EdenEternal Posted August 13, 2012 Posted August 13, 2012 Hello, Today i'll share a new zone called "Newbie Zone". You can restrict players to enter if they wear items enchant more then 3 Index: head-src/com/l2jfrozen/gameserver/datatables/xml/ZoneData.java =================================================================== --- head-src/com/l2jfrozen/gameserver/datatables/xml/ZoneData.java (revision 948) +++ head-src/com/l2jfrozen/gameserver/datatables/xml/ZoneData.java (working copy) @@ -58,6 +58,7 @@ import com.l2jfrozen.gameserver.model.zone.type.L2FortZone; import com.l2jfrozen.gameserver.model.zone.type.L2JailZone; import com.l2jfrozen.gameserver.model.zone.type.L2MotherTreeZone; +import com.l2jfrozen.gameserver.model.zone.type.L2NewbieZone; import com.l2jfrozen.gameserver.model.zone.type.L2NoHqZone; import com.l2jfrozen.gameserver.model.zone.type.L2NoLandingZone; import com.l2jfrozen.gameserver.model.zone.type.L2OlympiadStadiumZone; @@ -240,6 +241,10 @@ { temp = new L2NoHqZone(zoneId); } + else if(zoneType.equals("Newbie")) + { + temp = new L2NewbieZone(zoneId); + } else if(zoneType.equals("BossZone")) { int boss_id = -1; Index: head-src/com/l2jfrozen/gameserver/model/L2Character.java =================================================================== --- head-src/com/l2jfrozen/gameserver/model/L2Character.java (revision 948) +++ head-src/com/l2jfrozen/gameserver/model/L2Character.java (working copy) @@ -340,6 +340,9 @@ /** The Constant ZONE_DANGERAREA. */ public static final int ZONE_DANGERAREA = 16384; + /** The Constant ZONE_NEWBIE. */ + public static final int ZONE_NEWBIE = 16385; + /** The _current zones. */ private int _currentZones = 0; Index: head-src/com/l2jfrozen/gameserver/model/zone/type/L2NewbieZone.java =================================================================== --- head-src/com/l2jfrozen/gameserver/model/zone/type/L2NewbieZone.java (revision 0) +++ head-src/com/l2jfrozen/gameserver/model/zone/type/L2NewbieZone.java (revision 0) @@ -0,0 +1,83 @@ +/* This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2, or (at your option) + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA + * 02111-1307, USA. + * + * http://www.gnu.org/copyleft/gpl.html + */ +package com.l2jfrozen.gameserver.model.zone.type; + +import com.l2jfrozen.gameserver.datatables.csv.MapRegionTable; +import com.l2jfrozen.gameserver.model.L2Character; +import com.l2jfrozen.gameserver.model.actor.instance.L2ItemInstance; +import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance; +import com.l2jfrozen.gameserver.model.zone.L2ZoneType; + +/** + * + * @author Leki + */ +public class L2NewbieZone extends L2ZoneType +{ + public L2NewbieZone(int id) + { + super(id); + } + + @Override + protected void onEnter(L2Character character) + { + if(character instanceof L2PcInstance) + { + L2PcInstance player = (L2PcInstance) character; + for (L2ItemInstance i : player.getInventory().getItems()) + { + if (!player.isGM()) + { + if (i.isEquipable()) + { + if (i.getEnchantLevel() > 3) + { + player.sendMessage("You can enter to this zone if your items aren't enchant more than 3"); + player.teleToLocation(MapRegionTable.TeleportWhereType.Town); + return; + } + } + } + } + if(!player.isGM() && player.isFlying()) + { + player.teleToLocation(MapRegionTable.TeleportWhereType.Town); + return; + } + character.setInsideZone(L2Character.ZONE_NEWBIE, true); + } + } + + @Override + protected void onExit(L2Character character) + { + if(character instanceof L2PcInstance) + { + character.setInsideZone(L2Character.ZONE_NEWBIE, false); + } + } + + @Override + public void onDieInside(L2Character character) + {} + + @Override + public void onReviveInside(L2Character character) + {} +} Index: head-src/com/l2jfrozen/gameserver/network/clientpackets/RequestEnchantItem.java =================================================================== --- head-src/com/l2jfrozen/gameserver/network/clientpackets/RequestEnchantItem.java (revision 948) +++ head-src/com/l2jfrozen/gameserver/network/clientpackets/RequestEnchantItem.java (working copy) @@ -21,6 +21,7 @@ import com.l2jfrozen.Config; import com.l2jfrozen.gameserver.model.Inventory; +import com.l2jfrozen.gameserver.model.L2Character; import com.l2jfrozen.gameserver.model.L2World; import com.l2jfrozen.gameserver.model.actor.instance.L2ItemInstance; import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance; @@ -135,7 +136,13 @@ activeChar.setActiveEnchantItem(null); return; } + if(activeChar.isInsideZone(L2Character.ZONE_NEWBIE)) + { + activeChar.sendMessage("You can't enchant in newbie zone!"); + return; + } /* if(!FloodProtector.getInstance().tryPerformAction(activeChar.getObjectId(), FloodProtector.PROTECTED_ENCHANT)) { DP Index: zone.xml =================================================================== --- zone.xml (revision 946) +++ zone.xml (working copy) @@ -881,7 +881,6 @@ <zone id='13004' type='PeaceZone' shape='Cuboid' minZ='-2850' maxZ='-1300' /> <!-- Ivory Tower Top Floors --> <zone id='13005' type='PeaceZone' shape='NPoly' minZ='-3700' maxZ='-3500' /> <!-- Gludin Arena Entrance --> <zone id='13006' type='PeaceZone' shape='NPoly' minZ='-3800' maxZ='-3600' /> <!-- Giran Arena Entrance --> - <zone id='13007' type='PeaceZone' shape='NPoly' minZ='-3200' maxZ='-2200' /> <!-- Cedric's Training Hall --> <zone id='13008' type='PeaceZone' shape='NPoly' minZ='-3650' maxZ='-2650' /> <!-- Einhovant's School of Magic --> <zone id='13009' type='PeaceZone' shape='NPoly' minZ='-4300' maxZ='-2300' /> <!-- The Shilen Temple --> <zone id='13010' type='PeaceZone' shape='Cuboid' minZ='-1000' maxZ='500' /> <!-- The Pa'agrio Temple --> @@ -4489,4 +4488,8 @@ <node X="-85870" Y="-46233" /> <node X="-86090" Y="-46061" /> </zone> -</list> \ No newline at end of file + <zone id='13007' type='Newbie' shape='NPoly' minZ='-3200' maxZ='-2200' /> <!-- Cedric's Training Hall --> + <stat name='name' val='NewbieZone'/> + </zone> +</list> \ No newline at end of file Thanks for idea to vampir! Credits to me Quote
GsL Posted August 13, 2012 Posted August 13, 2012 Hello, Today i'll share a new zone called "Newbie Zone". You can restrict players to enter if they wear items enchant more then 3 Can you fix that and can wear only until B Grade Armors/jewels/weapons Please?? anyway nice!! Index: com/l2jfrozen/gameserver/model/L2Character.java =================================================================== --- com/l2jfrozen/gameserver/model/L2Character.java (revision 948) +++ com/l2jfrozen/gameserver/model/L2Character.java (working copy) @@ -340,6 +340,9 @@ /** The Constant ZONE_DANGERAREA. */ public static final int ZONE_DANGERAREA = 16384; + /** The Constant ZONE_NEWBIE. */ + public static final int ZONE_NEWBIE = 16385; + /** The _current zones. */ private int _currentZones = 0; Index: com/l2jfrozen/gameserver/model/zone/type/L2NewbieZone.java =================================================================== --- com/l2jfrozen/gameserver/model/zone/type/L2NewbieZone.java (revision 0) +++ com/l2jfrozen/gameserver/model/zone/type/L2NewbieZone.java (revision 0) @@ -0,0 +1,83 @@ +/* This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2, or (at your option) + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA + * 02111-1307, USA. + * + * http://www.gnu.org/copyleft/gpl.html + */ +package com.l2jfrozen.gameserver.model.zone.type; + +import com.l2jfrozen.gameserver.datatables.csv.MapRegionTable; +import com.l2jfrozen.gameserver.model.L2Character; +import com.l2jfrozen.gameserver.model.actor.instance.L2ItemInstance; +import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance; +import com.l2jfrozen.gameserver.model.zone.L2ZoneType; + +/** + * + * @author Leki + */ +public class L2NewbieZone extends L2ZoneType +{ + public L2NewbieZone(int id) + { + super(id); + } + + @Override + protected void onEnter(L2Character character) + { + if(character instanceof L2PcInstance) + { + L2PcInstance player = (L2PcInstance) character; + for (L2ItemInstance i : player.getInventory().getItems()) + { + if (!player.isGM()) + { + if (i.isEquipable()) + { + if (i.getEnchantLevel() > 3) + { + player.sendMessage("You can enter to this zone if your items aren't enchant more than 3"); + player.teleToLocation(MapRegionTable.TeleportWhereType.Town); + return; + } + } + } + } + if(!player.isGM() && player.isFlying()) + { + player.teleToLocation(MapRegionTable.TeleportWhereType.Town); + return; + } + character.setInsideZone(L2Character.ZONE_NEWBIE, true); + } + } + + @Override + protected void onExit(L2Character character) + { + if(character instanceof L2PcInstance) + { + character.setInsideZone(L2Character.ZONE_NEWBIE, false); + } + } + + @Override + public void onDieInside(L2Character character) + {} + + @Override + public void onReviveInside(L2Character character) + {} +} \ No newline at end of file Index: com/l2jfrozen/gameserver/network/clientpackets/RequestEnchantItem.java =================================================================== --- com/l2jfrozen/gameserver/network/clientpackets/RequestEnchantItem.java (revision 948) +++ com/l2jfrozen/gameserver/network/clientpackets/RequestEnchantItem.java (working copy) @@ -21,6 +21,7 @@ import com.l2jfrozen.Config; import com.l2jfrozen.gameserver.model.Inventory; +import com.l2jfrozen.gameserver.model.L2Character; import com.l2jfrozen.gameserver.model.L2World; import com.l2jfrozen.gameserver.model.actor.instance.L2ItemInstance; import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance; @@ -135,7 +136,13 @@ activeChar.setActiveEnchantItem(null); return; } + if(activeChar.isInsideZone(L2Character.ZONE_NEWBIE)) + { + activeChar.sendMessage("You can't enchant in newbie zone!"); + return; + } + /* if(!FloodProtector.getInstance().tryPerformAction(activeChar.getObjectId(), FloodProtector.PROTECTED_ENCHANT)) { DP Index: zone.xml =================================================================== --- zone.xml (revision 946) +++ zone.xml (working copy) @@ -881,7 +881,6 @@ <zone id='13004' type='PeaceZone' shape='Cuboid' minZ='-2850' maxZ='-1300' /> <!-- Ivory Tower Top Floors --> <zone id='13005' type='PeaceZone' shape='NPoly' minZ='-3700' maxZ='-3500' /> <!-- Gludin Arena Entrance --> <zone id='13006' type='PeaceZone' shape='NPoly' minZ='-3800' maxZ='-3600' /> <!-- Giran Arena Entrance --> - <zone id='13007' type='PeaceZone' shape='NPoly' minZ='-3200' maxZ='-2200' /> <!-- Cedric's Training Hall --> <zone id='13008' type='PeaceZone' shape='NPoly' minZ='-3650' maxZ='-2650' /> <!-- Einhovant's School of Magic --> <zone id='13009' type='PeaceZone' shape='NPoly' minZ='-4300' maxZ='-2300' /> <!-- The Shilen Temple --> <zone id='13010' type='PeaceZone' shape='Cuboid' minZ='-1000' maxZ='500' /> <!-- The Pa'agrio Temple --> @@ -4489,4 +4488,8 @@ <node X="-85870" Y="-46233" /> <node X="-86090" Y="-46061" /> </zone> -</list> \ No newline at end of file + <zone id='13007' type='Newbie' shape='NPoly' minZ='-3200' maxZ='-2200' /> <!-- Cedric's Training Hall --> + <stat name='name' val='NewbieZone'/> + </zone> +</list> \ No newline at end of file Thanks for idea to vampir! Credits to me Quote
vampir Posted August 13, 2012 Posted August 13, 2012 just mess with this line: if (i.getEnchantLevel() > 3) u can change it to grade check Quote
GsL Posted August 13, 2012 Posted August 13, 2012 if some1 go inside armor/weapon will removed or just dont allowed to teleport inside from Gatekeeper? Quote
EdenEternal Posted August 14, 2012 Author Posted August 14, 2012 if some1 go inside armor/weapon will removed or just dont allowed to teleport inside from Gatekeeper? if he goes inside with armor/weapon enchanted more than 3, he will be teleported to nearest town Quote
`Rοmeο Posted August 14, 2012 Posted August 14, 2012 Nothing too say to lekino i see Everyday New Ideas From This Guy And New Awesome Codes/Shares you Deserve +1 Here Thanks For Sharing man. Quote
GsL Posted August 14, 2012 Posted August 14, 2012 if he goes inside with armor/weapon enchanted more than 3, he will be teleported to nearest town Omagad really Coollllll i thing this one help me to much!!! thanks thanks thanks!!! Quote
Fanky Posted August 15, 2012 Posted August 15, 2012 indeed the idea is nice,the code too. but as vampir said,you could use grade checks it would be better ^^. Quote
GsL Posted August 15, 2012 Posted August 15, 2012 indeed the idea is nice,the code too. but as vampir said,you could use grade checks it would be better ^^. i say it xd Quote
GsL Posted August 16, 2012 Posted August 16, 2012 Hello i fix code at eclipse with a friend without Error but when we add ZONE get error what hapend?? what is wrong?? we dont change something at code* Quote
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