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Lineage II Private Server Setup Guide

 

 

Extract your Lineage2 Server (170MB+) files onto a directory. Extract L2server.zip (1.81 MB) into your Server's root directory that contains CacheD, L2LogD, L2NPC, NewAuth, etc. Overwrite all the files when prompt. Extract DBScript.zip (103.4 KB) into your Server's root directory that contains the folder DBScript and override all the files.

 

 

 

When installing MSSQL. Make sure you take note of the account/user login and password!! You'll need them for later. Here's a quick walkthru installation guide:

 

 

 

Make sure you choose "Local Computer"

 

Then "Creater a new instance of SQL Server, or install Client Tools" //or something similar. If you don't have this option prompt. Don't worry about it. You get this if you're installing again for the 2nd time.

 

Make sure you pick "Server and Client Tools" along the way in the installation process.

 

It'll automatically check "Default" for instance name or you can specific one. It doesn't really matter which one you pick as long as you remember the instance name.

 

Along the way in the installation process, make sure you pick an option that uses Both MySQL Login and Windows Login.

 

 

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IP Configurations

Go to your Lineage 2 Server folder.

 

 

 

In each of these following folders: L2LogD, CacheD, NewAuth, PetitionD, L2NPC, and L2Server, they contain a configuration file that is either a *.ini or *.txt document. You don't need to change anything and make sure they're set at 127.0.0.1. The only time you would need to change them is if you are loading them from multiple computers! It doesn't matter if you even have a router! As long as you are loading all 6 Process from the same machine, you just need to keep most of the IP adress as 127.0.0.1.

 

Change the following lines in config.txt under "NewAuth\etc" folder:

 

DevServerIP="24.68.124.198" //Change this to your Internet IP address, your WAN, the IP that you get from your ISP. Visit www.whatismyip.com to find it.

 

logdip="127.0.0.1" //Change this to what you used for your L2LogD.ini address.

 

Change the following lines in l2cache.ini under CacheD folder:

 

address="127.0.0.1" //Change this only if you plan to load this from a different computer! Adjust it to the ip of that computer! If PC2 has IP of 192.168.0.121 and it is planning to load L2CacheD.exe there. Then change it, otherwise leave it as 127.0.0.1!

 

 

 

Change the following lines in l2logd.ini under L2LogD folder:

 

address="127.0.0.1" //Same thing as L2CacheD.ini

 

 

 

Change the following lines in config.txt under PetitionD\etc folder:

 

webAuthServer="127.0.0.1" //Same thing as L2CacheD.ini

 

 

 

Change the following lines in L2NPC.ini under L2NPC folder:

 

//Change them accordingly to what you adjusted for them. If L2LogD.ini has ip of 192.168.0.121 on PC2. Then change that IP in L2NPC.ini to that. You are pointing L2NPC.exe to connect to the other Server Processes. Leave the ports alone!

 

 

 

[LogD]

 

address="127.0.0.1"

 

port=3999

 

 

 

[CacheD]

 

address="127.0.0.1"

 

port=2008

 

 

 

[server]

 

address="127.0.0.1"

 

port=2002

 

 

 

[map]

 

directory="map"

 

 

 

[World]

 

WorldId=1

 

 

 

[db]

 

address="127.0.0.1"

 

user="gamma" //This should be your MSSQL Login (I used sa since it sets up the sa account for you when you install SQL and sa has all permissions)

 

password="l2online" //This should be your MSSQL Password

 

[setting]

 

;Country=0 KR

 

;Country=1 US

 

;Country=2 JP

 

;Country=3 TW

 

;Country=4 CN

 

Country=1 //Change this accordingly to what "CLIENT" version you allow to connect!

 

ExceptionMailing=false

 

MailServer=ncs-mail.ncsoft.co.kr

 

 

 

Change the following lines in l2server.ini under L2Server folder:

 

//Again, the same explaination from L2NPC.ini config applies here as well!

 

[LogD]

 

address="127.0.0.1"

 

port=3999

 

 

 

[CacheD]

 

address="127.0.0.1"

 

port=2006

 

 

 

[AuthD]

 

address="127.0.0.1"

 

port=2104

 

 

 

[petitionD]

 

address="127.0.0.1"

 

port=2107

 

WorldId=1 //Leave this as 1 if you don't plan to run multiple servers! WorldId = ServerId in lin2db (will be explained furtherdown). If they're not the same number, your server won't be connecting to the same gameworld or won't find one to connect to!

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Setting up Database Scripts

 

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Important! - If you are running MSSQL Server on the same machine that's hosting the server. Leave everything at 127.0.0. and 127.0.0.1!! The only time you would need to change this is if you're trying to connect to a different computer running Lineage 2 Chronicle One Server! You would then need to adjust it accordingly to that computer's IP!

 

 

 

Important!! #2 - If you already have an existing mysql db installed and are changing connection to connect to a different MSSQL Server (say to your friend's computer). You will need to update your MSSQL database information again. By doing this, make sure you export all your previous data! Because if you input the new IP changes, everything from the previous data will be lost! All character and account information are stored in lin2db and lin2world!

 

 

 

open lin2comm_new.sql under DBScript

 

 

 

find

 

set @conn_str = '127.0.0.' + @world_id + ''';''sa'';''l2online'

 

change 127.0.0. to the first 3 sets of numbers of your internal IP (If your internal IP is 192.168.0.121 then enter 192.168.0.)

 

change "sa" as your SQL database account

 

change "l2online" as your SQL database password

 

there are 3 lines you have to change

 

find

 

'SQLOLEDB', '127.0.0.1';'sa';'l2online'

 

change 127.0.0.1 to your internal IP

 

change "sa" as your SQL database account

 

change "l2online" as your SQL database password

 

there is only 1 line you have to change

 

save and close the file.

 

open lin2world_20040609_all.sql under DBScript

 

find

 

set @conn_str = '127.0.0.' + @world_id + ''';''sa'';''l2online'

 

change 127.0.0. to the first 3 sets of numbers of your internal IP (If your internal IP is 192.168.0.121 then enter 192.168.0.)

 

change "sa" as your SQL database account

 

change "l2online" as your SQL database password

 

there are 3 lines you have to change

 

 

 

find

 

'SQLOLEDB', '127.0.0.1';'sa';'l2online'

 

change 127.0.0.1 to your internal IP

 

change "sa" as your SQL database account

 

change "l2online" as your SQL database password

 

there are 2 lines you have to change

 

save and close the file

 

--End Part I

 

 

 

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Setting up MSSQL Database for Lineage 2

 

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16pj3.jpg

 

Make sure the SQL server is running, Open Service Manager (found in start menu) and if the start/continue button isn't greyed out click it.

 

 

 

Open SQL Server Enterprise Manager (start menu again), double click SQL Server Group, double click (local) the click OK. Double click on databases folder, to make a database right click and select New Database. Make the following databases: lin2world, lin2comm, lin2log, lin2report, lin2db, petition

 

 

 

 

 

If you used "sa" as your account you dont have to give permissions cause they already are set, if you used another account you have to make it and give permissions to the databases.

 

 

 

Go to the tools menu, then click SQL Query Analyser.

 

 

 

 

 

Change the database drop down menu on the top bar to lin2world. Then click the Load SQL Script button (Also on the top bar). Choose lin2world_20040609_all.sql (Located in the DBScript folder). Click the Parse Query button (blue check mark icon) then once that is done click Execute Query (The green triangle icon). After this is complete go file save.

 

 

 

Change the database drop down menu on the top bar to lin2comm. Then click the Load SQL Script button (Also on the top bar). Choose lin2comm_new.sql (Located in the DBScript folder). Click the Parse Query button (blue check mark icon) then once that is done click Execute Query (The green triangle icon). After this is complete go file save.

 

 

 

Change the database drop down menu on the top bar to lin2log. Then click the Load SQL Script button (Also on the top bar). Choose lin2log_20040416.sql (Located in the DBScript folder). Click the Parse Query button (blue check mark icon) then once that is done click Execute Query (The green triangle icon). After this is complete go file save.

 

 

 

Change the database drop down menu on the top bar to lin2report. Then click the Load SQL Script button (Also on the top bar). Choose lin2report_20040416.sql (Located in the DBScript folder). Click the Parse Query button (blue check mark icon) then once that is done click Execute Query (The green triangle icon). After this is complete go file save.

 

 

 

Change the database drop down menu on the top bar to lin2db. Then click the Load SQL Script button (Also on the top bar). Choose lin2db_AuthDBSchema.sql (Located in the DBScript folder). Click the Parse Query button (blue check mark icon) then once that is done click Execute Query (The green triangle icon). After this is complete go file save.

 

 

 

Change the database drop down menu on the top bar to lin2db. Then click the Load SQL Script button (Also on the top bar). Choose lin2db_update.sql (Located in the DBScript folder). Click the Parse Query button (blue check mark icon) then once that is done click Execute Query (The green triangle icon). After this is complete go file save.

 

 

 

Change the database drop down menu on the top bar to petition. Then click the Load SQL Script button (Also on the top bar). Choose petition.sql (Located in the DBScript folder). Click the Parse Query button (blue check mark icon) then once that is done click Execute Query (The green triangle icon). After this is complete go file save.

 

 

 

Close SQL Query Analyzer and open SQL Server Enterprise Manager. Under databases click lin2db then double click the tables icon. Right click on the server table go open table, then select return all rows. Add the following information:

 

 

44wa1.jpg

 

To add information in for the example [ id = 1 ] you would put the number 1 in the id column:

 

id = 1

 

name = same as the worldname in l2server.ini

 

ip = your external IP

 

inner_ip = your internal IP

 

ageLimit = 0

 

pk_flag = 0 PK not allow; 1 allow

 

kind=0

 

port=7777

 

 

 

Close the SQL Server Enterprise Manager.

 

 

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DSN Configuration

 

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Open control panel, click administrative tools, then double click Data Sources (ODBC).

 

 

57mw.jpg

 

Choose the File DSN tab then click the add button. Select SQL Server and click next, type lin2world. Leave description blank and select (local) in the server dropdown menu then click next. Leave it on windows NT configuration and click next. Check the box next to Change Default Database to, then select the lin2world database and click next, then click finish and ok.

 

 

 

Click add button again. Select SQL Server and click next, type petition. Leave description blank and select (local) in the server dropdown menu then click next. Leave it on windows NT configuration and click next. Check the box next to Change Default Database to, then select the petition database and click next, then click finish and ok.

 

 

 

Click add button again. Select SQL Server and click next, type lin2comm. Leave description blank and select (local) in the server dropdown menu then click next. Leave it on windows NT configuration and click next. Check the box next to Change Default Database to, then select the lin2comm database and click next, then click finish and ok.

 

 

 

Click add button again. Select SQL Server and click next, type lin2log. Leave description blank and select (local) in the server dropdown menu then click next. Leave it on windows NT configuration and click next. Check the box next to Change Default Database to, then select the lin2log database and click next, then click finish and ok.

 

 

 

Click add button again. Select SQL Server and click next, type lin2report. Leave description blank and select (local) in the server dropdown menu then click next. Leave it on windows NT configuration and click next. Check the box next to Change Default Database to, then select the lin2report database and click next, then click finish and ok.

 

 

 

Click add button again. Select SQL Server and click next, type lin2db. Leave description blank and select (local) in the server dropdown menu then click next. Leave it on windows NT configuration and click next. Check the box next to Change Default Database to, then select the lin2db database and click next, then click finish and ok.

 

 

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System INI Configuration

 

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Go to your control panel (from start menu) then click the system icon, advanced tab, under performance click settings, then choose the advanced tab again and click the change button under virtual memory. Set Custom size with minimum set at 1024 and maximum set at 4096

 

 

 

You must do this to run all the NPC's.

 

 

 

Locate your boot.ini file in C:\ Drive. You'll need to change folder view setting to include hidden and system files or else you won't be able to find it.

 

 

 

Open C:\Boot.ini in notepad, the last line should look like:

 

 

 

multi(0)disk(0)rdisk(0)partition(1)\WINDOWS="Microsoft Windows XP Professional" /nodetect

 

 

 

or something similar, add the /3GB tag at the end. It should look like this (if your line was the same as the line above)

 

 

 

multi(0)disk(0)rdisk(0)partition(1)\WINDOWS="Microsoft Windows XP Professional" /nodetect /3GB

 

 

 

Reboot your computer

 

 

 

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ASP Account Registeration System

 

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Extract L2Asp.zip to your C:\Inetpub\wwwroot (or wherever you have as your IIS root directory, this is default)

 

 

 

If you don't have Internet Information Services installed. Then you'll need to find your Windows XP Pro CD. Go to Add/Remove Program and select "Add/Remove Windows Components" -Select Internet Information Services from the list and install it.

 

 

 

Open the conn.asp (from the directory that you just extracted to) with notepad and change the following:

 

ms_sql_server_host_addr = "127.0.0.1" //This should be set to your WAN IP. Leave it as 127.0.0.1 if you want to just manually make accounts on your computer for your friends.

 

 

 

sql_server_username = "sa"

 

sql_server_password = "l2online"

 

save and close the file.

 

 

 

Open control panel, click administrative tools, then double click Internet Information Services. Click on local computer then click websites. Right click default websites and go properties. Click on the documents tab and then the add button. Under default document name type index.asp then press OK. Select index.asp and use the up arrow to move it to the top of the list then press OK.

 

 

67qx1.jpg

 

 

Close IIS and open internet explorer and type http://127.0.0.1 (where 127.0.0.1 is your internal IP)

 

Once the website comes up click register. Then enter a username and a password and click next.

 

 

 

You have now made an account on your server.

 

 

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Client Setup

 

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Install your Lineage 2 Chronicle ONE Client (either download it or off a CD). Chronicle 2 Client will NOT WORK on C1 Private Server!

 

If you want things to be in english, install the US client and unzip l2cnpatch.zip, c2textures and l2cnmeshes.zip to your /System/ directory.

 

 

 

Unzip Fixed15-10-2004html.zip to your server directory (\L2server\html\) and overwrite all the files.

 

 

 

Extract l2decrypt.zip to your computer (doesnt matter where). Run the decrypter and decrypt the L2.ini file. Then open up L2.ini file with notepad.

 

 

 

"L2.ini"

 

 

 

MapExt=unr

 

EXEName=l2.exe

 

SaveExt=usa

 

Port=7777

 

Class=LineageWarrior.MFighter

 

ServerAddr=69.105.31.9 //Change it to your WAN IP

 

IsL2NetLogin=True

 

IsL2Console=True

 

IsL2Seamless=True

 

IsL2Projector=True

 

 

 

Change the IP to your WAN IP. The IP that's the same as NewAuth and the one in MsSql Lin2db Server entry.

 

 

 

Re-encrypt the file with v212 or v211 setting. Copy it to your Client's /System/ Folder and override the L2.ini file there. When you start up your client. Make sure you are using the L2.exe from the /System/ Folder and not the Lineage2.exe in /Lineage 2/ Folder

 

 

 

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Running the Server

 

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Open the files in the following order.

 

 

 

L2LogD.exe

 

 

 

File DB = lin2log

 

login name = your SQL account

 

password = your SQL password

 

 

 

CacheD.exe

 

 

 

File DB = lin2world

 

login name = your SQL account

 

password = your SQL password

 

 

 

L2AuthD.exe

 

 

 

File DSN = lin2db

 

login name = your SQL account

 

password = your SQL password

 

 

 

PetitionD.exe

 

 

 

Server = (local)//or the name of the server for your MySQL Server Agent

 

login name = your SQL account

 

password = your SQL password

 

Database = petition

 

 

 

L2Server.exe

 

 

 

L2NPC.exe

 

 

 

Congrats with setting up your server!

 

 

 

If you want to free up some system resources. You can shutdown Petition Server once everything is fully loaded. Some people claim L2LogD Server is also not require to run. You can try shutting it down, but I don't recommend it, since CacheD, L2AuthD, L2Server, and L2NPC requires it when loading. L2Server.exe must be running on the same machine with L2NPC.exe! You cannot load them on seperate computers for some stupid reason!

 

 

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Setting up Administration Account / GM Characters

 

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For this to work you must have created an user account.

 

 

 

Open SQL Server Enterprise Manager (start menu again), double click SQL Server Group, double click on your local server then click OK. Double click on databases folder and select lin2db. Click on tables then find user_account, right click on it and select Open Table then Return All Rows. Note the name and uid of the account that you want to make a gm.

 

 

 

Go back to databases and this time select lin2world. Click tables and select builder_account, right click select Open table then Return All Rows. Under account name enter the name of your character (that you noted before in user_account) and under default builder enter 1 and under account_id enter the uid you noted from user_account.

 

When you make a new character on this account it will have GM powers, the commands are located in script/BuilderCmdAlias.txt and are used //command so to disable invisible mode you would type in: //hide off

 

 

 

To give a current character GM powers, Go back to databases and select lin2world. Click tables and select user_data, right click select Open table then Return All Rows. All the character on the server will be listed, you can just change the builder value from 0 to 9 for any character you want to give GM powers.

 

 

 

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Editing the Server / Gameplay Properties

 

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All the things you can edit are in the /scripts folder.

 

For EXP/SP/Adena rates and drops you can edit: npcdata.txt

 

For GM Commands you can edit: BuilderCmdAlias.txt

 

For Item stats you can edit: Itemdata.txt

 

For Blacksmith sell lists you can edit: multisell.txt

 

For NPC spawn locations you can edit: npcpos.txt

 

For Recipe information you can edit: recipe.txt

 

For Teleporters and store you can edit: ai.obj

 

 

 

Before you begin editting anything. A rule of thumb is ALWAYS BACK UP YOUR FILES.

 

 

 

 

 

--End Guide.

 

Kind Regards

 

Romeo

 

Posted

ai.obj cant be edited without program , anyway thanks for share it will be better if u can add some programs like buff time editor and scripts editor

Posted

Very Good Guide, Usefull and full explained!!!!!!!! GJ `Romeo.

 

Thanks ;)

 

ai.obj cant be edited without program , anyway thanks for share it will be better if u can add some programs like buff time editor and scripts editor

 

you are right ofcourse when i find some time i will re-update This Theard thanks for Idea ;D

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+ return "Unknown"; + } + return _rndNames.get(Rnd.get(5, RANDOM_NAMES - 5)); + } + + private static String generateName() { + SecureRandom rnd = new SecureRandom(); + StringBuilder sb = new StringBuilder(15); + for (int i = 0; i < 15; i++) { + sb.append(CHARS.charAt(rnd.nextInt(CHARS.length()))); + } + return sb.toString(); + } + + public int getZoneId() + { + return _id; + } + + public final static SoloZone getCurrentZone() { + return ZoneManager.getInstance().getAllZones(SoloZone.class) + .stream() + .findFirst() // Επιστρέφει την πρώτη SoloZone (αν υπάρχει μόνο μία) + .orElse(null); + } + + public static SoloZoneTaskManager getInstance() { + return SingletonHolder._instance; + } + + private static class SingletonHolder { + private static final SoloZoneTaskManager _instance = new SoloZoneTaskManager(); + } +} diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/taskmanager/PvpFlagTaskManager.java b/aCis_gameserver/java/net/sf/l2j/gameserver/taskmanager/PvpFlagTaskManager.java index a707ce5..d247e2e 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/taskmanager/PvpFlagTaskManager.java final Player player = entry.getKey(); final long timeLeft = entry.getValue(); + if(player.isInsideZone(ZoneId.SOLO)) + continue; if(player.isInsideZone(ZoneId.BOSS)) continue; // Time is running out, clear PvP flag and remove from list. if (currentTime > timeLeft) diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/RequestCharacterCreate.java b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/RequestCharacterCreate.java index a707ce5..d247e2e 100644 +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/RequestCharacterCreate.java if (Config.ALLOW_FISH_CHAMPIONSHIP) FishingChampionshipManager.getInstance(); + if (Config.ENABLE_STARTUP) + StartupManager.getInstance(); diff --git a/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminMaintenance.java b/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminMaintenance.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminMaintenance.java if (!st.hasMoreTokens()) { sendHtmlForm(player); return; } try { switch (st.nextToken()) { case "shutdown": + SoloZoneTaskManager exitTask = new SoloZoneTaskManager(); + ThreadPool.schedule(exitTask, 0); Shutdown.getInstance().startShutdown(player, null, Integer.parseInt(st.nextToken()), false); break; case "restart": + exitTask = new SoloZoneTaskManager(); + ThreadPool.schedule(exitTask, 0); Shutdown.getInstance().startShutdown(player, null, Integer.parseInt(st.nextToken()), true); break; case "abort": Shutdown.getInstance().abort(player); break; diff --git a/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java b/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java +package net.sf.l2j.gameserver.handler.voicecommandhandlers; + +import net.sf.l2j.commons.pool.ThreadPool; + +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.IVoiceCommandHandler; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse; + +/** + * Handles the voice command for exiting the Solo Zone with delay and effects. + * + * @author MarGaZeaS + */ +public class VoiceExitSoloZone implements IVoiceCommandHandler +{ + private static final String[] VOICE_COMMANDS = + { + "exit" + }; + + // Default location to teleport players when exiting the Solo Zone + private static final Location EXIT_LOCATION = new Location(81318, 148064, -3464); // Replace with your desired coordinates + + // Προσθήκη της μεθόδου για να πάρουμε την τοποθεσία εξόδου + public static Location getExitLocation() { + return EXIT_LOCATION; + } + + @Override + public void useVoiceCommand(Player player, String command) + { + if (command.equalsIgnoreCase("exit")) + { + if (!player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You are not inside the Solo Zone."); + return; + } + + // Notify the player about the delay + player.sendMessage("You will be teleported out of the Solo Zone in 2 seconds."); + + // Cast skill effect (Skill ID: 2100, Level: 1) + player.broadcastPacket(new MagicSkillUse(player, player, 2100, 1, 2000, 0)); + + // Schedule the teleportation after a 2-second delay + ThreadPool.schedule(() -> { + // Teleport the player to the designated exit location + player.teleportTo(EXIT_LOCATION.getX(), EXIT_LOCATION.getY(), EXIT_LOCATION.getZ(), 0); + + // Inform the player + player.sendMessage("You have exited the Solo Zone."); + }, 2000); // Delay in milliseconds (2000ms = 2 seconds) + } + } + + @Override + public String[] getVoiceCommandList() + { + return VOICE_COMMANDS; + } +} diff --git a/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java b/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java public class VoiceCommandHandler { private final Map<String, IVoiceCommandHandler> _entries = new HashMap<>(); protected VoiceCommandHandler() { ............ ............ + registerHandler(new VoiceExitSoloZone()); } public void registerHandler(IVoiceCommandHandler handler) { for (String command : handler.getVoiceCommandList()) _entries.put(command, handler); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Npc.java b/java/net/sf/l2j/gameserver/model/actor/Npc.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Npc.java else if (command.startsWith("Chat")) { int val = 0; try { val = Integer.parseInt(command.substring(5)); } catch (final IndexOutOfBoundsException ioobe) { } catch (final NumberFormatException nfe) { } showChatWindow(player, val); + ) + else if (command.startsWith("solopvp")) + { + SoloZoneTaskManager.getInstance(); + player.teleportTo(SoloZoneTaskManager.getCurrentZone().getLoc(), 25); + } else if (command.startsWith("Link")) { final String path = command.substring(5).trim(); if (path.indexOf("..") != -1) return; final NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); html.setFile("data/html/" + path); html.replace("%objectId%", getObjectId()); player.sendPacket(html); } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java // Fixed. - else if (_requestType == 4) - { - if (!player.isGM() && !player.isFestivalParticipant()) - return; - - loc = player.getPosition(); - } + if (_requestType == 4) + { + // Έλεγχος αν ο παίκτης δεν είναι GM, δεν είναι μέρος του φεστιβάλ και δεν είναι στην Solo Zone + if (!player.isGM() && !player.isFestivalParticipant() && !player.isInsideZone(ZoneId.SOLO)) + { + return; + } + + SoloZoneTaskManager.getInstance(); + SoloZone currentZone = SoloZoneTaskManager.getCurrentZone(); + if (currentZone != null && currentZone.getLoc() != null) + { + // Αν υπάρχει ζώνη και οι τοποθεσίες δεν είναι κενές, χρησιμοποιούμε τυχαία τοποθεσία από την ζώνη + loc = currentZone.getLoc(); + } else + { + // Διαφορετικά, κάνουμε respawn στην τρέχουσα θέση του παίκτη + loc = player.getPosition(); + } + } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java if (player.isFestivalParticipant() && FestivalOfDarknessManager.getInstance().isFestivalInitialized()) { player.sendPacket(SystemMessageId.NO_RESTART_HERE); sendPacket(RestartResponse.valueOf(false)); return; } + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + sendPacket(RestartResponse.valueOf(false)); + return; + } player.removeFromBossZone(); diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java b/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java player.removeFromBossZone(); player.logout(true); } } + + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot logout or restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + player.sendPacket(ActionFailed.STATIC_PACKET); + return; + } + player.removeFromBossZone(); player.logout(true); } } diff --git a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java b/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java +package net.sf.l2j.gameserver.model.zone.type; + +import java.util.ArrayList; +import java.util.List; +import java.util.Random; + +import net.sf.l2j.commons.random.Rnd; + +import net.sf.l2j.Config; +import net.sf.l2j.gameserver.enums.MessageType; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.voicecommandhandlers.VoiceExitSoloZone; +import net.sf.l2j.gameserver.model.World; +import net.sf.l2j.gameserver.model.actor.Creature; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.model.zone.type.subtype.ZoneType; +import net.sf.l2j.gameserver.network.SystemMessageId; +import net.sf.l2j.gameserver.network.serverpackets.EtcStatusUpdate; +import net.sf.l2j.gameserver.taskmanager.PvpFlagTaskManager; +import net.sf.l2j.gameserver.taskmanager.SoloZoneTaskManager; + +/** + * @author MarGaZeaS + * + */ +public class SoloZone extends ZoneType +{ + private String _name; + private List<Location> _locations = new ArrayList<>(); + + public SoloZone(int id) + { + super(id); + } + + @Override + public void setParameter(String name, String value) + { + if (name.equals("name")) + _name = value; + else if (name.equals("locs")) + { + for (String locs : value.split(";")) + { + String[] coordinates = locs.split(","); + if (coordinates.length == 3) + { + int x = Integer.parseInt(coordinates[0]); + int y = Integer.parseInt(coordinates[1]); + int z = Integer.parseInt(coordinates[2]); + _locations.add(new Location(x, y, z)); + } + else + { + LOGGER.warn("Invalid location format: " + locs); + } + } + } + } + + + @Override + protected void onEnter(Creature character) + { + if (character instanceof Player) + { + final Player player = (Player) character; + + if ((player.getClassId().getId() == 15 || player.getClassId().getId() == 16 || player.getClassId().getId() == 97)) + { + Location respawnLocation = VoiceExitSoloZone.getExitLocation(); + player.instantTeleportTo(respawnLocation, 20); + player.sendMessage("Your class is not allowed in this zone."); + return; + } + + String randomName = SoloZoneTaskManager.getInstance().getAName(); + if (randomName == null || randomName.isEmpty() || !isValidName(randomName)) + { + randomName = generateRandomName(); + } + if (isNameAlreadyTaken(randomName)) + { + randomName = generateRandomName(); + } + player.setFakeName(randomName); + player.sendMessage("Welcome to the Solo Zone, your random name is: " + randomName); + player.sendPacket(SystemMessageId.ENTERED_COMBAT_ZONE); + character.setInsideZone(ZoneId.SOLO, true); + character.setInsideZone(ZoneId.NO_STORE, true); + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, true); + + if (player.getParty() != null) + { + player.getParty().removePartyMember(player, MessageType.DISCONNECTED); + } + + if (player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().remove(player, true); + + player.updatePvPStatus(); + player.broadcastUserInfo(); + } + } + + private static boolean isValidName(String name) { + return name.matches("[a-zA-Z0-9_]+"); + } + + private static String generateRandomName() { + Random rand = new Random(); + int nameLength = rand.nextInt(12) + 4; + StringBuilder nameBuilder = new StringBuilder(); + + for (int i = 0; i < nameLength; i++) { + char randomChar = (char) (rand.nextInt(26) + 'a'); + nameBuilder.append(randomChar); + } + + return nameBuilder.toString(); + } + + private static boolean isNameAlreadyTaken(String name) { + return World.getInstance().getPlayers().stream().anyMatch(player -> player.getFakeName().equals(name)); + } + + @Override + protected void onExit(Creature character) + { + character.setInsideZone(ZoneId.SOLO, false); // Solo zone + character.setInsideZone(ZoneId.NO_STORE, false); // Allow making a store + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, false); // Allow summon + + if (character instanceof Player) + { + final Player player = (Player) character; + + if (player.getFakeName() != null) + { + player.setFakeName(null); + } + + player.sendPacket(SystemMessageId.LEFT_COMBAT_ZONE); + { + if(!player.isInObserverMode() && player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().add(player, Config.PVP_NORMAL_TIME); + + player.sendPacket(new EtcStatusUpdate(player)); + player.broadcastUserInfo(); + } + } + } + + public String getName() + { + return _name; + } + + public Location getLoc() + { + if (_locations.isEmpty()) + { + return null; // Αν η λίστα είναι κενή, επιστρέφουμε null + } + return _locations.get(Rnd.get(0, _locations.size() - 1)); // Επιλέγουμε τυχαία τοποθεσία + } +} diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/GameServer.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/GameServer.java if (Config.ALLOW_FISH_CHAMPIONSHIP) FishingChampionshipManager.getInstance(); + StringUtil.printSection("Custom Features"); + SoloZoneTaskManager.getInstance(); StringUtil.printSection("Handlers"); LOGGER.info("Loaded {} admin command handlers.", AdminCommandHandler.getInstance().size()); diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/Shutdown.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/Shutdown.java // disconnect players try { disconnectAllPlayers(); LOGGER.info("All players have been disconnected."); } catch (Exception e) { // Silent catch. } + // Restore real names for players in SoloZone + restoreRealNamesInSoloZone(); // stop all threadpolls ThreadPool.shutdown(); try { LoginServerThread.getInstance().interrupt(); } catch (Exception e) { // Silent catch. } // avoids new players from logging in if (_secondsShut <= 60 && LoginServerThread.getInstance().getServerType() != ServerType.DOWN) LoginServerThread.getInstance().setServerType(ServerType.DOWN); _secondsShut--; Thread.sleep(1000); } } catch (InterruptedException e) { } } + // This method restores the real names of players in SoloZone + private static void restoreRealNamesInSoloZone() + { + for (Player player : World.getInstance().getPlayers()) + { + // Check if player is inside the SoloZone + if (player.isInsideZone(ZoneId.SOLO)) + { + // Restore the real name by removing the fake name + if (player.getFakeName() != null) + { + player.setFakeName(null); // Restore the real name + LOGGER.info("Player {}'s fake name has been removed and real name restored.", player.getName()); + } + } + } + } private static void sendServerQuit(int seconds) { World.toAllOnlinePlayers(SystemMessage.getSystemMessage(SystemMessageId.THE_SERVER_WILL_BE_COMING_DOWN_IN_S1_SECONDS).addNumber(seconds)); } diff --git a/java/net/sf/l2j/gameserver/enums/ZoneId.java b/java/net/sf/l2j/gameserver/enums/ZoneId.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/enums/ZoneId.java public enum ZoneId { PVP(0), PEACE(1), SIEGE(2), MOTHER_TREE(3), CLAN_HALL(4), NO_LANDING(5), WATER(6), JAIL(7), MONSTER_TRACK(8), CASTLE(9), SWAMP(10), NO_SUMMON_FRIEND(11), NO_STORE(12), TOWN(13), HQ(14), DANGER_AREA(15), CAST_ON_ARTIFACT(16), NO_RESTART(17), SCRIPT(18), - BOSS(19), + BOSS(19), + SOLO(20); private final int _id; private ZoneId(int id) { _id = id; } diff --git a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java b/java/net/sf/l2j/gameserver/network/serverpackets/Die.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java if (creature instanceof Player) { Player player = (Player) creature; - _allowFixedRes = player.getAccessLevel().allowFixedRes(); + _allowFixedRes = player.getAccessLevel().allowFixedRes() || player.isInsideZone(ZoneId.SOLO); _clan = player.getClan(); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver//model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java // Attacker or spectator logging into a siege zone will be ported at town. if (player.isInsideZone(ZoneId.SIEGE) && player.getSiegeState() < 2) player.teleportTo(TeleportType.TOWN); + if (player.isInsideZone(ZoneId.SOLO)) + { + ThreadPool.schedule(() -> { + Location exitLocation = VoiceExitSoloZone.getExitLocation(); + + if (exitLocation != null) + { + player.teleportTo(exitLocation.getX(), exitLocation.getY(), exitLocation.getZ(), 0); + player.sendMessage("You have been moved to the exit of the SoloZone."); + } + }, 5000); // 5000 milliseconds (5sec) + } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver/model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Player.java @Override public void doRevive() { super.doRevive(); stopEffects(EffectType.CHARM_OF_COURAGE); sendPacket(new EtcStatusUpdate(this)); getStatus().setCpHpMp(getStatus().getMaxCp(), getStatus().getMaxHp(), getStatus().getMaxMp()); _reviveRequested = 0; _revivePower = 0; if (isMounted()) startFeed(_mountNpcId); + if (isInsideZone(ZoneId.SOLO)) + { + // Give Nobless (1323 ID) + L2Skill no = SkillTable.getInstance().getInfo(1323, 1); + no.getEffects(this, this); + sendMessage("You have received the Nobless status in the Solo Zone."); + } + }   If anyone thinks the code is wrong, please make an update and upload it here so I can update the post. A part was edited with chatgpt
    • Always remember, when you buy files, just compare with my files that I publish for free. and you will know that you are being ripped off. Greetings to all community!!! 🙂
    • Thank you for sharing. You are a capable and skilled person. Thank you again for your selfless dedication, Guytis🫡
    • he kept his promise! i think it's a good idea to unban his old account. he shares files with the community and could help both new and veteran l2off users! good job, Guytis!
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