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RaidBoss auto Return ?


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Posted

I have add few new raidbosses ID

 

my question is how to make the boss ID to be auto return on spawn point

if boss move range x,y,z ... like Barakiel , Orfen .....

 

you know many ppl take the boss and run far far from raid place to take boss only for him

 

any can help me ?

 

( interlude Project , If It Matters )

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Posted

you need edit core i think, but i dont know really how

its a long time back i had worked with servers.  :-\

 

if you dont get help on mxc, try http://l2jserver.com/forum/

or the l2j irc chat, they will help you im sure.

i have found on l2jserver forum this topic but they didnt help so maybe write there too someting and they will help http://www.l2jserver.com/forum/viewtopic.php?f=74&t=24778&p=144980&hilit=raid+boss+move#p144980

 

tip: the irc server is freenode and the channel is #l2j

 

PS: Bobi , i want help from you with the GPU/egp its working now but i dont know how to use it. can you come last time to my teamviewer? thx. and gl with your server project  ;)

  • 0
Posted

I have add few new raidbosses ID

 

my question is how to make the boss ID to be auto return on spawn point

if boss move range x,y,z ... like Barakiel , Orfen .....

 

you know many ppl take the boss and run far far from raid place to take boss only for him

 

any can help me ?

 

( interlude Project , If It Matters )

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  • 0
Posted

I have add few new raidbosses ID

 

my question is how to make the boss ID to be auto return on spawn point

if boss move range x,y,z ... like Barakiel , Orfen .....

 

you know many ppl take the boss and run far far from raid place to take boss only for him

 

any can help me ?

 

( interlude Project , If It Matters )

 

GrandBosses (and some scripted bosses such as Barakiel on some IL forks) got a individual script which defines how and when they should return to spawnpoint.

 

If you want that feature is enabled for :

- any RB instance : you have to edit L2RaidBossInstance - and probably L2AttackableAI - and add a system to make them return to spawn point defined by their templates when they are running, and if they are too far (isInsideRadius check each time they try to run somewhere).

- some specific RBs : create a unique script, following Orfen/Barakiel/etc boss, and link that script to IDs of monsters you want.

  • 0
Posted

GrandBosses (and some scripted bosses such as Barakiel on some IL forks) got a individual script which defines how and when they should return to spawnpoint.

 

If you want that feature is enabled for :

- any RB instance : you have to edit L2RaidBossInstance - and probably L2AttackableAI - and add a system to make them return to spawn point defined by their templates when they are running, and if they are too far (isInsideRadius check each time they try to run somewhere).

- some specific RBs : create a unique script, following Orfen/Barakiel/etc boss, and link that script to IDs of monsters you want.

ok tnx for info but its look hard for me to do it alone :(

  • 0
Posted

ok tnx for info but its look hard for me to do it alone :(

Translation: Oh come on wtf is this shit?Just code it  and paste it.

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