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Posted

I play at this server and I dont think that classes are good ballanced. And you start trololo here? God damn!

 

What is your name in game?

Posted

Classes aren't good ballanced, but they're working at it. Big Community? Nah. More ppls leave than join the server.

 

P.S. We'd wait for Sublimity reopen :)

 

xax0r you mean it will reopen at Interlude or Gracia ?

Posted

I play at this server and I dont think that classes are good ballanced. And you start trololo here? God damn!

 

This guy (Wokie) is ass licking cage ...

when i started saying my point of view about this server it made him so mad ....

 

he just acting like a child... he also made post on a low rate server im playing  and flamming that server ( while he didnt even log  lol ) only because i said that lineage2gaming is bad server  ....

Posted

xax0r you mean it will reopen at Interlude or Gracia ?

 

on Interlude

 

This guy (Wokie) is ass licking cage ...

when i started saying my point of view about this server it made him so mad ....

 

he just acting like a child... he also made post on a low rate server im playing  and flamming that server ( while he didnt even log  lol ) only because i said that lineage2gaming is bad server  ....

 

dont care about him... ingore that piece of sh..

Posted

This guy (Wokie) is ass licking cage ...

when i started saying my point of view about this server it made him so mad ....

 

he just acting like a child... he also made post on a low rate server im playing  and flamming that server ( while he didnt even log  lol ) only because i said that lineage2gaming is bad server  ....

 

agree with you

Posted

you said your things alrdy and you keep talking about l2g

if u are ok with ur words

gtfo from my topic:)

 

Just ignore them, just haters and advertise other server lol, they are just some childs. This server is great thats about it, if they dont like it fine, holy shit leave then and stop write in this topic?

Posted

I do not understand why you guys are arguing in this thread, everyone get to have their own opinions, some people think this server is good while others think it's not good. Like it fits me perfectly and I like it, as "Vaine" mentioned on the forum. "Be pleased with secure, no crash, DDoS or any similar things, a playable server", they are also great & active staff.

 

Donations is perfect to, nobody "gets" overpowered by money...

 

This is MY opinion.

 

-sg

Posted

I never had connection problems. This also never before happend to me until now,started SPS here for fun and when i use hydro 1/3 attacks are normal,rest is fcking like w/o bss.

Posted

I never had connection problems. This also never before happend to me until now,started SPS here for fun and when i use hydro 1/3 attacks are normal,rest is fcking like w/o bss.

 

Tricky, well ask on the forum, and maybe check ping the server?

 

-sg

Posted

SS Lag is not caused by connection it is caused by IO load on the servers hardrives.

i had a problem with login in and Vaine checked it and solved the problem. u should write on lineage2gaming forum.

 

and btw server is great. worth playing. the only ones that troll this server are quiters who didnt achieve nothing ing or ultra high rate players who are not used to pve for their items :)

Posted

There are always trolls for the well populated servers....they follow the good servers like a pack of coyotes. Has been that way for a longtime and don't see it changing lol. I would try but I am working on my own server at the moment :P

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
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