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[Cracked] Chinese IG Walker 1.98 | English IG Walker 1.96


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Posted

for all who cant make it running:

DONT WRITE NOTHING IN HOST FILE exept localhost and serv ip if you need it there.

dont use any l2w_all or other things.

be sure, that you killed gameguard!

 

If I kill gameguard my client auto crashes in 1-2 mins 'cos its a patched system folder ...any other suggestion?

Posted

L2 crashes whenever i choose other ctrl from walker.I play on private server.Anyone knows how to fix it?I cant use the walker if it crashes with that option.I cant use battle start or save profiles etc. Thanks in advance

Posted

for all who cant make it running:

DONT WRITE NOTHING IN HOST FILE exept localhost and serv ip if you need it there.

dont use any l2w_all or other things.

be sure, that you killed gameguard!

If you use l2w with l2.exe and open it will work. If you then crack GG it will work. Reboot computer and it will NOT work anymore. So take my advice:

 

DONT KILL GAMEGUARD!

 

EDIT: I've only managed to run walker properly with unpatched system.

Posted

Hi, i have problem with cracked walker, if i used it my L2 crash without any error, only crash to WIN. I try 1.98, 1.99, 2.00, Kamael, Hellbound.

 

Cracked walker is always verify but after 1 minute crash. I use cracked core.dll and engine.dll, but crash.

 

Also i total reinstal L2 NOT UPDATE! with clear system

 

When i use original walker game not crash, but walker nor verify.

 

Can somebody help with this problem

 

Thanks lot for help

Posted

troyan horse found(maybe its mistake of my antivirus)... anyone else tryed it?

My antivirus detects l2walker.exe, inside.dll (hlapex) as viruses. I really don't think they are.

Posted

it's working for me I don't know what you all are haveing problems with but unedited everything is working for me thats on retail btw

Posted

sorry for that troyan - for me even l2.exe is troyan - just check it^_^

my sysfolder is clear, but if you dont trust me (you shouldnt trust ANYONE!) just make test account with test char, and after running it just check all packets running out from your pc. you can see is there anything strange...

or run it on linux:)

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  • Posts

    • new synchronized movement with neoengine obstacle correction I reported bugs to you and you completely ignored me because of my nationality. Yes, you were arrogant towards me. I sent you many questions on your forum and you didn't even thank me or say anything about it. I stopped using your updates a long time ago and focused on fixing my own aCis because you intentionally break the code. Just buy versions 401 to 409; you intentionally broke a lot of things for "IDIOTS" to buy from you. Anyway, our conversation ends here. Good luck with renaming and organizing; that probably makes you more money than fixing the basics. With this debug I created valid notes for monsters and NPCs, fixing the maxZ that you broke, and also corrected fly/water movements, making them more efficient. I only spent 2 months and I'm using Geoengine l2.j   NOTE: I'm not selling my GeoEngine, don't waste your time sending messages!
    • I'm on that same situation, but hey after almost 3600 commits it's almost playable! 😛
    • Probably due to poor choice of container handling items, you should test other types.   If it's not due to container, it can be whatever method impacting inventory, such as sort/filter/integrity checks. Bad synchronization can also grealty impact performance.   Another thing to check is about packet sending, you should use L2PHX to explore what is actually sent.
    • how do I make it so that you only deal damage to a mob if you have the right items equipped, like jewels, belt, underwear, bracelet, so if you don't have one of those items equipped, you don't deal any damage to the mob thanks
    • I always welcome bug reports and never ban ppl - until proven leaker - not sure where the "arrogant" part comes from, I would like to know what exactly let you think that (quote me please, and not 12y old quotes as the other frog meme dude). I request bug reports to be properly detailed, otherwise it's a waste of time. Other than that, I don't see where I have been arrogant. I got proper discussions with many ppl, not sure why you wouldn't be one of them.   I got 76 bug reports in my list (21 on forums, 55 on gitlab).   I have a single bug report regarding lvl 4 clan quest, which has to be tested since it's not even clear about what is supposed to be broken. Seven Signs was never reworked and is basically L2J based (we got a rework branch to test/commit with reworked AIs). Geoengine got no specific issues (at my knowledge), pathfinding was reworked lately to be way more performant, and I still try to improve performance using some pool system. Movement was partially fixed in latest 410, and probably will get another rework soon (notably reverting to the task wallclock).   "I" surely didn't spend 12y over geoengine - Hasha cared about geoengine during rev 334 / 354 / 390 / 395 and 397. It is solely his work, and always tagged as it. He was rewarded with money for his work, and almost a decade of aCis access.   aCis is a community work, things tagged with Tryskell is my work, the leftover is someone else work. 22 ppl worked as developers in this project over 14 years.   I would gladly accept whatever list of fixes/reports you have to share. You will even be rewarded (you probably know about cookie system), as anyone else sharing bug report or fixes.   My main concerns lately is the lack of decent L2OFF IL data, it is my main bottleneck actually. If you're aware about decent L2OFF data to parse, let me know.   Eventually reach me over Discord to speak, I don't want to continue the offtopic over that help request.
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