Jump to content

L2-Sonic [PvP]


L2-Sonic

Recommended Posts

u really think i want to do 6k damage? thats unbalanced, i want atleast 2k... and if it is crit backstab, yeah it can be 5k damage, why not? and dude, if i backstab mage for 2k, ill do 1,2k frontblows, mage deals like 700-800 every nuke, it is normal mage killing dagger 1v1, but isnt normal mage tanking 3/4 daggers, like in most pvp servers, just kinda tired of always rerolling..

Link to comment
Share on other sites

u really think i want to do 6k damage? thats unbalanced, i want atleast 2k... and if it is crit backstab, yeah it can be 5k damage, why not? and dude, if i backstab mage for 2k, ill do 1,2k frontblows, mage deals like 700-800 every nuke, it is normal mage killing dagger 1v1, but isnt normal mage tanking 3/4 daggers, like in most pvp servers, just kinda tired of always rerolling..

 

I agree with that.

Link to comment
Share on other sites

u really think i want to do 6k damage? thats unbalanced, i want atleast 2k... and if it is crit backstab, yeah it can be 5k damage, why not? and dude, if i backstab mage for 2k, ill do 1,2k frontblows, mage deals like 700-800 every nuke, it is normal mage killing dagger 1v1, but isnt normal mage tanking 3/4 daggers, like in most pvp servers, just kinda tired of always rerolling..

 

A mage can kill a dagger in 1v1 if the mage knows to play good his charakter, but a mage will never kill 2 daggers since one will backstin him all time.

Link to comment
Share on other sites

Mage 1,2 k is normal ? fuck off and 4 k crit ? yy sure and dagger backstab 2k normal while mage hit 1,2 k normal and 4-5 k crit ,gg ,gl with that lol

 

Mage 600-700 and crit 2 k or 2,5 maybe and dagger 3-6 backstab ,this is balance :)

Link to comment
Share on other sites

dude, dagger can backstab good players only once, Shadow Step backstab.. if you know how to play, u dont get backstab again, and yeah, 2,5k backstab is tottaly normal, it should be even more, since in pvp servers whit Max +15, mages has 12k HP, cuz enchanted armor gives like +4k hp full +12 So...

 

COV, +4 CON etc.

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.



  • Posts

    • Welcome to my store :  https://topestore.mysellix.io/fr/ 2015-2022 Aged Discord Account 2015 Discord Account : 50.99 $ 2016 Discord Account : 10$ 2017 Discord Account :3.99 $ 2018 Discord Account : 3.50$ 2019 Discord Account : 2.70 $ 2020 Discord Account :1.50$ 2021 Discord Account :0.99$ 2022 Discord Account :0.70$ Warranty :Lifetime Payment Methods : Crypto/ PayPal Contact Me On Discord Or Telegram Discord : @ultrasstore11 Telegram : https://t.me/ultrastore1 Welcome to my store :  https://topestore.mysellix.io/fr/ 2015-2022 Aged Discord Account 2015 Discord Account : 50.99 $ 2016 Discord Account : 10$ 2017 Discord Account :3.99 $ 2018 Discord Account : 3.50$ 2019 Discord Account : 2.70 $ 2020 Discord Account :1.50$ 2021 Discord Account :0.99$ 2022 Discord Account :0.70$ Warranty :Lifetime Payment Methods : Crypto/ PayPal Contact Me On Discord Or Telegram Discord : @ultrasstore11
    • L2 ArenaWar: Low Rate PvP Server with Free Buffs & Autofarm [PVP]⚔️ [Free]🆓 Classic Interlude with  3x XP rates! Free starter pack(no grade) to kickstart your adventure! Autofarm for convenient grinding! Free buffs to keep you fighting fit! (2 job buffs) No experience loss on death! (Except with Karma) Clear Karma system to keep things fair! ⚖️ Active community of 800-1k players! Join our Discord to learn more! >> Discord <<     Server website: https://l2arenawar.com/en/    
    • This is dedication! 2 years working on a problem. Congratulations!
    • You indeed have to save player position over Enterworld to properly clean it up later (if you don't, even trying to delete packet content would eventually keep it up), that's what we do with debug packet (which is a reusable Map of ExServerPrimitive packets) on aCis.   It doesn't solve the FPS stuttering - more you draw/delete lines, more your client becomes laggy. It's like if client wasn't deleting drawn points/lines properly, but instead simply hide them and redrawn content above.   If you got a solution, I would happy to integrate it.   You should check aCis#Player _debug packet integration, it allows very big amount of lines/points to be drawn, it is also reusable.   https://gitlab.com/Tryskell/acis_public/-/blob/master/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/Player.java?ref_type=heads https://gitlab.com/Tryskell/acis_public/-/blob/master/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java?ref_type=heads  
    • we sell website templates, make websites to order. Great selection at very good prices. My contacts discord : advert1231 telegram : https://t.me/ggwpins  
  • Topics

×
×
  • Create New...