Jump to content

Recommended Posts

Posted

Hello , it's my first share at this forum and i hope u will like it . It's not tested yet (if u test it please leave a reply) . With this code when someone is teleporting at pvp zone then he's autoflagged .

 

L2Characters.java

		/** Zone system */
      +public static final byte ZONE_FLAG_PVP = 0;
public static final byte ZONE_PVP = 0;

find

public final boolean isInsideZone(final byte zone)
{
	return zone == ZONE_PVP ? _zones[ZONE_PVP] > 0 && _zones[ZONE_PEACE] == 0 : _zones[zone] > 0;
}

make it

public final boolean isInsideZone(final byte zone)
{
	return zone == ZONE_PVP ? _zones[ZONE_PVP] > 0 && ZONE_FLAG_PVP ? _zones[ZONE_FLAG_PVP] > 0 && _zones[ZONE_PEACE] == 0 : _zones[zone] > 0;
}

 

L2PvPAreaZone.java

package com.l2jserver.gameserver.model.zone.type;

import com.l2jserver.gameserver.datatables.MapRegionTable;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.model.actor.instance.L2PcInstance;
import com.l2jserver.model.zone.L2SpawnZone;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.SystemMessage;

/**
* @author  Zaldron
*/
public class L2PvpAreaZone extends L2SpawnZone
{	
private L2PcInstance activeChar;

public PvpArea(int id)
{
	super(11037);
}
        	
protected void onEnter(L2Character character)
{

	if (character instanceof L2PcInstance)
	{
		if (!character.isInsideZone(L2Character.ZONE_FLAG_PVP))
			((L2PcInstance) character).sendPacket(new SystemMessage(SystemMessageId.ENTERED_COMBAT_ZONE));

	}

	character.setInsideZone(L2Character.ZONE_FLAG_PVP, true);
	character.setInsideZone(L2Character.ZONE_NOSUMMONFRIEND, true);
	activeChar.decayMe();
	activeChar.spawnMe();
                activeChar.isNoblesseBlessed();
	activeChar.setPvpFlag(1);
	activeChar.setTitle("Lets Fight");
	activeChar.broadcastUserInfo();
}

protected void onExit(L2Character character)
{
	character.setInsideZone(L2Character.ZONE_FLAG_PVP, false);
	character.setInsideZone(L2Character.ZONE_NOSUMMONFRIEND, false);
	activeChar.decayMe();
	activeChar.spawnMe();
	activeChar.stopNoblesseBlessing(null);
	activeChar.setPvpFlag(0);
	activeChar.setTitle("");
	activeChar.broadcastUserInfo();

	if (character instanceof L2PcInstance)
	{
		if (!character.isInsideZone(L2Character.ZONE_FLAG_PVP))
			((L2PcInstance) character).sendPacket(new SystemMessage(SystemMessageId.LEFT_COMBAT_ZONE));
	}
}

public void onDieInside(L2Character character) {MapRegionTable.getInstance().getTeleToLocation(activeChar, MapRegionTable.TeleportWhereType.Town);}

public void onReviveInside(L2Character character) {}
}


</zone>

<zone id="11037" type="ZONE_FLAG_PVP" shape="NPoly" minZ="-3600" maxZ="-3400">
	<stat name="isPeaceZone" val="false" />
	<spawn X="x" Y="y5" Z="z" /> 

</zone>

/**
* On "x" "y" "z" you can put your pvp zone.
*/ 

 

L2Zonetype.java

+								else if(zoneType.equals("PvpFlagZone"))
+								{
+									temp = new PvpAreaZone(11037);
+								}

 

SQL

 

+INSERT INTO `zone_vertices` VALUES

+(11037,0,x,-x),

+(11037,1,x,-x),

+(110370,1,x,-x),

+(11037,2,,-x),

 

-- PVP FLAG AREA

INSERT INTO `zone_vertices` VALUES

(11037,0,x,-x),

(11037,1,x,-x),

 

 

All kind of comments are accepted . Also thanks for your time by watching the topic !

Posted

Pathetic

Haters gonna hate , why you are posting here since there is another topic ? And yes that code was already shared on l2jfrozen forums and i dont like reshares so mutch.
  • 3 weeks later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • You might also take https://github.com/vercel-labs/agent-skills into consideration
    • Hay Algun datapack de L1 OFF ? 
    • pone los link para descargarlos por fa   
    • Greetings, everyone. I am sharing a configuration designed for any code editor/console with AI agents. This setup allows for expanded context and highly specific skills depending on your project requirements. It also comes with reusable skills ready for immediate use. Current configuration covers: WEB, L2j server datapacks, and L2j dev (including skills for handling decompiled Java datapacks, etc.). I have left a LINK to the original video on which this specific configuration is based. It also contains brief guides on how to implement new skills. You can simply ask your AI agent to review the guide to get started.   https://github.com/zambo420/Supercharge-your-AI-assistant-for-WEB-and-L2-DATAPACKS-dev.-.git   # 🤖 AI Skills Starter Kit - Forum Quick Start > **Supercharge your AI assistant (Claude, Gemini, Copilot)** ## ⚡ Installation in 2 Minutes   ### 1. Download and copy Copy the `Supercharge-your-AI-assistant-for-WEB-and-L2-DATAPACKS-dev.-/` folder to your project root.   ### 2. Rename and structure ``` your-project/ ├── skills/                      # Rename skills_reutilizables → skills │   ├── skill-creator/ │   ├── react-19/               # Copy the ones you need │   ├── typescript/ │   └── setup.ps1               # Copy from templates/ ├── AGENTS.md                    # Copy from templates/AGENTS.md.template └── src/                         # Your code ```   ### 3. Edit AGENTS.md Customize with your skills:   ```markdown   ## Available Skills | Skill | Description | File | |-------|-------------|------| | `react-19` | React 19 patterns | [SKILL.md](skills/react-19/SKILL.md) |   ## Auto-invoke Skills | Action | Skill | |--------|-------| | Working with React components | `react-19` | ```   ### 4. Sync ```powershell .\skills\setup.ps1 ```   ### 5. Done! Restart your AI assistant and start working.   ---   ## 📦 Included Skills (56 Total) ### Frontend - `react-19` - React 19, hooks, RSC - `typescript` - TypeScript patterns - `tailwind-4` - TailwindCSS v4 - `vite` - Build configuration - `zustand-5` - State management - `nextjs-15` - Next.js 15 - `i18next` - Internationalization - `react-router` - React Router v7 ### Backend - `zod-4` - Validation schemas - `ioredis` - Redis caching - `jwt` - JWT authentication - `django-drf` - Django REST Framework ### Testing & AI - `playwright` - E2E testing - `pytest` - Python testing - `ai-sdk-5` - Vercel AI SDK ### Utilities - `skill-creator` - Create new skills - `java-ant-build` - Apache Ant build system - `jira-epic` - Create Jira epics - `jira-task` - Create Jira tasks ### L2J/Game Server (33 skills) - `gameserver-data` - XMLs, multisells, spawns, NPCs - `gameserver-config` - Server configuration files - `authserver-config` - Login server configuration - `client-files` - Client textures, L2Text, system - `lucera2-core` - L2J core patterns, base classes - `lucera2-handlers` - Admin/user commands, bypass - `lucera2-services` - Community Board, ACP, Buffer - `lucera2-scripts` - Quests, NPCs, bosses, events - `lucera2-network` - Network packets - `lucera2-geodata` - Pathfinding, line of sight - `lucera2-ai` - NPC AI, monster behavior - `lucera2-zones` - Zone scripts, restrictions - `lucera2-achievements` - Achievement system - `lucera2-phantoms` - Fake players (bots) - `lucera2-data` - XML/SQL parsers, holders - `lucera2-authserver` - Login server Java code - `lucera2-olympiad` - Olympiad, heroes, nobles - `lucera2-residences` - Castles, clan halls, siege - `lucera2-skills-effects` - Skill effects, conditions - `lucera2-telegram` - Telegram bot integration - `lucera2-events-pvp` - TvT, GvG, CTF events - `lucera2-seasonal-events` - Holiday events - `lucera2-npc-instances` - Custom NPC types - `lucera2-items-inventory` - Items, inventory - `lucera2-clans-alliances` - Clans, wars - `lucera2-voting-ranking` - Voting rewards - `lucera2-siege-duel` - Siege, duel mechanics - `lucera2-pets-summons` - Pets, servitors - `lucera2-promo-rewards` - Promo codes, daily rewards - `lucera2-item-handlers` - Item handlers - `lucera2-instances-dungeons` - Instance dungeons - `lucera2-minigames` - Lottery, Fishing - `lucera2-autofarm` - AutoFarm bot system - `lucera2-party-matching` - Party finder - `lucera2-cursed-weapons` - Zariche, Akamanah - `lucera2-vip-premium` - VIP/premium accounts - `lucera2-extjar-projects` - Creating .ext.jar projects ---   ## 🎯 The Magic Trick The **Auto-invoke** table is the key:   ```markdown ## Auto-invoke Skills   | Action | Skill | |--------|-------| | Creating React components | `react-19` | | Adding TypeScript types | `typescript` | | Writing E2E tests | `playwright` | ```   **Without this table, AI ignores skills.** With it, they load automatically.   ---   ## 📁 Important Files | File | Purpose | |------|---------| | `AGENTS.md` | Main agent configuration | | `skills/setup.ps1` | Syncs to .claude/.gemini/.github | | `skills/*/SKILL.md` | Each skill definition |   ---   ## 💡 Tips 1. **One place only**: Keep all skills in `skills/` 2. **Auto-invoke**: Without this table, it won't work 3. **setup.ps1**: Run after every change 4. **Restart**: AI needs restart to load changes   ---   ## 🔧 Create Your Own Skill   ```markdown --- name: my-skill description: My skill description ---   ## When to Use - When to use this skill   ## Key Patterns - Important patterns   ## Code Examples \`\`\`typescript // Code example \`\`\` ```   Add to AGENTS.md and run `.\skills\setup.ps1`.   ---   ## 🤝 Compatibility - ✅ Claude Code (Antigravity) - ✅ Gemini CLI - ✅ GitHub Copilot - ✅ Cursor - ✅ Any AI that supports AGENTS.md   ---   ## 📚 More Info See `README.md` on github for complete guide and detailed documentation.    
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock