Jump to content

Recommended Posts

Posted

Information Share:

When You Reach the Required PVP KILL you will promote to Rank

 

Example:

PvP Rank by 20 PvP - Newbie Killer

PvP Rank By 50 PvP - Professional Killer

PvP Rank by 150 PvP - Full Killer

PvP Rank by 350 PvP - The Killer

PvP Rank By 650 PvP - Expert Killer

PvP Rank by 1000 PvP - HitMan

 

 

//PvP Rank by 20 PvP
        if (activeChar.getPvpKills() >= 20)
        	activeChar.setTitle("Newbie Killer");
            activeChar.sendMessage("Congratulation You Reach 20 Kills");
            activeChar.sendMessage("You Promoted to Newbie Killer Rank");
        {
        	//PvP Rank by 50 PVP
        	if (activeChar.getPvpKills() >= 50)
            	activeChar.setTitle("Professional Killer");
        	activeChar.sendMessage("Congratulation You Reach 50 Kills");
            activeChar.sendMessage("You Promoted to Professional Killer Rank");
        }
      //PvP Rank by 150 PVP
    	if (activeChar.getPvpKills() >= 150)
        	activeChar.setTitle("Full Killer");
    	activeChar.sendMessage("Congratulation You Reach 150 Kills");
        activeChar.sendMessage("You Promoted to Full Killer Rank");
        {
      //PvP Rank by 350 PVP
    	if (activeChar.getPvpKills() >= 350)
        	activeChar.setTitle("The Killer");
    	activeChar.sendMessage("Congratulation You Reach 350 Kills");
        activeChar.sendMessage("You Promoted to The Killer Rank");
        {
      //PvP Rank by 650 PVP
    	if (activeChar.getPvpKills() >= 650)
        	activeChar.setTitle("Expert Killer");
    	activeChar.sendMessage("Congratulation You Reach 650 Kills");
        activeChar.sendMessage("You Promoted to Expert Killer Rank");
        }
      //PvP Rank by 1000 PVP
    	if (activeChar.getPvpKills() >= 1000)
        	activeChar.setTitle("HitMan");
    	activeChar.sendMessage("Congratulation You Reach 1000 Kills");
        activeChar.sendMessage("You Promoted to HitMan Rank");	
        }

 

Credits:MentaL

Posted

You can make it another way... Make a new row in characters.sql, named pvprank or smth. Then make an npc, that maybe there will be a list of proffesionals or newbies. Or you can type someone's name and check out his rank... Everything i said is 'dead' easy.

Posted

You can make it another way... Make a new row in characters.sql, named pvprank or smth. Then make an npc, that maybe there will be a list of proffesionals or newbies. Or you can type someone's name and check out his rank... Everything i said is 'dead' easy.

iam working at that now , going to share it when i finish it

Posted

Information Share:

When You Reach the Required PVP KILL you will promote to Rank

 

Example:

PvP Rank by 20 PvP - Newbie Killer

PvP Rank By 50 PvP - Professional Killer

PvP Rank by 150 PvP - Full Killer

PvP Rank by 350 PvP - The Killer

PvP Rank By 650 PvP - Expert Killer

PvP Rank by 1000 PvP - HitMan

 

 

//PvP Rank by 20 PvP
        if (activeChar.getPvpKills() >= 20)
        	activeChar.setTitle("Newbie Killer");
            activeChar.sendMessage("Congratulation You Reach 20 Kills");
            activeChar.sendMessage("You Promoted to Newbie Killer Rank");
        {
        	//PvP Rank by 50 PVP
        	if (activeChar.getPvpKills() >= 50)
            	activeChar.setTitle("Professional Killer");
        	activeChar.sendMessage("Congratulation You Reach 50 Kills");
            activeChar.sendMessage("You Promoted to Professional Killer Rank");
        }
      //PvP Rank by 150 PVP
    	if (activeChar.getPvpKills() >= 150)
        	activeChar.setTitle("Full Killer");
    	activeChar.sendMessage("Congratulation You Reach 150 Kills");
        activeChar.sendMessage("You Promoted to Full Killer Rank");
        {
      //PvP Rank by 350 PVP
    	if (activeChar.getPvpKills() >= 350)
        	activeChar.setTitle("The Killer");
    	activeChar.sendMessage("Congratulation You Reach 350 Kills");
        activeChar.sendMessage("You Promoted to The Killer Rank");
        {
      //PvP Rank by 650 PVP
    	if (activeChar.getPvpKills() >= 650)
        	activeChar.setTitle("Expert Killer");
    	activeChar.sendMessage("Congratulation You Reach 650 Kills");
        activeChar.sendMessage("You Promoted to Expert Killer Rank");
        }
      //PvP Rank by 1000 PVP
    	if (activeChar.getPvpKills() >= 1000)
        	activeChar.setTitle("HitMan");
    	activeChar.sendMessage("Congratulation You Reach 1000 Kills");
        activeChar.sendMessage("You Promoted to HitMan Rank");	
        }

 

Credits:MentaL

 

Hello Roronoa

this code look more interesting for me.but I have a question where should I put this code in my server? or what file should I have to modify?

thanks

  • 4 months later...
Posted

Pretty Simple..

Hello Roronoa

this code look more interesting for me.but I have a question where should I put this code in my server? or what file should I have to modify?

thanks

I Think You Should Put It At L2PcInstance, search for "setPvpKills(getPvpKills() + 1);" And Add The Code After It

( That Way When Player Gets A PvP It Will Check If He Just Got Enough PvPs And Change His Title.. You Could Also Add It To Enterworld, If A Player Logs In And Has Changed His Title It Would Change It Back To His "Rank")

This Post Would Be A Bit More Interesting If You Removed The Players' Option To Change Their Title(Dump Idea, But Nice In Case You Cant Do What "An4rchy" Said :P..)

Posted

lol learn some jave first, or even try it b4 share so you will see that is horribad

yeah, this code is not going to even work correctly :)

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • I think that solves the freeze thing, anyway great share! 
    • Introducing: Daily & Weekly Missions!   I've released a major panel update with a new Missions system and expanded language support.   Players can now complete daily and weekly missions directly through the panel and claim rewards such as balance or items. Mission progress is tied to in-game activity and supported panel actions, and the update also adds a dedicated Missions page, dashboard mission previews, claimable mission indicators, and full admin tools for creating and managing missions.   The Roll page now shows the potential reward drops below the roll container.   Alongside this, I’ve expanded the panel’s language support with new locale options, including Bulgarian, Czech, Georgian, Lithuanian, Polish, Romanian, Japanese, Simplified Chinese, and Traditional Chinese.     The Demo is now updated with the new features for you to try out!
    • I sell complete packs. If you want to add an item, NPC, etc., you have to do that yourselves. Your friend bought the pack; he's the one who needs to configure his server type. He received what he bought as agreed, and I'm saying this without knowing who you're talking about, because anyone who buys something receives what was agreed upon.   Regards. mmmmm L2Velmore ????   If that's the one, I see everything went well... if I remember correctly you were crying over $100, I gave you a better price, and I suppose you made thousands with that... And you're still coming back to complain? :=)
    • I know many people have struggled with this specific issue and had trouble setting up the correct behavior for Toggle skills in aCis. By default, toggles interrupt the player's movement (retail-like), which often feels clunky to players who prefer a smoother, more modern experience. I've prepared a clean solution that eliminates this "freeze" and allows for fluid movement while toggling your auras. Below is the code on how to achieve this. Hope it helps! Changes in PlayerAI.java: Modified doActiveIntention to properly update the active state without stalling. Removed the forced stop() during toggle casting. Added a MoveToLocation broadcast to ensure other players see your movement correctly (prevents visual "teleporting" or desync). Best regards 😃 diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java index ba0425a..1b2658d 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java @@ -28,6 +28,7 @@  import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;  import net.sf.l2j.gameserver.network.serverpackets.AutoAttackStart;  import net.sf.l2j.gameserver.network.serverpackets.ChairSit; +import net.sf.l2j.gameserver.network.serverpackets.MoveToLocation;  import net.sf.l2j.gameserver.network.serverpackets.MoveToLocationInVehicle;  import net.sf.l2j.gameserver.network.serverpackets.MoveToPawn;  import net.sf.l2j.gameserver.network.serverpackets.StopMove; @@ -159,7 +160,10 @@      @Override      public synchronized void doActiveIntention()      { -        doIdleIntention(); +        prepareIntention(); +        _currentIntention.updateAsActive(); +        if (!getActor().isMoving()) +            thinkIdle();      }            @Override @@ -280,8 +284,9 @@                    if (skill.isToggle())          { -            getActor().getMove().stop();              getActor().getCast().doToggleCast(skill, target); +            if (getActor().isMoving()) +                getActor().broadcastPacket(new MoveToLocation(getActor()));          }          else          { https://pastebin.com/twZujZ3Y
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..