as pressing Confirm the client was crashing with this error

General protection fault!

History: UObject::execArrayElement <- (CharacterPasswordWnd Transient.CharacterPasswordWnd @ Function Interface.CharacterPasswordWnd.tryPasswordCheck : 0076) <- UObject::ProcessEvent <- (CharacterPasswordWnd Transient.CharacterPasswordWnd, Function Interface.CharacterPasswordWnd.OnClickButton) <- NCButton::OnClickButton <- NCButton::OnLButtonUp <- NCVirtualWndMain::PassToFocusedWindow <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::DispatchWndMsg <- NConsoleWnd::MasterConsoleEventProcess <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- ALineagePlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- UMasterLevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
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don't know.. when i was going to test it 2 days ago, i just enabled it, the pop-up appears and i just put the code in 2 fields that were needed.. but.. when i as pressing Confirm the client was crashing with this error

General protection fault!

History: UObject::execArrayElement <- (CharacterPasswordWnd Transient.CharacterPasswordWnd @ Function Interface.CharacterPasswordWnd.tryPasswordCheck : 0076) <- UObject::ProcessEvent <- (CharacterPasswordWnd Transient.CharacterPasswordWnd, Function Interface.CharacterPasswordWnd.OnClickButton) <- NCButton::OnClickButton <- NCButton::OnLButtonUp <- NCVirtualWndMain::PassToFocusedWindow <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::DispatchWndMsg <- NConsoleWnd::MasterConsoleEventProcess <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- ALineagePlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- UMasterLevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop

 

What client is this ?

 

Im refering to < Freya servers

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Dude, this feature is made for h5, while I was talking about adapt to different chronicles

i said this feature already exist on H5... read better my post...

Edited by xXObanXx
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i need for interlude have?

Dunno who did it, from where I download dat, but well.. Here you go, it's not exactly like this since it can't be.. It's on login (enterworld) I guess :D

Also, no idea if it's working :troll:

 

Ohh well, Elfo did it, so dat should be working.

 

http://pastebin.com/Bnt0Z2Sq

Edited by SweeTs
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