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Posted

Sniffara treis mutous me duo mpoukalia ouiski... De katalavaino sunaisthima kai logiki ap' auta pou grafo re malaka mou, de katalavaino sunaisthima kai melodia apo kanena tragoudi... Thelo na paikso ksulo kai na xuso splaxna stin asfalto prin o poustakos katalavei ti ton exose sto psugeio... Gamo tis futres sas gamo...

Posted

Karagkiozako edo kai tria xronia eimai mastouromenos ap to proi os to vradu, pote de milisa ti XUSORIA guftiki dialekto oute edeiksa poutso kai kolo... Akoma kai oi gomenes de prolavainoun na doun to poutso mou giati tis arxizo sto ierapostoliko mpam mpam..

Posted

Karagkiozako edo kai tria xronia eimai mastouromenos ap to proi os to vradu, pote de milisa ti XUSORIA guftiki dialekto oute edeiksa poutso kai kolo...

Και χερεσε ... ??

 

Akoma kai oi gomenes de prolavainoun na doun to poutso mou giati tis arxizo sto ierapostoliko mpam mpam..

Κατουρα και λιγο , θα στραβοψωλιασεις ..

Posted

Giati de kanete ena sticky topic gia vrisidi? Opoios einai pio eurimatikos sto mpineliki kerdizei mia arxidosalata me kserata gia ladaki...

 

 

Τα λέω εδώ και 5 χρόνια, από το 2008, αλλά δε θέλουνε. Έλεος πια με τα δήθεν ώριμα άτομα. 

Posted (edited)

Tavernoxusotites, re malaka mou...

 

 

Και χερεσε ... ??
 

Κατουρα και λιγο , θα στραβοψωλιασεις ..

 

Se xalaei? A, nai ksexasa... I poutana i manna sou sou pe "makria ap' ta narkotika" mi vreis ton alithino sou patera...

Edited by Funken
Posted

ακομα εδω εισαι ρε γαμημενε?

Se xalaei mi spasei kai allo poutsotrupano mes' to kolo sou ap' tis skalistomalakies pou travas me ta grafomena mou a?

Posted

Tavernoxusotites, re malaka mou...

 

 

 

Se xalaei? A, nai ksexasa... I poutana i manna sou sou pe "makria ap' ta narkotika" mi vreis ton alithino sou patera...

Η μανα μου μου ειπε μακρια απο τα ναρκωτικα για να μην γινω ενα τιποτα σαν και σενα.

Πανε κανε τον μαγκα στα 10χρονα πισω απο ενα pc χεστη.

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  • Posts

    • I think that solves the freeze thing, anyway great share! 
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    • I know many people have struggled with this specific issue and had trouble setting up the correct behavior for Toggle skills in aCis. By default, toggles interrupt the player's movement (retail-like), which often feels clunky to players who prefer a smoother, more modern experience. I've prepared a clean solution that eliminates this "freeze" and allows for fluid movement while toggling your auras. Below is the code on how to achieve this. Hope it helps! Changes in PlayerAI.java: Modified doActiveIntention to properly update the active state without stalling. Removed the forced stop() during toggle casting. Added a MoveToLocation broadcast to ensure other players see your movement correctly (prevents visual "teleporting" or desync). Best regards 😃 diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java index ba0425a..1b2658d 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java @@ -28,6 +28,7 @@  import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;  import net.sf.l2j.gameserver.network.serverpackets.AutoAttackStart;  import net.sf.l2j.gameserver.network.serverpackets.ChairSit; +import net.sf.l2j.gameserver.network.serverpackets.MoveToLocation;  import net.sf.l2j.gameserver.network.serverpackets.MoveToLocationInVehicle;  import net.sf.l2j.gameserver.network.serverpackets.MoveToPawn;  import net.sf.l2j.gameserver.network.serverpackets.StopMove; @@ -159,7 +160,10 @@      @Override      public synchronized void doActiveIntention()      { -        doIdleIntention(); +        prepareIntention(); +        _currentIntention.updateAsActive(); +        if (!getActor().isMoving()) +            thinkIdle();      }            @Override @@ -280,8 +284,9 @@                    if (skill.isToggle())          { -            getActor().getMove().stop();              getActor().getCast().doToggleCast(skill, target); +            if (getActor().isMoving()) +                getActor().broadcastPacket(new MoveToLocation(getActor()));          }          else          { https://pastebin.com/twZujZ3Y
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