Jump to content

Recommended Posts

Posted

And that my friend is why GIT > SVN. Because it has both local and remote repository. So when you commit/search, you do it locally and its pretty fast ;) Then you push like 40 commits together in one remote action. The L2 world would have been very different if l2j was hosted in github. But old traditions are very difficult to change ...

Well, the truth is that i don't really know what git is.. But i'm gonna search to see what is actually is..

Posted

What can I say, except gl. Some of my own feelings have been already said by others ppls, so I won't repeat them (MELERIX, Elfocrash, and some ppl who quoted myself lol).

 


 

The point about "stealing", isn't (only) the fact to steal the code or credits it/them-self/ves... It's the fact you got 0 originality. Just think a little (Zoey and cie) and think about : what will be that pack if following packs wouldn't exist :

- Frozen (you c/ped customs, ppl already saw some of them)

- aCis (the name of your pack refers to one of the main advantage of the pack and you want to use a contribution2use system, or perhaps you decided to change - following name of your thread - who knows)

- Sigmo (the presentation of your own pack is c/p of Sigmo one's - and probably doesn't even fit with the pack itself - or in that case, L2JInn was build on a Sigmo base ?)

 

I will tell you : it will look like a 2007 IL pack, L2J latest version.

 


 

I won't argue about what is better for timeline, that's a matter of personal opinion :P.

 

Still, gl and don't think ppl are blink.

 

And change that ridiculous marketing name :D.

Posted

What can I say, except gl. Some of my own feelings have been already said by others ppls, so I won't repeat them (MELERIX, Elfocrash, and some ppl who quoted myself lol).

 


 

The point about "stealing", isn't (only) the fact to steal the code or credits it/them-self/ves... It's the fact you got 0 originality. Just think a little (Zoey and cie) and think about : what will be that pack if following packs wouldn't exist :

- Frozen (you c/ped customs, ppl already saw some of them)

- aCis (the name of your pack refers to one of the main advantage of the pack and you want to use a contribution2use system, or perhaps you decided to change - following name of your thread - who knows)

- Sigmo (the presentation of your own pack is c/p of Sigmo one's - and probably doesn't even fit with the pack itself - or in that case, L2JInn was build on a Sigmo base ?)

 

I will tell you : it will look like a 2007 IL pack, L2J latest version.

 


 

I won't argue about what is better for timeline, that's a matter of personal opinion :P.

 

Still, gl and don't think ppl are blink.

 

And change that ridiculous marketing name :D.

you using google translate? anyway i will respect your opinion mister smartass we haven't start yet how you can say something like this? you must be blid or? don't write "poems" in your answers plz ty :)
Posted

What can I say, except gl. Some of my own feelings have been already said by others ppls, so I won't repeat them (MELERIX, Elfocrash, and some ppl who quoted myself lol).

 


 

The point about "stealing", isn't (only) the fact to steal the code or credits it/them-self/ves... It's the fact you got 0 originality. Just think a little (Zoey and cie) and think about : what will be that pack if following packs wouldn't exist :

- Frozen (you c/ped customs, ppl already saw some of them)

- aCis (the name of your pack refers to one of the main advantage of the pack and you want to use a contribution2use system, or perhaps you decided to change - following name of your thread - who knows)

- Sigmo (the presentation of your own pack is c/p of Sigmo one's - and probably doesn't even fit with the pack itself - or in that case, L2JInn was build on a Sigmo base ?)

 

I will tell you : it will look like a 2007 IL pack, L2J latest version.

 


 

I won't argue about what is better for timeline, that's a matter of personal opinion :P.

 

Still, gl and don't think ppl are blink.

 

And change that ridiculous marketing name :D.

 

Why do you name me?

 

All I'm saying is that people should let others do what they want, while they respect others work.

 

What does even mean "what will be that pack if following packs wouldn't exist", for me would't change at all, I don't use Interlude, and if I did, I wouldn't use a pack other than my own.

 

Anyway, you know what I think about aCis system, I won't expend time doing datapack sided scripts for months to get the trust to be able to get the sources, to start doing core contributions.

Posted

some fixes....

@@ -298,7 +286,7 @@
			if (friend != null) //friend logged in.
				friend.sendPacket(new SystemMessage(SystemMessageId.FRIEND_S1_HAS_LOGGED_IN).addString(activeChar.getName()));
		}
-
+		
		notifyClanMembers(activeChar);
		notifySponsorOrApprentice(activeChar);

@@ -307,7 +295,7 @@
		activeChar.setTarget(activeChar);

		activeChar.onPlayerEnter();	
-			
+		
		activeChar.updateOnlineStatus();	

		if (Config.PCB_ENABLE)

-		if (voicedCommand.indexOf(" ") != -1) 
+
+		if(voicedCommand.indexOf(" ") != -1)

Posted

some fixes....

@@ -298,7 +286,7 @@
			if (friend != null) //friend logged in.
				friend.sendPacket(new SystemMessage(SystemMessageId.FRIEND_S1_HAS_LOGGED_IN).addString(activeChar.getName()));
		}
-
+		
		notifyClanMembers(activeChar);
		notifySponsorOrApprentice(activeChar);

@@ -307,7 +295,7 @@
		activeChar.setTarget(activeChar);

		activeChar.onPlayerEnter();	
-			
+		
		activeChar.updateOnlineStatus();	

		if (Config.PCB_ENABLE)

-		if (voicedCommand.indexOf(" ") != -1) 
+
+		if(voicedCommand.indexOf(" ") != -1)

nice imagination
Posted

ok, I compare 26rev with 5rev and what i see?

60% of diff - updating admin htmls

25% - removing code

10% code like

-				}
-				else
-				{
+				}else{

-	
+

-			if(player.isInCombat())
-			{
+			if(player.isInCombat()){

-		if(Config.FORCE_COMPLETE_STATUS_UPDATE)
-		{
+		if(Config.FORCE_COMPLETE_STATUS_UPDATE){

5%- "fixes"

You can check it out yourself http://rghost.net/36362092

Posted

http://www.assembla.com/code/L2jFrozenInterlude/subversion/changesets/916

 

I'll keep on going till i get a reply on this ...

 

PS: Bring more L2jfrozen members , I am in a trolling mood tonight and i wanna make fun of all the team together :)

 

PS2: Let me make it clean to you, you ARE going to pick a forum fight with me right here right now, or i'll go make a topic wtih title "Here's why i think l2jfrozen is a noob project" scanning all your timeline finding coding mistakes and posting them ... Yes, i'm a programming terrorist :)

Posted

http://www.assembla.com/code/L2jFrozenInterlude/subversion/changesets/916

 

I'll keep on going till i get a reply on this ...

 

PS: Bring more L2jfrozen members , I am in a trolling mood tonight and i wanna make fun of all the team together :)

 

PS2: Let me make it clean to you, you ARE going to pick a forum fight with me right here right now, or i'll go make a topic wtih title "Here's why i think l2jfrozen is a noob project" scanning all your timeline finding coding mistakes and posting them ... Yes, i'm a programming terrorist :)

fu*ck*ing looser  :D
Posted

Thats all you got ? Come on its like , 5 l2jfrozen members "poluting" this topic and you cant pick a programming fight with me ?? Cowards ...

 

Whatever, go place final keywords in every method-local variable for no apparent reason, stupids ...

Posted

Stop trolls wars, or I will ask to be promoted to clean posts (and believe me, that wouldn't be funny for all posts count :P).

 

Give your opinion and respect others', ty in advance.

 

AbSoLuTePoWeR, you can ask for a cleaning if you judge it's needed.

Guest
This topic is now closed to further replies.



  • Posts

    • New Release World & atmosphere A complete dynamic weather system has arrived, with Clear, Light Rain, Rain, Heavy Rain, Storm, Snow, and Windy presets. Rain and snow react to roofs, wind moves foliage, lightning illuminates storms, exposed ground becomes wet and develops puddles, and snow builds up and melts over time. Weather includes Low to Ultra quality levels and advanced controls for precipitation, wind, cloud cover, lightning, surface wetness, puddles, and snow. The game server can also select or restore the current weather while local quality settings continue to control rendering cost. The weather can be controlled from the server with custom packets. For more details use Shift+Alt+P. Enhanced lighting now allows authored lamps, fires, and other light sources to illuminate towns and interiors. Lights can pulse, flicker, blink, and strobe, flames produce warm dynamic light, and lamps display depth-aware halos. Remastered emissive surfaces are now supported, beginning with illuminated windows in Giran that glow and cast light into their surroundings. Broadcasting Towers now use their correct original scale and animated rings and glow effects. Map, quests & navigation A complete quest journal has been added, with active and completed quests, expandable stages, descriptions, requirements, item progress, quest inventory integration, location controls, and quest cancellation. Quest objectives now appear through flashing minimap and world-map markers, an overhead directional guide, a notification button beside chat, and rotating quest symbols above eligible NPCs. Server-directed radar markers now work across the live minimap and world map, including the original overhead guidance effect and arrival behavior. The original tutorial system now works, including scrollable tutorial pages, animated illustrations, the flashing question button, tutorial links, and movement, camera, pickup, and sit/rest progression events. Server-opened town maps now display their original artwork and the supplied player marker. Shops, storage & items Personal, clan, castle, and freight warehouses now work, including deposits, withdrawals, stack quantities, fees, weight and capacity previews, tooltips, and the original warning and empty-storage dialogs. Account freight now works through the original recipient picker and delivery window, allowing items to be sent to another character on the same account. Multisell exchanges now work, with paged recipe lists, product details, required materials, quantity selection, warnings, and server-backed completion. Manor seed purchasing is now supported through the shop interface, including availability and pricing. Inventory items can now be dragged to the trash button and destroyed after the appropriate warning or quantity prompt. The original in-game calculator now works with mouse and keyboard input. Community The Community Board is now available from the system menu or Alt+B, with Home, Favorites, Region, Clan, Memo, Mail, and Friends sections, retained navigation, forms, scrolling, minimization, and server-provided pages. Characters, cameras & events Striders and Wyverns now render as fully animated mounts with the rider attached correctly. Striders remain ground-based, while Wyverns support three-dimensional flight. Characters now enter a proper falling state after high drops or airborne dismounts, with falling animations and server-authoritative landing and fall-damage handling. Players can now sit on authored world chairs using the correct sit, wait, and stand animations. Server-driven special camera sequences now work, including target tracking, interpolation, duration, widescreen bars, and restoration to the normal camera. GM camera mode and server-authorized ///fly movement are now supported. The original 102-second Kamael teaser sequence has been restored with its complete slideshow, transitions, panning artwork, localized subtitles, and narration. Hats, masks, circlets, and other hair accessories now use their authored head placement and correctly adjust the character's hairstyle. Timed server confirmation dialogs, short-duration status effects, regeneration previews, and the seasonal Christmas Seal presentation are now supported. Interface & performance Character creation has been refined with corrected description wrapping, clipping, layout, and name-entry presentation. Tutorial and NPC dialog windows now use polished proportional scrollbars, improved HTML layout, and correctly sized illustrations and controls. A new independent 3D render-resolution setting offers Native, 720p, 900p, 1080p, 1440p, and 4K choices while keeping the window, HUD, text, and FermaUI at native resolution. Major rendering optimizations reduce unnecessary work in local lighting, shadows, visibility, exposure, bloom, post-processing, and GPU diagnostics. Download from the launcher you have installed, or at https://updates.fermata.gg/ if you don't have the launcher. Fermata Light Engine Preview All lights can be baked in the client, shipped to the users, and exported and imported as .femlight files.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..