Jump to content

Recommended Posts

Posted

You see I have no intention of copying code, I have made couple other shares which are unique, but I didn't copied anything, what I get from copying? Nothing....

Posted

El codigo solo funciona con otro target? puedes codificarlo para que funcione tambien con mi  target como el antiguo dressme.

Well sorry, I can't write in Spain language and translated with google translate, if I understood good, you want, what I can took myself dressme, so you should rework this:

in diff line 539 (or in DressMe.java):

+                       if (!(activeChar.getTarget() instanceof L2PcInstance) || activeChar.getTarget() == activeChar) {

And just remove this part:

 || activeChar.getTarget() == activeChar

So it must look like this:

                       if (!(activeChar.getTarget() instanceof L2PcInstance)) {

Posted

Well sorry, I can't write in Spain language and translated with google translate, if I understood good, you want, what I can took myself dressme, so you should rework this:

in diff line 539 (or in DressMe.java):

+                       if (!(activeChar.getTarget() instanceof L2PcInstance) || activeChar.getTarget() == activeChar) {

And just remove this part:

 || activeChar.getTarget() == activeChar

So it must look like this:

                       if (!(activeChar.getTarget() instanceof L2PcInstance)) {

 

 

Works with my target but I have a problem with the game server :

WARNING: Unclosed connection! Trace: com.l2jserver.gameserver.model.actor.instance.L2PcInstance.checkIfExist(L2PcInstance.java:15510)

java.lang.RuntimeException

at com.l2jserver.L2DatabaseFactory.getConnection(L2DatabaseFactory.java:273)

at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.checkIfExist(L2PcInstance.java:15510)

at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.storeVisualArmors(L2PcInstance.java:15527)

at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.store(L2PcInstance.java:7732)

at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.store(L2PcInstance.java:7744)

at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.deleteMe(L2PcInstance.java:11640)

at com.l2jserver.gameserver.network.clientpackets.CharacterCreate.initNewChar(CharacterCreate.java:330)

at com.l2jserver.gameserver.network.clientpackets.CharacterCreate.runImpl(CharacterCreate.java:204)

at com.l2jserver.gameserver.network.clientpackets.L2GameClientPacket.run(L2GameClientPacket.java:62)

at com.l2jserver.gameserver.network.L2GameClient.run(L2GameClient.java:1072)

at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)

at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)

at java.lang.Thread.run(Unknown Source)

Posted

Go to L2PcInstance, find private void restoreVisualArmors() and change

 

               try
               {
                       Connection con = L2DatabaseFactory.getInstance().getConnection();

 

to

 

try (Connection con = L2DatabaseFactory.getInstance().getConnection();

 

and after

 

PreparedStatement statement = con.prepareStatement("SELECT * FROM character_visual_armors WHERE charId=?");

 

open {

 

As I see in the code, you have to do the same in 4 places (including this one)

 

----

 

Generally, you should take a look at existing method how it looks like. :)

Posted

Go to L2PcInstance, find private void restoreVisualArmors() and change

 

               try
               {
                       Connection con = L2DatabaseFactory.getInstance().getConnection();

 

to

 

try (Connection con = L2DatabaseFactory.getInstance().getConnection();

 

and after

 

PreparedStatement statement = con.prepareStatement("SELECT * FROM character_visual_armors WHERE charId=?");

 

open {

 

As I see in the code, you have to do the same in 4 places (including this one)

 

----

 

Generally, you should take a look at existing method how it looks like. :)

 

and after

 

Code: [select]

 

PreparedStatement statement = con.prepareStatement("SELECT * FROM character_visual_armors WHERE charId=?");

 

 

open {              ????????????????????

 

Posted

Hello and thank you for this contribution.  ;D

It's normal that we do not see the visual armor on our character when she is activated but that the others see her ?

 

Ps : Sorry for my english.

  • 4 weeks later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock