killer666 Posted January 16, 2013 Posted January 16, 2013 Hello. I will show you, how to create/register a new (Enchant Scroll) on L2JaCis Project. This Guide is for newbies that wanna use aCis,but they cannot, beacause they don't know Java or how to apply a patch etc. First you must have Eclipse with aCis Source.(Current free REV:270) If you have them lets start. Go to (C:\workspace\aCis_gameserver_270\java\net\sf\l2j\gameserver\network\clientpackets) Find the file: (AbstractEnchantPacket.java) Where has (+) or/and Green color it means you have to add it. public static final class EnchantScroll { protected final boolean _isWeapon; protected final int _grade; private final boolean _isBlessed; private final boolean _isCrystal; + private final boolean _isSpecial; + public EnchantScroll(boolean wep, boolean bless, boolean crystal, boolean special, int type) { _isWeapon = wep; _grade = type; _isBlessed = bless; _isCrystal = crystal; + _isSpecial = special; } /** * @return true if item is a crystal scroll. */ public final boolean isCrystal() { return _isCrystal; } + + /** + * @return true if item is a Special scroll. + */ + public final boolean isSpecial() + { + return _isSpecial; + } // Armor formula : 0.66^(current-2), chance is lower and lower for each enchant. if (enchantItem.isArmor()) chance = Math.pow(Config.ENCHANT_CHANCE_ARMOR, (enchantItem.getEnchantLevel() - 2)); + else + if (enchantItem.isArmor()) + chance = Math.pow(Config.ENCHANT_CHANCE_ARMOR_SPECIAL, (enchantItem.getEnchantLevel() - 2)); // Weapon formula is 70% for fighter weapon, 40% for mage weapon. Special rates after +14. else if (enchantItem.isWeapon()) { if (((L2Weapon) enchantItem.getItem()).isMagical()) chance = (enchantItem.getEnchantLevel() > 14) ? Config.ENCHANT_CHANCE_WEAPON_MAGIC_15PLUS : Config.ENCHANT_CHANCE_WEAPON_MAGIC; else chance = (enchantItem.getEnchantLevel() > 14) ? Config.ENCHANT_CHANCE_WEAPON_NONMAGIC_15PLUS : Config.ENCHANT_CHANCE_WEAPON_NONMAGIC; + if (((L2Weapon) enchantItem.getItem()).isMagical()) + chance = (enchantItem.getEnchantLevel() > 14) ? Config.ENCHANT_CHANCE_WEAPON_MAGIC_15PLUS_SPECIAL : Config.ENCHANT_CHANCE_WEAPON_MAGIC_SPECIAL; + else + chance = (enchantItem.getEnchantLevel() > 14) ? Config.ENCHANT_CHANCE_WEAPON_NONMAGIC_15PLUS_SPECIAL : Config.ENCHANT_CHANCE_WEAPON_NONMAGIC_SPECIAL; + } // Scrolls: Enchant Weapon _scrolls.put(729, new EnchantScroll(true, false, false, false, L2Item.CRYSTAL_A)); _scrolls.put(947, new EnchantScroll(true, false, false, false, L2Item.CRYSTAL_B)); _scrolls.put(951, new EnchantScroll(true, false, false, false, L2Item.CRYSTAL_C)); _scrolls.put(955, new EnchantScroll(true, false, false, false, L2Item.CRYSTAL_D)); _scrolls.put(959, new EnchantScroll(true, false, false, false, L2Item.CRYSTAL_S)); // Scrolls: Enchant Armor _scrolls.put(730, new EnchantScroll(false, false, false, false, L2Item.CRYSTAL_A)); _scrolls.put(948, new EnchantScroll(false, false, false, false, L2Item.CRYSTAL_B)); _scrolls.put(952, new EnchantScroll(false, false, false, false, L2Item.CRYSTAL_C)); _scrolls.put(956, new EnchantScroll(false, false, false, false, L2Item.CRYSTAL_D)); _scrolls.put(960, new EnchantScroll(false, false, false, false, L2Item.CRYSTAL_S)); // Blessed Scrolls: Enchant Weapon _scrolls.put(6569, new EnchantScroll(true, true, false, false, L2Item.CRYSTAL_A)); _scrolls.put(6571, new EnchantScroll(true, true, false, false, L2Item.CRYSTAL_B)); _scrolls.put(6573, new EnchantScroll(true, true, false, false, L2Item.CRYSTAL_C)); _scrolls.put(6575, new EnchantScroll(true, true, false, false, L2Item.CRYSTAL_D)); _scrolls.put(6577, new EnchantScroll(true, true, false, false, L2Item.CRYSTAL_S)); // Blessed Scrolls: Enchant Armor _scrolls.put(6570, new EnchantScroll(false, true, false, false, L2Item.CRYSTAL_A)); _scrolls.put(6572, new EnchantScroll(false, true, false, false, L2Item.CRYSTAL_B)); _scrolls.put(6574, new EnchantScroll(false, true, false, false, L2Item.CRYSTAL_C)); _scrolls.put(6576, new EnchantScroll(false, true, false, false, L2Item.CRYSTAL_D)); _scrolls.put(6578, new EnchantScroll(false, true, false, false, L2Item.CRYSTAL_S)); // Crystal Scrolls: Enchant Weapon _scrolls.put(731, new EnchantScroll(true, false, true, false, L2Item.CRYSTAL_A)); _scrolls.put(949, new EnchantScroll(true, false, true, false, L2Item.CRYSTAL_B)); _scrolls.put(953, new EnchantScroll(true, false, true, false, L2Item.CRYSTAL_C)); _scrolls.put(957, new EnchantScroll(true, false, true, false, L2Item.CRYSTAL_D)); _scrolls.put(961, new EnchantScroll(true, false, true, false, L2Item.CRYSTAL_S)); // Crystal Scrolls: Enchant Armor _scrolls.put(732, new EnchantScroll(false, false, true, false, L2Item.CRYSTAL_A)); _scrolls.put(950, new EnchantScroll(false, false, true, false, L2Item.CRYSTAL_B)); _scrolls.put(954, new EnchantScroll(false, false, true, false, L2Item.CRYSTAL_C)); _scrolls.put(958, new EnchantScroll(false, false, true, false, L2Item.CRYSTAL_D)); _scrolls.put(962, new EnchantScroll(false, false, true, false, L2Item.CRYSTAL_S)); + // Special Scrolls: Enchant Weapon + _scrolls.put(21731, new EnchantScroll(true, false, false, true, L2Item.CRYSTAL_A)); + _scrolls.put(21949, new EnchantScroll(true, false, false, true, L2Item.CRYSTAL_B)); + _scrolls.put(21953, new EnchantScroll(true, false, false, true, L2Item.CRYSTAL_C)); + _scrolls.put(21957, new EnchantScroll(true, false, false, true, L2Item.CRYSTAL_D)); + _scrolls.put(21961, new EnchantScroll(true, false, false, true, L2Item.CRYSTAL_S)); + + // Special Scrolls: Enchant Armor + _scrolls.put(21732, new EnchantScroll(false, false, false, true, L2Item.CRYSTAL_A)); + _scrolls.put(21950, new EnchantScroll(false, false, false, true, L2Item.CRYSTAL_B)); + _scrolls.put(21954, new EnchantScroll(false, false, false, true, L2Item.CRYSTAL_C)); + _scrolls.put(21958, new EnchantScroll(false, false, false, true, L2Item.CRYSTAL_D)); + _scrolls.put(21962, new EnchantScroll(false, false, false, true, L2Item.CRYSTAL_S)); } If you want the special Scrolls to be Blessed(When break item returns to +0) change the orange color to true Go to (C:\workspace\aCis_gameserver_270\java\net\sf\l2j) Find the file: (Config.java) /** Enchant */ public static double ENCHANT_CHANCE_WEAPON_MAGIC; public static double ENCHANT_CHANCE_WEAPON_MAGIC_15PLUS; + public static double ENCHANT_CHANCE_WEAPON_MAGIC_SPECIAL; + public static double ENCHANT_CHANCE_WEAPON_MAGIC_15PLUS_SPECIAL; public static double ENCHANT_CHANCE_WEAPON_NONMAGIC; public static double ENCHANT_CHANCE_WEAPON_NONMAGIC_15PLUS; + public static double ENCHANT_CHANCE_WEAPON_NONMAGIC_SPECIAL; + public static double ENCHANT_CHANCE_WEAPON_NONMAGIC_15PLUS_SPECIAL; public static double ENCHANT_CHANCE_ARMOR; + public static double ENCHANT_CHANCE_ARMOR_SPECIAL; ENCHANT_CHANCE_WEAPON_MAGIC = Double.parseDouble(players.getProperty("EnchantChanceMagicWeapon", "0.4")); ENCHANT_CHANCE_WEAPON_MAGIC_15PLUS = Double.parseDouble(players.getProperty("EnchantChanceMagicWeapon15Plus", "0.2")); + ENCHANT_CHANCE_WEAPON_MAGIC_SPECIAL = Double.parseDouble(players.getProperty("EnchantChanceMagicWeaponSpecial", "1.0")); + ENCHANT_CHANCE_WEAPON_MAGIC_15PLUS_SPECIAL = Double.parseDouble(players.getProperty("EnchantChanceMagicWeapon15PlusSpecial", "1.0")); ENCHANT_CHANCE_WEAPON_NONMAGIC = Double.parseDouble(players.getProperty("EnchantChanceNonMagicWeapon", "0.7")); ENCHANT_CHANCE_WEAPON_NONMAGIC_15PLUS = Double.parseDouble(players.getProperty("EnchantChanceNonMagicWeapon15Plus", "0.35")); + ENCHANT_CHANCE_WEAPON_NONMAGIC_SPECIAL = Double.parseDouble(players.getProperty("EnchantChanceNonMagicWeaponSpecial", "1.0")); + ENCHANT_CHANCE_WEAPON_NONMAGIC_15PLUS_SPECIAL = Double.parseDouble(players.getProperty("EnchantChanceNonMagicWeapon15PlusSpecial", "1.0")); ENCHANT_CHANCE_ARMOR = Double.parseDouble(players.getProperty("EnchantChanceArmor", "0.66")); + ENCHANT_CHANCE_ARMOR_SPECIAL = Double.parseDouble(players.getProperty("EnchantChanceArmorSpecial", "1.0")); ENCHANT_MAX_WEAPON = Integer.parseInt(players.getProperty("EnchantMaxWeapon", "0")); ENCHANT_MAX_ARMOR = Integer.parseInt(players.getProperty("EnchantMaxArmor", "0")); Go to (C:\workspace\aCis_gameserver_270\config) Find the file: (players.PROPERTIES) #============================================================= # Enchant #============================================================= # % chance of success to enchant a magic weapon EnchantChanceMagicWeapon = 0.4 EnchantChanceMagicWeapon15Plus = 0.2 +EnchantChanceMagicWeaponSpecial = 1.0 +EnchantChanceMagicWeapon15PlusSpecial = 1.0 # % chance of success to enchant a non magic weapon EnchantChanceNonMagicWeapon = 0.7 EnchantChanceNonMagicWeapon15Plus = 0.35 +EnchantChanceNonMagicWeaponSpecial = 1.0 +EnchantChanceNonMagicWeapon15PlusSpecial = 1.0 # % chance of success to enchant an armor part (both jewelry or armor) EnchantChanceArmor = 0.66 +EnchantChanceArmorSpecial = 1.0 + Download the full package with Client/java/server/data files for lazy users: http://www.4shared.com/rar/ME-SC3rg/Special_Sroll_Full_Package.html?
killer666 Posted January 16, 2013 Author Posted January 16, 2013 Usefull Share for Newbies +1 From me. Thank you so much.
killer666 Posted January 17, 2013 Author Posted January 17, 2013 +1 rep from me keep sharing :) Thanks dude. I will keep sharing ;)
EdenEternal Posted January 19, 2013 Posted January 19, 2013 how to make check if scroll is crystal chance=100?
xTreamBeam Posted January 20, 2013 Posted January 20, 2013 Nice, you made it so simple. Keep sharing.
+cs.tribal Posted January 28, 2013 Posted January 28, 2013 I need this for l2jserver! can someone tell me how to make it work?
L2 Supra Posted November 11, 2014 Posted November 11, 2014 up help make this code with normal blessed/ctystal scroll please! for l2jacis
`iAndre Posted November 11, 2014 Posted November 11, 2014 up help make this code with normal blessed/ctystal scroll please! for l2jacis Lol ? Read what this is. This is a new kind or scrolls. Blessed/Crystal scrolls already exists.
L2 Supra Posted November 11, 2014 Posted November 11, 2014 i will need code safe/max blessed/crystal and change some code no have change or safe enchant.. and some is delete from here..
`iAndre Posted November 11, 2014 Posted November 11, 2014 i will need code safe/max blessed/crystal and change some code no have change or safe enchant.. and some is delete from here.. I have shared it in acis section.
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