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L2 Zombies - Realistic Zombie Apocalypse - unique highly customized server


DrizzLx

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With this "no class" thing, would people be able to take like all stun skills, all buff cancel skills etc.? :o

 

(havent read all replies, so sry if this already have been asked)

 

Skill system is not finished yet, but you bring up a valid point. We will probably have skill categories - which will be broken down into some attack, croud control, debuff, defensive, and ultimate skills.

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Skill system is not finished yet, but you bring up a valid point. We will probably have skill categories - which will be broken down into some attack, croud control, debuff, defensive, and ultimate skills.

Don't make usual skills though.

 

How much of this is going to be survival rather than just hack and slash?

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Don't make usual skills though.

 

How much of this is going to be survival rather than just hack and slash?

 

The core gameplay is all based on survival. Of course there is still hack and slash, but dying or being wounded (except in town wars) will have severe consequences; Therefore, you must choose your battles wisely. Since the main way to get items is through scavenging items, you will explore the world in search of chests. Also, the hunger system adds a whole new element to the game.

 

You will need to think before you act. One fatal mistake could result in losing valuable items.

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You will need to think before you act. One fatal mistake could result in losing valuable items.

I like that, it will be funny.

 

PS: Think about something, about restoring HP, you say " that only potion, heal, sit will up hp back, but what about vampiric effect? archer will be greatly disavantage if there is still vampiric effect..

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I like that, it will be funny.

 

PS: Think about something, about restoring HP, you say " that only potion, heal, sit will up hp back, but what about vampiric effect? archer will be greatly disavantage if there is still vampiric effect..

 

We control the skills and buffs available. If we allow a life leeching skill, it will be a clutch skill with high cool down.

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We control the skills and buffs available. If we allow a life leeching skill, it will be a clutch skill with high cool down.

 

Eat food - get some health back.

 

Long hit time.

 

It's not like food can be eaten in a jiffy.

 

Healing can even happen over time.

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Just make the zombies drop differnet kind of food, and the health problem is solved..

 

I appreciate the concerns, but don't worry guys - we have it under control :P

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