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Posted

Are you playing? Yes? So what's your name? Where you playing? Your opinion's etc.

Not yet, I'll just wait for smth like a month just incase the game fails , though it sounds really nice both the graphics and gameplay are amazing.

Posted

Are you playing? Yes? So what's your name? Where you playing? Your opinion's etc.

Not yet, I'll just wait for smth like a month just incase the game fails , though it sounds really nice both the graphics and gameplay are amazing.

Posted

35 lvl norn warrior

Endorsed By Hate

sorrows furnace server.

 

Here Underwolrd Server ;)

Nick not yet confirmed ;) but will be Kraha.

Posted

35 lvl norn warrior

Endorsed By Hate

sorrows furnace server.

 

Here Underwolrd Server ;)

Nick not yet confirmed ;) but will be Kraha.

Posted

Underworld srv here to but due to my pc system im not able to run it smoothly and im not in the mood to receive any critical error every some minutes-hours..If i upgrade my pc im thinking to start it again..btw ranger ~5 level.

Posted

Underworld srv here to but due to my pc system im not able to run it smoothly and im not in the mood to receive any critical error every some minutes-hours..If i upgrade my pc im thinking to start it again..btw ranger ~5 level.

Posted

I just test with Thief, Mesmer and Elementalist and for me from this three classes I prefer Thief. It's like Treasure Hunter in L2.

Posted

I just test with Thief, Mesmer and Elementalist and for me from this three classes I prefer Thief. It's like Treasure Hunter in L2.

Posted

I just test with Thief, Mesmer and Elementalist and for me from this three classes I prefer Thief. It's like Treasure Hunter in L2.

Posted

I just test with Thief, Mesmer and Elementalist and for me from this three classes I prefer Thief. It's like Treasure Hunter in L2.

i play Thief class. its bloody amazing  class

Posted

I just test with Thief, Mesmer and Elementalist and for me from this three classes I prefer Thief. It's like Treasure Hunter in L2.

i play Thief class. its bloody amazing  class

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  • Posts

    • I think that solves the freeze thing, anyway great share! 
    • Introducing: Daily & Weekly Missions!   I've released a major panel update with a new Missions system and expanded language support.   Players can now complete daily and weekly missions directly through the panel and claim rewards such as balance or items. Mission progress is tied to in-game activity and supported panel actions, and the update also adds a dedicated Missions page, dashboard mission previews, claimable mission indicators, and full admin tools for creating and managing missions.   The Roll page now shows the potential reward drops below the roll container.   Alongside this, I’ve expanded the panel’s language support with new locale options, including Bulgarian, Czech, Georgian, Lithuanian, Polish, Romanian, Japanese, Simplified Chinese, and Traditional Chinese.     The Demo is now updated with the new features for you to try out!
    • I sell complete packs. If you want to add an item, NPC, etc., you have to do that yourselves. Your friend bought the pack; he's the one who needs to configure his server type. He received what he bought as agreed, and I'm saying this without knowing who you're talking about, because anyone who buys something receives what was agreed upon.   Regards. mmmmm L2Velmore ????   If that's the one, I see everything went well... if I remember correctly you were crying over $100, I gave you a better price, and I suppose you made thousands with that... And you're still coming back to complain? :=)
    • I know many people have struggled with this specific issue and had trouble setting up the correct behavior for Toggle skills in aCis. By default, toggles interrupt the player's movement (retail-like), which often feels clunky to players who prefer a smoother, more modern experience. I've prepared a clean solution that eliminates this "freeze" and allows for fluid movement while toggling your auras. Below is the code on how to achieve this. Hope it helps! Changes in PlayerAI.java: Modified doActiveIntention to properly update the active state without stalling. Removed the forced stop() during toggle casting. Added a MoveToLocation broadcast to ensure other players see your movement correctly (prevents visual "teleporting" or desync). Best regards 😃 diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java index ba0425a..1b2658d 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java @@ -28,6 +28,7 @@  import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;  import net.sf.l2j.gameserver.network.serverpackets.AutoAttackStart;  import net.sf.l2j.gameserver.network.serverpackets.ChairSit; +import net.sf.l2j.gameserver.network.serverpackets.MoveToLocation;  import net.sf.l2j.gameserver.network.serverpackets.MoveToLocationInVehicle;  import net.sf.l2j.gameserver.network.serverpackets.MoveToPawn;  import net.sf.l2j.gameserver.network.serverpackets.StopMove; @@ -159,7 +160,10 @@      @Override      public synchronized void doActiveIntention()      { -        doIdleIntention(); +        prepareIntention(); +        _currentIntention.updateAsActive(); +        if (!getActor().isMoving()) +            thinkIdle();      }            @Override @@ -280,8 +284,9 @@                    if (skill.isToggle())          { -            getActor().getMove().stop();              getActor().getCast().doToggleCast(skill, target); +            if (getActor().isMoving()) +                getActor().broadcastPacket(new MoveToLocation(getActor()));          }          else          { https://pastebin.com/twZujZ3Y
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