nakashimi Posted June 3, 2012 Share Posted June 3, 2012 Description Allows you to configure the effect to Trade Players in Offline Mode. Effects (the same order of images): 1 Bleed 2 Poison 3 Confusion 4 Silence 5 Sleep 6 Root 7 Petrification 8 Big Head 9 Flame 10 Fire Root Stun 11 Stealth 12 Imprisioning Index: config/fun/offline.properties =================================================================== --- config/fun/offline.properties (revision 7) +++ config/fun/offline.properties (working copy) @@ -12,6 +12,7 @@ # If set to True, name color will be changed then entering offline mode OfflineNameColorEnable = False + # Color of the name in offline mode (if OfflineNameColorEnable = True) OfflineNameColor = ff00ff @@ -18,8 +19,27 @@ # After Server Restart or Shutdown, all players in Offline mode will be auto logged. # Enable -> true, Disable -> false RestoreOffliners=false + # Max Days after no auto relog. OfflineMaxDays=0 + # If a player finish to sell/buy he will be kicked from the Server. # Enable -> true, Disable -> false -OfflineDisconnectFinished=false \ No newline at end of file +OfflineDisconnectFinished=false + +# ----------------------------------------- +# Offline Effect - +# ----------------------------------------- +# Add effect when entering offline mode. +# Default: False +OfflineTradeEffect = False + +# The effect that will be shown by players in offline mode. +# Use: +# - 1 Bleed | 7 Petrification - # +# - 2 Poison | 8 Big Head - # +# - 3 Confusion | 9 Flame - # +# - 4 Silence | 10 Fire Root Stun - # +# - 5 Sleep | 11 Stealth - # +# - 6 Root | 12 Imprisioning - # +OfflineEffectId = 5 Index: head-src/com/l2jfrozen/Config.java =================================================================== --- head-src/com/l2jfrozen/Config.java (revision 7) +++ head-src/com/l2jfrozen/Config.java (working copy) @@ -2402,6 +2413,9 @@ public static int OFFLINE_MAX_DAYS; public static boolean OFFLINE_DISCONNECT_FINISHED; + public static boolean OFFLINE_TRADE_EFFECT; + public static int OFFLINE_EFFECT_ID; + //============================================================ public static void loadOfflineConfig() { @@ -2422,7 +2436,9 @@ RESTORE_OFFLINERS = Boolean.parseBoolean(OfflineSettings.getProperty("RestoreOffliners", "false")); OFFLINE_MAX_DAYS = Integer.parseInt(OfflineSettings.getProperty("OfflineMaxDays", "10")); OFFLINE_DISCONNECT_FINISHED = Boolean.parseBoolean(OfflineSettings.getProperty("OfflineDisconnectFinished", "true")); - + + OFFLINE_TRADE_EFFECT = Boolean.parseBoolean(OfflineSettings.getProperty("OfflineTradeEffect", "False")); + OFFLINE_EFFECT_ID = Integer.parseInt(OfflineSettings.getProperty("OfflineEffectId", "1")); } catch(Exception e) { Index: head-src/com/l2jfrozen/gameserver/datatables/OfflineTradeTable.java =================================================================== --- head-src/com/l2jfrozen/gameserver/datatables/OfflineTradeTable.java (revision 7) +++ head-src/com/l2jfrozen/gameserver/datatables/OfflineTradeTable.java (working copy) @@ -19,8 +19,6 @@ package com.l2jfrozen.gameserver.datatables; /** - * - * * @author Enzo */ @@ -32,6 +30,7 @@ import java.util.logging.Logger; import com.l2jfrozen.Config; +import com.l2jfrozen.gameserver.model.L2Character; import com.l2jfrozen.gameserver.model.L2ManufactureItem; import com.l2jfrozen.gameserver.model.L2ManufactureList; import com.l2jfrozen.gameserver.model.L2World; @@ -44,8 +43,6 @@ import com.l2jfrozen.util.CloseUtil; import com.l2jfrozen.util.database.L2DatabaseFactory; - - public class OfflineTradeTable { private static Logger _log = Logger.getLogger(OfflineTradeTable.class.getName()); @@ -213,6 +210,50 @@ player.setClient(client); player.setOffline(true); player.setOfflineStartTime(time); + + if(Config.OFFLINE_TRADE_EFFECT) + { + switch(Config.OFFLINE_EFFECT_ID) + { + case 1: + player.startAbnormalEffect(L2Character.ABNORMAL_EFFECT_BLEEDING); + break; + case 2: + player.startAbnormalEffect(L2Character.ABNORMAL_EFFECT_POISON); + break; + case 3: + player.startAbnormalEffect(L2Character.ABNORMAL_EFFECT_CONFUSED); + break; + case 4: + player.startAbnormalEffect(L2Character.ABNORMAL_EFFECT_MUTED); + break; + case 5: + player.startAbnormalEffect(L2Character.ABNORMAL_EFFECT_SLEEP); + break; + case 6: + player.startAbnormalEffect(L2Character.ABNORMAL_EFFECT_ROOT); + break; + case 7: + player.startAbnormalEffect(L2Character.ABNORMAL_EFFECT_HOLD_2); + break; + case 8: + player.startAbnormalEffect(L2Character.ABNORMAL_EFFECT_BIG_HEAD); + break; + case 9: + player.startAbnormalEffect(L2Character.ABNORMAL_EFFECT_FLAME); + break; + case 10: + player.startAbnormalEffect(L2Character.ABNORMAL_EFFECT_FIREROOT_STUN); + break; + case 11: + player.startAbnormalEffect(L2Character.ABNORMAL_EFFECT_STEALTH); + break; + case 12: + player.startAbnormalEffect(L2Character.ABNORMAL_EFFECT_IMPRISIONING_2); + break; + } + } + player.spawnMe(player.getX(), player.getY(), player.getZ()); LoginServerThread.getInstance().addGameServerLogin(player.getAccountName(), client); PreparedStatement stm_items = con.prepareStatement(LOAD_OFFLINE_ITEMS); Index: head-src/com/l2jfrozen/gameserver/network/L2GameClient.java =================================================================== --- head-src/com/l2jfrozen/gameserver/network/L2GameClient.java (revision 7) +++ head-src/com/l2jfrozen/gameserver/network/L2GameClient.java (working copy) @@ -41,6 +41,7 @@ import com.l2jfrozen.gameserver.datatables.sql.ClanTable; import com.l2jfrozen.gameserver.managers.AwayManager; import com.l2jfrozen.gameserver.model.CharSelectInfoPackage; +import com.l2jfrozen.gameserver.model.L2Character; import com.l2jfrozen.gameserver.model.L2Clan; import com.l2jfrozen.gameserver.model.L2World; import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance; @@ -1001,6 +1002,49 @@ player.broadcastUserInfo(); } + if(Config.OFFLINE_TRADE_EFFECT) + { + switch(Config.OFFLINE_EFFECT_ID) + { + case 1: + player.startAbnormalEffect(L2Character.ABNORMAL_EFFECT_BLEEDING); + break; + case 2: + player.startAbnormalEffect(L2Character.ABNORMAL_EFFECT_POISON); + break; + case 3: + player.startAbnormalEffect(L2Character.ABNORMAL_EFFECT_CONFUSED); + break; + case 4: + player.startAbnormalEffect(L2Character.ABNORMAL_EFFECT_MUTED); + break; + case 5: + player.startAbnormalEffect(L2Character.ABNORMAL_EFFECT_SLEEP); + break; + case 6: + player.startAbnormalEffect(L2Character.ABNORMAL_EFFECT_ROOT); + break; + case 7: + player.startAbnormalEffect(L2Character.ABNORMAL_EFFECT_HOLD_2); + break; + case 8: + player.startAbnormalEffect(L2Character.ABNORMAL_EFFECT_BIG_HEAD); + break; + case 9: + player.startAbnormalEffect(L2Character.ABNORMAL_EFFECT_FLAME); + break; + case 10: + player.startAbnormalEffect(L2Character.ABNORMAL_EFFECT_FIREROOT_STUN); + break; + case 11: + player.startAbnormalEffect(L2Character.ABNORMAL_EFFECT_STEALTH); + break; + case 12: + player.startAbnormalEffect(L2Character.ABNORMAL_EFFECT_IMPRISIONING_2); + break; + } + } + if (player.getOfflineStartTime() == 0) player.setOfflineStartTime(System.currentTimeMillis()); Creditos : RedHot Link to comment Share on other sites More sharing options...
Mimosin Posted June 4, 2012 Share Posted June 4, 2012 it proves good job in high five! Thank you. Link to comment Share on other sites More sharing options...
Trentrulesyou Posted June 4, 2012 Share Posted June 4, 2012 Nicee i might use. Link to comment Share on other sites More sharing options...
EnCorE Posted June 4, 2012 Share Posted June 4, 2012 nice ! :) Link to comment Share on other sites More sharing options...
snopzito Posted June 4, 2012 Share Posted June 4, 2012 Nicee ^^ Link to comment Share on other sites More sharing options...
shoko Posted June 5, 2012 Share Posted June 5, 2012 Good share Link to comment Share on other sites More sharing options...
orequiemo Posted June 5, 2012 Share Posted June 5, 2012 Good Link to comment Share on other sites More sharing options...
chagra Posted June 5, 2012 Share Posted June 5, 2012 Nice share , Thx ja Link to comment Share on other sites More sharing options...
Frank78 Posted June 7, 2012 Share Posted June 7, 2012 Someone learned how to add effects to a character! Congrats! :) Link to comment Share on other sites More sharing options...
Zake Posted June 7, 2012 Share Posted June 7, 2012 nice effects :) Link to comment Share on other sites More sharing options...
disorder25 Posted June 8, 2012 Share Posted June 8, 2012 can it be done to make the offline traders to transform into one or more transformations? Like Rabbit, pig, etc. Link to comment Share on other sites More sharing options...
KruMix Posted June 8, 2012 Share Posted June 8, 2012 can it be done to make the offline traders to transform into one or more transformations? Like Rabbit, pig, etc. Ofc yes, you can use polyself/polymorph packages. Link to comment Share on other sites More sharing options...
disorder25 Posted June 8, 2012 Share Posted June 8, 2012 can you give me a hint? Link to comment Share on other sites More sharing options...
niraklas Posted June 8, 2012 Share Posted June 8, 2012 nice try Link to comment Share on other sites More sharing options...
DiNamO Posted June 9, 2012 Share Posted June 9, 2012 Wow, great job with config work. Thanks. Link to comment Share on other sites More sharing options...
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