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[Share] Castle Cloak's for FREYA!!!


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Hallo MaxCheaters! I share to you the Castle Cloak's for Freya  :)

 

Cloak of Aden

shot00011b.jpg

 

Cloak of Dion

shot00012jt.jpg

 

Cloak of Giran

shot00013wa.jpg

 

Cloak of Gludio

shot00014c.jpg

 

Cloak of Goddard

shot00015hs.jpg

 

Cloak of Innadril

shot00016u.jpg

 

Cloak of Oren

shot00017bg.jpg

 

Cloak of Schuttgard

shot00010vf.jpg

 

Cloak of Rune

shot00019yq.jpg

 

Credits: I get it form the pack of Mathuza. So i think the credits go to Mathuza.

Download Link:http://www.4shared.com/rar/gaPn1n_m/Freya_Castle_Cloaks.html

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  • 3 weeks later...

Hey Gamproudi12

 

Really nice mod, I appreciate such work :) Unfortunately i got some errors...i hope you can help me :/

 

I add your two files (armorgrp.dat and itemname-e.dat) into my systemfolder and cloaks.utx into my systexures folder. If i start my game with the l2.exe i always got a critical error. It has to be related with the system folder files. Because if i only add the cloaks.utx file i can start the game normally.

 

What do you think about this error? Any ideas?

erroruee.png

 

I have the latest Freya version installed on my computer.

 

I would really like to add this mod ;)

 

Regards

CaptainRikou

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  • 2 weeks later...

You must change your topic's Title and write RE-Share; These Cloaks had shared from LauQ!

Look -> "[share][CT2.3] Castle Cloaks"

 

Credits are going in LauQ! UPDATE your topic;

 

EDIT: Write and credits for the Adaption because he had shared for Gracia Final;

Anyway good share m8!

 

- Zelan

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    • Trustworthy person; hope you find what you're looking for!
    • Customs being added to systextures/animation/texture influences the increase in virtual ram by a very small amount, which means you won't have a headache in the future with critical error issues, unless it's a dubious custom, there are 2 custom weapon packs available for H5 that are "compromised", they didn't make a very good adaptation, one of the packages is the weapons from the goddess of destruction for H5, another is the hero weapons from the goddess of destruction for H5, avoid these customs for your H5 server if you see it on any forum.   Now coming back to your question; one thing that the NCSoft developers never did was add files to their system, probably because they were aware of what could happen when doing that, now think about one thing: the game's system retail itself is no more than 70MB, every time there was an update made by NCSoft they always added the equipment/items/cloaks etc. in their folders intended for that, so why do we do this? I still have my client containing a system with almost 1GB, 1-2h online is the time I can stay online before the ram memory limit, but I have already redone my entire client with customs being destined for textures/systexture/animations, almost all the customs that I had on that client containing a 1GB system I have on my current server, with the difference that I removed everything from the system and critical error is now nothing more than legends, my current server has a total of 220MB in the system folder And theoretically speaking, based on what I've seen, especially on many forums, I believe that the heavier the system folder is, the faster we accelerate the consumption of the client's virtual ram memory, causing countless different types of critical error in one short period of time, in many forums that I've seen on topics involving critical, the solution that stands out the most is about downloading a new clean "system"
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    • DISCORD : utchiha_market telegram : https://t.me/utchiha_market SELLIX STORE : https://utchihamkt.mysellix.io/ Join our server for more products : https://discord.gg/hoodservices https://campsite.bio/utchihaamkt
    • Yes, it is, it's not hard to do (if you know what you're doing); just time consuming.   To make some things clear: 1. You can not create .ukx files with animated skeletalmeshes inside, by using any of the freeshared L2Editors (basically, no support for .psa files) 2. You need a patched UT2003/UT2004. You can either get your own ut2004 and download Gildor's patch from his web, or use any of these: When you use these, you should be able to import both .psk and .psa animations > link the skeletalmesh to the psa > save as .ukx > use ut2down to convert the file to l2 format > encrypt the .ukx with standard l2 encryption (you can use mxc encdec, you can find it in the folder of the l2editor i shared). Your best bet is to use pawnviewer (aka dev mode) to test that. If you have troubles with that process then leave a reply here, otherwise, if it works correctly, you can move on to adding missing animnotify classes to you unrealed, then proper animnotifies, sounds, effects or w/e is missing from your .ukx files. Keep in mind that this is overall not difficult but a huge amount of work (unless you're good at scripting/macros) since you'd need to manually re-create every single animnotify, by hand. If you have doubts or i wasn't clear enough let me know here. (in case you don't know what an animnotify is: UDN - Two - AnimNotifies (unrealengine.com) )  
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