Jump to content

[L2OFF] LITAL2 - Unique all the way! LIVE TODAY!!!


Recommended Posts

Posted

Thanks for all the nice comments, there is no real dagger class yet tho. About the skill names - most of the names are ours, every skill description is ours as well. But yes, there still is alot of client work to do, we will release an updater shortly.

 

The server will get updated with huge updates weekly, without any real downtime.

Also, new videos will be available very often, most likely with each update.

 

We would like you to be a part of how this game develops!

If you got any idea on how we should improve or any other suggestion, then visit ->

http://lital2.com/community/index.php/forum/20-suggestions/

 

Watching the vids it seems fun...

And armor mix and match is something that servers could have done ages ago rather than making generic sets.

 

But interlude omg D: ; All skills have retail names, I assume descriptions as well. Tons of shields, mages are still with shields and old animations D:

 

I adore the effort, but I was hoping you'd take it further.

 

Also saying L2j is a waste of time is pretty lame. For a project of this caliber, L2j has more to offer.

 

Good luck.

Hopefully you'd be inspired and motivated to do more crazy stuff...

 

Hey there, and thank you for the detailed post, we are sure taking this even more far than just further ;),

but would love our community to see the entire proccess of developing this game.

 

Definitely motivated and inspired for making something different and enjoyable ofcourse!

 

 

Posted

Yes we are aware of the situation with the forgotten temple, it should work normally after the next scheduled server restart. Dont forget to disable shadows in your client.

Posted

Yes we are aware of the situation with the forgotten temple, it should work normally after the next scheduled server restart. Dont forget to disable shadows in your client.

Ok thx.

Posted

Yes we are aware of the situation with the forgotten temple, it should work normally after the next scheduled server restart. Dont forget to disable shadows in your client.

doesnt work...still get errors in every single time i soe from temple...when i got at least 3 errors in a row then i can soe!

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • I think that solves the freeze thing, anyway great share! 
    • Introducing: Daily & Weekly Missions!   I've released a major panel update with a new Missions system and expanded language support.   Players can now complete daily and weekly missions directly through the panel and claim rewards such as balance or items. Mission progress is tied to in-game activity and supported panel actions, and the update also adds a dedicated Missions page, dashboard mission previews, claimable mission indicators, and full admin tools for creating and managing missions.   The Roll page now shows the potential reward drops below the roll container.   Alongside this, I’ve expanded the panel’s language support with new locale options, including Bulgarian, Czech, Georgian, Lithuanian, Polish, Romanian, Japanese, Simplified Chinese, and Traditional Chinese.     The Demo is now updated with the new features for you to try out!
    • I sell complete packs. If you want to add an item, NPC, etc., you have to do that yourselves. Your friend bought the pack; he's the one who needs to configure his server type. He received what he bought as agreed, and I'm saying this without knowing who you're talking about, because anyone who buys something receives what was agreed upon.   Regards. mmmmm L2Velmore ????   If that's the one, I see everything went well... if I remember correctly you were crying over $100, I gave you a better price, and I suppose you made thousands with that... And you're still coming back to complain? :=)
    • I know many people have struggled with this specific issue and had trouble setting up the correct behavior for Toggle skills in aCis. By default, toggles interrupt the player's movement (retail-like), which often feels clunky to players who prefer a smoother, more modern experience. I've prepared a clean solution that eliminates this "freeze" and allows for fluid movement while toggling your auras. Below is the code on how to achieve this. Hope it helps! Changes in PlayerAI.java: Modified doActiveIntention to properly update the active state without stalling. Removed the forced stop() during toggle casting. Added a MoveToLocation broadcast to ensure other players see your movement correctly (prevents visual "teleporting" or desync). Best regards 😃 diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java index ba0425a..1b2658d 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java @@ -28,6 +28,7 @@  import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;  import net.sf.l2j.gameserver.network.serverpackets.AutoAttackStart;  import net.sf.l2j.gameserver.network.serverpackets.ChairSit; +import net.sf.l2j.gameserver.network.serverpackets.MoveToLocation;  import net.sf.l2j.gameserver.network.serverpackets.MoveToLocationInVehicle;  import net.sf.l2j.gameserver.network.serverpackets.MoveToPawn;  import net.sf.l2j.gameserver.network.serverpackets.StopMove; @@ -159,7 +160,10 @@      @Override      public synchronized void doActiveIntention()      { -        doIdleIntention(); +        prepareIntention(); +        _currentIntention.updateAsActive(); +        if (!getActor().isMoving()) +            thinkIdle();      }            @Override @@ -280,8 +284,9 @@                    if (skill.isToggle())          { -            getActor().getMove().stop();              getActor().getCast().doToggleCast(skill, target); +            if (getActor().isMoving()) +                getActor().broadcastPacket(new MoveToLocation(getActor()));          }          else          { https://pastebin.com/twZujZ3Y
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..