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Posted

this system already exist by default on H5 unstable (don't know if it's on stable too). Go to configs on security and enable it

 

P.S. propably your client will crash... i think need some configurations from client side to work!

Posted

this system already exist by default on H5 unstable (don't know if it's on stable too). Go to configs on security and enable it

 

P.S. propably your client will crash... i think need some configurations from client side to work!

 

 

crash ? no, it will just ignore it, and its not possible without client source

Posted

crash ? no, it will just ignore it, and its not possible without client source

don't know.. when i was going to test it 2 days ago, i just enabled it, the pop-up appears and i just put the code in 2 fields that were needed.. but.. when i as pressing Confirm the client was crashing with this error

General protection fault!

History: UObject::execArrayElement <- (CharacterPasswordWnd Transient.CharacterPasswordWnd @ Function Interface.CharacterPasswordWnd.tryPasswordCheck : 0076) <- UObject::ProcessEvent <- (CharacterPasswordWnd Transient.CharacterPasswordWnd, Function Interface.CharacterPasswordWnd.OnClickButton) <- NCButton::OnClickButton <- NCButton::OnLButtonUp <- NCVirtualWndMain::PassToFocusedWindow <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::DispatchWndMsg <- NConsoleWnd::MasterConsoleEventProcess <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- ALineagePlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- UMasterLevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Posted

 

don't know.. when i was going to test it 2 days ago, i just enabled it, the pop-up appears and i just put the code in 2 fields that were needed.. but.. when i as pressing Confirm the client was crashing with this error

General protection fault!

History: UObject::execArrayElement <- (CharacterPasswordWnd Transient.CharacterPasswordWnd @ Function Interface.CharacterPasswordWnd.tryPasswordCheck : 0076) <- UObject::ProcessEvent <- (CharacterPasswordWnd Transient.CharacterPasswordWnd, Function Interface.CharacterPasswordWnd.OnClickButton) <- NCButton::OnClickButton <- NCButton::OnLButtonUp <- NCVirtualWndMain::PassToFocusedWindow <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::DispatchWndMsg <- NConsoleWnd::MasterConsoleEventProcess <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- ALineagePlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- UMasterLevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop

 

What client is this ?

 

Im refering to < Freya servers

Posted

H5 Client..!

Dude, this feature is made for h5, while I was talking about adapt to different chronicles

Posted (edited)

Dude, this feature is made for h5, while I was talking about adapt to different chronicles

i said this feature already exist on H5... read better my post...

Edited by xXObanXx
Posted (edited)

i need for interlude have?

Dunno who did it, from where I download dat, but well.. Here you go, it's not exactly like this since it can't be.. It's on login (enterworld) I guess :D

Also, no idea if it's working :troll:

 

Ohh well, Elfo did it, so dat should be working.

 

http://pastebin.com/Bnt0Z2Sq

Edited by SweeTs
Posted

Is this good to avoid connecting with l2tower l2net and other sniffing/sending packets softs?

nop?!! is just a password for the character! nothing more..!

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