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Posted

Heh the shining bow was really cool as i can see you've overdone yourself making all the S weps customized in that style. Good Job and keep up creating.

Posted

Can u complete the weapons?Don't give us only UTX and DDS.

 

Complete them with their own stats,like epic weapons!

Posted

Can u complete the weapons?Don't give us only UTX and DDS.

 

Complete them with their own stats,like epic weapons!

 

yes I can

 

but I think you want only dds files from all S grade weapons

np I will make them  :P :P :P

Posted

I like them

I think i am going to edit these to Red/Black would look alot cooler

Reported to mod you are always saying, OMG Very Nice, I like them!! and other things for take posts

Posted

Reported to mod you are always saying, OMG Very Nice, I like them!! and other things for take posts

 

hey , i wont argue ... a lot of ppl do it .. they like it ( the share ) and-also they want to say their opinion... u have time to report all the members ? .. i dont think so ..

Posted

hey , i wont argue ... a lot of ppl do it .. they like it ( the share ) and-also they want to say their opinion... u have time to report all the members ? .. i dont think so ..

I will start from today report them  ;D

Posted

Reported to mod you are always saying, OMG Very Nice, I like them!! and other things for take posts

 

I don't think

 

He post his opinion and he said he will make with black and red colors

Posted

Lol, it looks funky :>

But It's really nice share I will suggest it to my server owner!

If you can, add some special stats.. it would be great!

 

I add special stats

 

Increases P.Atck, Atck.Speed, Critical rates

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  • Posts

    • I think that solves the freeze thing, anyway great share! 
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    • I sell complete packs. If you want to add an item, NPC, etc., you have to do that yourselves. Your friend bought the pack; he's the one who needs to configure his server type. He received what he bought as agreed, and I'm saying this without knowing who you're talking about, because anyone who buys something receives what was agreed upon.   Regards. mmmmm L2Velmore ????   If that's the one, I see everything went well... if I remember correctly you were crying over $100, I gave you a better price, and I suppose you made thousands with that... And you're still coming back to complain? :=)
    • I know many people have struggled with this specific issue and had trouble setting up the correct behavior for Toggle skills in aCis. By default, toggles interrupt the player's movement (retail-like), which often feels clunky to players who prefer a smoother, more modern experience. I've prepared a clean solution that eliminates this "freeze" and allows for fluid movement while toggling your auras. Below is the code on how to achieve this. Hope it helps! Changes in PlayerAI.java: Modified doActiveIntention to properly update the active state without stalling. Removed the forced stop() during toggle casting. Added a MoveToLocation broadcast to ensure other players see your movement correctly (prevents visual "teleporting" or desync). Best regards 😃 diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java index ba0425a..1b2658d 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java @@ -28,6 +28,7 @@  import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;  import net.sf.l2j.gameserver.network.serverpackets.AutoAttackStart;  import net.sf.l2j.gameserver.network.serverpackets.ChairSit; +import net.sf.l2j.gameserver.network.serverpackets.MoveToLocation;  import net.sf.l2j.gameserver.network.serverpackets.MoveToLocationInVehicle;  import net.sf.l2j.gameserver.network.serverpackets.MoveToPawn;  import net.sf.l2j.gameserver.network.serverpackets.StopMove; @@ -159,7 +160,10 @@      @Override      public synchronized void doActiveIntention()      { -        doIdleIntention(); +        prepareIntention(); +        _currentIntention.updateAsActive(); +        if (!getActor().isMoving()) +            thinkIdle();      }            @Override @@ -280,8 +284,9 @@                    if (skill.isToggle())          { -            getActor().getMove().stop();              getActor().getCast().doToggleCast(skill, target); +            if (getActor().isMoving()) +                getActor().broadcastPacket(new MoveToLocation(getActor()));          }          else          { https://pastebin.com/twZujZ3Y
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