Jump to content

Recommended Posts

Posted

Hey,

Im getting this error....what can be wrong...the IG bot gets stuck on server select:

 

22:24:21 :[ERROR: crash: GameReadThread : Index was outside the bounds of the array.

22:24:21 :[Welcome to the game loop

22:24:21 :[client -> bot gameserver : connected

22:24:21 :[valid protocol... forwarding to game server

22:24:21 :[ig - starting bot threads

22:24:21 :[bot -> gameserver : connected

22:24:21 :[bot -> gameserver : opening

22:24:21 :[valid protocol... waiting for game server connection

22:24:21 :[protocol version: 273

22:24:21 :[client -> bot gameserver : connected

22:24:20 :[Desperion: 893/1250

22:24:20 :[loginsend - got the server list; modifying packet and sending to client

22:24:19 :[bot -> loginserver : connected

22:24:19 :[bot -> loginserver : opening

22:24:19 :[client -> bot loginserver : connected

22:23:58 :[client -> bot gameserver : using port 7777

22:23:58 :[client -> bot gameserver : waiting

22:23:58 :[client -> bot loginserver : waiting

22:23:50 :[loaded saved enterworld packet

22:23:50 :[loaded saved blowfish list

22:23:50 :[loaded saved gameserver list

22:23:50 :[loaded saved server list

Posted

Hey,

Im getting this error....what can be wrong...the IG bot gets stuck on server select:

 

22:24:21 :[ERROR: crash: GameReadThread : Index was outside the bounds of the array.

22:24:21 :[Welcome to the game loop

22:24:21 :[client -> bot gameserver : connected

22:24:21 :[valid protocol... forwarding to game server

22:24:21 :[ig - starting bot threads

22:24:21 :[bot -> gameserver : connected

22:24:21 :[bot -> gameserver : opening

22:24:21 :[valid protocol... waiting for game server connection

22:24:21 :[protocol version: 273

22:24:21 :[client -> bot gameserver : connected

22:24:20 :[Desperion: 893/1250

22:24:20 :[loginsend - got the server list; modifying packet and sending to client

22:24:19 :[bot -> loginserver : connected

22:24:19 :[bot -> loginserver : opening

22:24:19 :[client -> bot loginserver : connected

22:23:58 :[client -> bot gameserver : using port 7777

22:23:58 :[client -> bot gameserver : waiting

22:23:58 :[client -> bot loginserver : waiting

22:23:50 :[loaded saved enterworld packet

22:23:50 :[loaded saved blowfish list

22:23:50 :[loaded saved gameserver list

22:23:50 :[loaded saved server list

 

Did you check, if it is happening the same thing on OOG?

Posted

Did you check, if it is happening the same thing on OOG?

OOG log:

21:11:05 :[ERROR: crash: GameReadThread : Index was outside the bounds of the array.

21:11:05 :[Welcome to the game loop

21:11:05 :[bot -> gameserver : connected

21:11:05 :[bot -> gameserver : opening

21:11:04 :[Encoding and sending server select

21:10:57 :[login info - login info sent

21:10:57 :[login info - sending login info

21:10:57 :[login info - blowfish done

21:10:57 :[login info - checksum end

21:10:57 :[login info - gameguard end/checksum start

21:10:57 :[login info - gameguard known query... sending known reply

21:10:57 :[login info - gameguard start

21:10:57 :[login info - rsa end

21:10:57 :[login info - rsa start

21:10:57 :[login info - packing username/pw

21:10:57 :[lol gameguard

21:10:57 :[Got Blowfish key

21:10:57 :[Got RSA key

21:10:57 :[bot -> loginserver : connected

21:10:57 :[bot -> loginserver : opening

21:10:57 :[starting login Process

21:10:31 :[loaded saved enterworld packet

21:10:31 :[loaded saved blowfish list

21:10:31 :[loaded saved gameserver list

21:10:31 :[loaded saved server list

Posted

the only thing u forgot in ur walkthrough is the part to past l2.ini inside system2 folder.

Besides that one of the best guides I've saw around, because of the step by step and the pictures helps a lot. Gratz dude and thks a lot for the help

3rd:We create second system folder and we copy the files from system and we paste them to the system2 plus the l2.ini that you download from my link.
Posted

Y man sorry! I was going to edit it again coz I just saw it! I'm Really sorry!

Well now I have to say it ! Perfect guide :D ajjaja thanks man

Thank you mate.
Posted

hey man,  I'm not able to make it work... Do u think it could be the server has protection against l2net? is l2null server. I know the l2null official server has protection but they opened a beta server and it's not working there either.. If u can try to see if u can manage to make it work I'll appreciate it.

 

Server name: l2null.com

server ip: 37.58.70.115

U just have to download the new patch and give it a try..accounts are auto-creatted(coz its a beta)

Posted

hey man,  I'm not able to make it work... Do u think it could be the server has protection against l2net? is l2null server. I know the l2null official server has protection but they opened a beta server and it's not working there either.. If u can try to see if u can manage to make it work I'll appreciate it.

 

Server name: l2null.com

server ip: 37.58.70.115

U just have to download the new patch and give it a try..accounts are auto-creatted(coz its a beta)

They have protection.
Posted

Does this works for GoD? Naia Server?

 

and can it run multi accounts at the same time? :)

 

Thanks

 

Y works for God... though I haven't tried ur server!

And Yes, u can open more than one.

Posted

Does this works for GoD? Naia Server?

 

and can it run multi accounts at the same time? :)

 

Thanks

As i know NCsoft Official servers have protection now.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




  • Posts

    • Hi everyone, This is not an advertisement for my server. My Facebook group with 1,300 real players was hacked. I was the only owner of the group, and I don’t understand how someone could change admin rights and remove me from it. All my accounts have two-factor authentication (2FA), so there’s no way anyone could have accessed my account to give admin rights to another profile. I contacted Facebook for help and even paid $20 for faster support from Meta. They basically ignored me and said they couldn’t help or make any decisions regarding this situation. I found some information about the person who took over the group – it seems to be an admin of L2CALIGULA (FLOYD) – and it looks like my group isn’t the only one affected.   https://www.facebook.com/MdsFael/posts/pfbid02LYPDAaxmjECuKY6g1xhMsnmixUH3x1asAVt2RtVKjV8yvegQ9erVHeWAdrJyjonal   As it stands, the group still exists on Facebook and all the information is visible, but I have no control over it anymore.   l2mid group: https://www.facebook.com/groups/l2official   Can anyone explain how this is even possible and how I can prevent it in the future? Regards!    
    • I suggest logging real player data such as positions, movement, quests, skills used in real time, and general actions and save them in whatever format you like. You need to organize and verify the data. If your data are not enough you can create synthetic data based on your existins real data. later you have 2 options  You can fine tune a smaller model (for example, from hugging face). This requires time, money(compute power), and plenty of trial and error, but the benefit is that you can run it locally without relying on external services. Use existing LLMs and  instead of training you can store your data in a vector database and let the LLM query it( im not sure if RAG is the right term here). This approach is faster to set up but depends on the model  and the output you want to achieve(you will need some research there). Regardless of which approach you take  you should expose only safe actions through a service or API. This can be done with MCP(model context protocol) or a custom api ensuring the model (local or external) can only trigger controlled api calls such as movePlayer, castSkill, etc etc, which are already implemented in most sources, but you will need to implement them for your models output and behavior.    Doable? Yes by commiting  a tone of hours and i dont think java code is the problem here. Is it worth it? If you’re doing it to learn then go for it. But if your goal is to create “real fake player” experience on your server or to sell it later  its not worth it. Spend your time elsewhere   yes they can
    • in process upgrade Wolf and to Rose. price updated 🙂   p464 Elf - $10,000 p507 Wolf - $25,000 p520 Rose - $40,000 (complete in 2 weeks)   Rental agreement - p464 Elf - $5,000 + 50% of all server revenue p507 Wolf - $10,000 + 50% of all server revenue p520 Rose - $15,000 + 65% of all server revenue
    • And what model you wanna train? LLMs can't do that.
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock