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Posted

My opinion about you and your server.

 

(I am being totally fair about this one).

 

Right now I am talking about the server which i played in.

 

The server had some good qualities and COULD be a really nice pvp server.

You (staff members) were not so experienced on the "ingame - player behavior" side.

After a while that the server was doing ok,  problems occured and the downfall of ur server begun.

 

Your server is "famous" and "infamous" at the same time.

Many ppl know about it, but many ppl also aknowledge that your previous behavior proves that they should not trust you.

 

I have no hard feelings for anyone, even for my enemies , even the lowest of them, i really dont.

I hate lying, cheating, unfair treatment , chicken tactics and generally "dirty tricks".

 

I will tell you this.

 

I really hope that your server will grow and be a really good one.

I , myself , will propably give it a try.

 

But, beware.

 

This might be your last chance.

If this try ends to another failure then you will propably have to kiss , ur server , goodbye.

Many ppl have been waiting A LOT for it, but i really dont think that they will do it again.

 

I am not speaking for myself  , but for most people.

That's how they will behave in my opinion.

 

Take care , good luck and try ur best this time.

Posted

Good luck with the server mate.

I recommend it for all users.He is skilled and the features seems really good.

(i will probably try it too)

 

GL

Thanks brah.

Posted

My opinion about you and your server.

Take care , good luck and try ur best this time.

Thank you take care too and we wait you on the opening.

 

Everyone who want a PvP stable custom server must try this.

Merci.

 

Posted

Today is the big opening 19:00 GMT +2 ! Do not miss it.

i will for sure,i hope it wont be any big delay at opening :P

good luck Dev i hope u did good job with this server,and is not another one money maker...cya online!

Posted

i will for sure,i hope it wont be any big delay at opening :P

good luck Dev i hope u did good job with this server,and is not another one money maker...cya online!

Before the wipe the server was running for 13 months w/o donations. Now it will still keep running w/o donations.

Posted

Before the wipe the server was running for 13 months w/o donations. Now it will still keep running w/o donations.

really?didnt know it...thats good news :) finally a server/gm team we can trust!
Posted

I like that you create some new skills!!

              BUT

This -beep-ing custom items.

 

GL

Posted

Excuse me guys, but you PMed 1 GM, received an answer and the GM team is already awesome? People with low standards...

 

Anyways it's still better than the server you're managing (i.e. L2 Pride) where you get none. lol

GM's forum account just get filled up with lots of unread message. Are you guys trying to do the most unread private messages even seen on a forums record for the Guinness World Record?! Or Am I wrong?! Sorry but I guess there's no such thing as a record.

Posted

features nc,server will be pvp?bcz i dont get xp rate:P,anyway i probably gonna join,gl and cu ingame

It's a server for all situations. PvP, Farm, Exp you can enjoy everything.

Posted

to DEV , first of grats for keeping the server so long  with no donations although.. financial support could only benefit i guess.. but this is up to you! what i am asking is wether its possible to join/play server with l2freya client and your system? thanks in advance, good job and gratz again

 

[OFFTOPIC] primezero lol i used the same girl in your signature to make a poster for an event of our uni- party .. xd[/OFFTOPIC]

 

Posted

to DEV , first of grats for keeping the server so long  with no donations although.. financial support could only benefit i guess.. but this is up to you! what i am asking is wether its possible to join/play server with l2freya client and your system? thanks in advance, good job and gratz again

Yes you can play with Freya client there will be no problem at all.

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
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