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Posted

L2J is as legal as it can get but...

Actually it's the developers that TRY to make it as legal as it can get, by open sourcing, GPL, etc...

 

Even so...

Make a live server without client modifications,

and send an invitation to NCSoft for your legal servers opening...

That will go well... :D

 

L2jServer goes by the letter for years now.

Didn't prevent their repository to close under DMCA.

 

When you develop on l2j you walk on a very thin line.

Posted

Even so, you walk on a very thin line of what is legal and is not.

The bigest reason why I plan to stop working on l2j after my underground and classic are done.

 

It's not 2006 that you can't make a client on your own.

There are tons of resources to make something 100% legal.

Client and server side.

 

Most "good" projects end up in an endless development loop

and don't even do what they are supposed to do in the first place.

Emulate the game.

 

Furthermore lineage 2 keeps poping new updates before you have a real chance to finish developing properly.

On Helios a giant spaceship appears in Giran and who knows what crap comes after that...

 

Not to say that it's been free to play for some years now...

  • 1 month later...
Posted

help, need community board for l2j mobius high five , can anyone share it?

 

Community board is there from l2j.

For custom community board check Custom.ini

Posted

i have enabled geodata, but i can still attack over the wall ? how i can fix this? h5 rev

 

Either your geodata are not that good at that location

or you have not enabled geodata properly.

  • 1 month later...
Posted

Run both Helios and Saviors with same login and client 

 

Since the Classic Saviors client is actualy the same with the Helios one, it is possible to run both servers with same login on the same client.

  • 4 weeks later...
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  • Posts

    • “Hello, I’d like to present a short description of the server. Everyone starts equally at max level 80. The server includes a custom buffer, custom class master, custom weapons and armors, custom zones, custom teleporter, custom raid bosses, and much more. I’ll leave a link in the description for those who want to see how everything looks inside. The server is only open on weekends, and you can find more news via the Facebook link.”   https://www.facebook.com/profile.php?id=61578869175323
    • 1. You where subscriber 3 years ago. 2. There is no current L2jMobius 2.8 Seven Signs version. Subcriber or not. 3. You have your answer from multiple forums that more items is more delay.  
    • 1. Optimize Packet Serialization Look in ItemList.java or wherever the inventory packet is constructed. Instead of building the packet with inefficient string concatenation or repeated allocations, use a preallocated buffer and avoid creating new objects for each item. Mobius sources are Java-based, so profiling with something like VisualVM or YourKit can help see where most time is spent. 2. Avoid Sending the Full List Each Time Modify the server to send only changed items (diff packets) when the inventory window opens. Some newer forks implement this as “lazy loading” or paged inventory so the client only loads e.g. 100 items at a time. 3. Limit the Inventory Size Per Page Instead of showing all 500 slots at once, split the inventory into pages/tabs (100 slots each). When the user switches a tab, send only that page’s items. This requires some client-side editing, but it’s the most user-friendly long-term fix. 4. Database & Cache Optimizations Ensure your items table is indexed by owner_id to make the query for player items fast. Cache item templates and static data so they are not reloaded every time the inventory is shown. ⚠️ Things to Keep in Mind Increasing slots from 80 → 500 does not just change a number — it multiplies the workload for packet building and UI rendering. You can’t fully avoid some extra cost with 500 items, but you can keep it under a few milliseconds if you optimize how and when the data is sent.    
    • i think it's the auto sorting of the interface that sucks, check InventoryWnd script in interface.u, or completely disable the request item list packet when toggling the inventory window (also in InventoryWnd script or similar name)
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