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Posted

Δύο πράγματα σκέφτομαι ότι μπορεί να οφείλεται όλο αυτό.

ή από navicat λείπουν τα skills που σου δείχνει, ή από datapack.

(Αν και νομίζω είναι το πρώτο.)

  • 0
Posted

mp@ h db einai ok apo to datapack twra esy ti les?

Πως το ξέρεις ότι η db είναι οκ?

Αν πειράξεις κάποιο skill στο Datapack, τουλάχιστον στο Interlude, απλά δεν δουλεύει στο παιχνίδι.

Απλά ξανά πέρνα μία τα skills στο Datapack, ίσως στο h5 να είναι διαφορετικά.

Πάντως κοίτα και για db.

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Posted

hmmm twra pou tis eriksa mia akoma matia mipos kseris se pio table apothikeuonte ta skills "skill_learn" h kapio allo nomizo einai kapio allo alla den kserw to name tou mipos to kses (se interlude kserw pio einai)

  • 0
Posted

hmmm twra pou tis eriksa mia akoma matia mipos kseris se pio table apothikeuonte ta skills "skill_learn" h kapio allo nomizo einai kapio allo alla den kserw to name tou mipos to kses (se interlude kserw pio einai)

Δεν έχω χρησιμοποιήσει ποτέ h5. Δεν ξέρω καν τι γίνεται εκεί. Κράτα ένα backup και ξανά κάνε ένα Install την db να δούμε αν είναι από εκεί. Δεν έχουμε να χάσουμε και τίποτα.

Ίσως και τόση ώρα να είμαι λάθος με αυτό που νομίζω. Όμως μέχρι να έρθει κάποιο σωστό reply κάνε αυτό και βλέπουμε.

  • 0
Posted

Να σου πω λίγο.... μήπως χρησιμοποιείς κάποια άρμορ η οποία μέσα έχει κάποια "skills" ?

Άνοιξε την Custom Armor που είναι μέσα στο Datapack και κοίταξε.

  • 0
Posted

oxi tpt kena ola kai gia armor kai gia weapon

(den kserw an pezi rolo alla otan ekana egatastasi tin mysql(version 5.5) evala mysql4 (gia service name))

  • 0
Posted
<skill id="4644" levels="2" name="Area Buff - Haste">
	<!-- Confirmed CT2.5 -->
	<!-- Zone Skill -->
	<table name="#magicLvl"> 30 70 </table>
	<table name="#pAtkSpd"> 1.15 1.33 </table>
	<table name="#abnormalLvl"> 1 2 </table>
	<set name="aggroPoints" val="100" />
	<set name="magicLvl" val="#magicLvl" />
	<set name="operateType" val="OP_ACTIVE" />
	<set name="skillType" val="BUFF" />
	<set name="target" val="TARGET_ONE" />
	<for>
		<effect name="Buff" abnormalTime="5" val="0" abnormalLvl="#abnormalLvl" abnormalType="attack_time_down">
			<mul order="0x30" stat="pAtkSpd" val="#pAtkSpd" />
		</effect>
	</for>
</skill>
<skill id="4645" levels="3" name="Area Buff - Focus">
	<!-- Confirmed CT2.5 -->
	<!-- Zone Skill -->
	<table name="#magicLvl"> 20 40 60 </table>
	<table name="#rCrit"> 0.15 0.25 0.3 </table>
	<table name="#abnormalLvl"> 1 2 3 </table>
	<set name="aggroPoints" val="100" />
	<set name="magicLvl" val="#magicLvl" />
	<set name="operateType" val="OP_ACTIVE" />
	<set name="skillType" val="BUFF" />
	<set name="target" val="TARGET_ONE" />
	<for>
		<effect name="Buff" abnormalTime="5" val="0" abnormalLvl="#abnormalLvl" abnormalType="critical_prob_up">
			<basemul order="0x30" stat="rCrit" val="#rCrit" />
		</effect>
	</for>
</skill>
<skill id="4646" levels="3" name="Area Buff - Death Whisper">
	<!-- Confirmed CT2.5 -->
	<!-- Zone Skill -->
	<table name="#cAtk"> 1.25 1.3 1.35 </table>
	<table name="#magicLvl"> 20 40 60 </table>
	<table name="#abnormalLvl"> 1 2 3 </table>
	<set name="aggroPoints" val="100" />
	<set name="magicLvl" val="#magicLvl" />
	<set name="operateType" val="OP_ACTIVE" />
	<set name="skillType" val="BUFF" />
	<set name="target" val="TARGET_ONE" />
	<for>
		<effect name="Buff" abnormalTime="5" val="0" abnormalLvl="#abnormalLvl" abnormalType="critical_dmg_up">
			<mul order="0x30" stat="cAtk" val="#cAtk" />
		</effect>
	</for>
</skill>
<skill id="4647" levels="3" name="Area Buff - Might">
	<!-- Confirmed CT2.5 -->
	<!-- Zone Skill -->
	<table name="#magicLvl"> 20 40 60 </table>
	<table name="#pAtk"> 1.08 1.12 1.15 </table>
	<table name="#abnormalLvl"> 1 2 3 </table>
	<set name="aggroPoints" val="100" />
	<set name="magicLvl" val="#magicLvl" />
	<set name="operateType" val="OP_ACTIVE" />
	<set name="skillType" val="BUFF" />
	<set name="target" val="TARGET_ONE" />
	<for>
		<effect name="Buff" abnormalTime="5" val="0" abnormalLvl="#abnormalLvl" abnormalType="pa_up">
			<mul order="0x30" stat="pAtk" val="#pAtk" />
		</effect>
	</for>
</skill>

  • 0
Posted

δοκίμασε να κάνεις ξανά checkout την dp σου,και ξαναπέρνα(με το καινούργιο checkout) την db σου.

  • 0
Posted

h apo to project na kanw build(kai oloi tin diadikasia))?

.
  • 0
Posted

otan les checkout ti enois (na ksana kanw install tin db h apo to project na kanw build(kai oloi tin diadikasia))?

Ναι.

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