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Posted

Type:  Interlude

Rates: 40x/25x/30x

Country: US

Uptime: 98 %

 

Client :
- Support Lineage II Interlude Client

Rate's :

RateXp = 35x
RateSp = 25x
RatePartyXp = 1x
RatePartySp = 1x
RateDropAdena = 35x
RateConsumableCost = 1x
RateDropItems = 1x
RateDropSpoil = 1x
RateDropQuest = 1x
RateQuestsReward = 1x


Class Balance:
- Custom class balance modifications

Systems:
- Custom Augmentation System
- Custom Olympiad System
- Custom SubClass Quest System
- Custom Hero System
- Custom Boss Monster Drop System
- Custom Full Server Drop System

Weapons & Armors :
- Custom Interlude Armors & Weapons
- Custom Kamel CT1 Weapons & Armors

Areas :
- ALL Interlude Areas , Quests & Skills

Custom NPC:
- L2C-Vendor
- L2C-Epic Vendor
- L2C-Global:Gatekeeper
- L2C-Misc Vendor
- L2C-Location NPC
- L2C-Exchanger
- L2C-Symbol Maker
- Class Changer "Kitty Cat"
- Pet Manager

Custom Locations:
- Field of Wispers - Red Stones
- The Giant's Cave - Blue Stones
- Monastery of Silence - Blue Stones
- The Ant Nest - Green Stones
- Elven Fortress - Green Stones
- Imperial Tomb - Ancient Adena
- Forge of the Gods - Ancient Adena
- Abandoned Coal Mines - Silver Mold
- Mithril Mines - Silver Mold
- Crypts of Disgrace - Craftsman Mold

Custom Spoil Locations:

- Field of Wispers - Red Stones
- The Giant's Cave - Blue Stones
- Monastery of Silence - Blue Stones
- The Ant Nest - Green Stones
- Elven Fortress - Green Stones
- Imperial Tomb - Ancient Adena
- Forge of the Gods - Ancient Adena
- Abandoned Coal Mines - Silver Mold
- Mithril Mines - Silver Mold
- Crypts of Disgrace - Craftsman Mold
- School of Dark Arts - Adamantite Nugget
- Cave of Trials - Metal Frame
- Elven Ruins - Oriharukon
- Stone of Anguish - Stakato Nest
- Tiger's Eye Crystal - Stakato Nest
- Blue Diamond Fragment - Stakato Nest


Custom Boss Monster:
- Forge of the Gods, Lower Level - Ember
- Graverobber Hideout - High Priestess van Halter
- Monastery of Silence - Lord of Splendor Anays
- Abandoned Coal Mines - Anakim
- Mithril Mines - Lilith

Sieges :
- Castle Sieges
- Fortress Sieges

Skills :
- All interlude skills
- Clan Skills
- Custom 3class skills

Others :
- Unique Events ( Team vs Team, Capture the Flag, DeathMatch, Weddings,Custom - Events,others.)
- Interlude Duels
- Custom 2h Buffs
- Custom Auto Learn Skills
- Custom Mana Potion gives 500 MP

 

http://www.l2-chocolate.com/

Posted

you can try our server . l2mafiarpg

 

SERVER WITH NOOO DONATES

 

rates

xp x20

adena x30

drops and spoil x10

 

you aytolearn skills and no Q needed for class chane.

server has no gmshop youmust craft your items

thereis a shop recipes and one shop with SS/BSS and soul crystals and mana pots

 

all sieges and olympiad work fine

site http://www.l2mafia.gr

and then choose x20

 

 

we wont update to kamael fot the moment cause we made a really good job and we cant trust kamael yet .

 

Posted

Im trying Isogames..Seems nice server but others of the ones u said are also nice ...thanks for colaboration and i have to say l2mega suck, br server full of exploits(me too) xD

Posted

http://www.l2darkside.com/

not opened yet but looks good 2 me

+1

 

Big community!

Very good server!

They care with players opinions

Many portugueses ;)      (vao para lá 5 clans tugas, incluindo o meu )

etc etc

30x rates, Interlude L2off, No donations for items (donations just for hair acessories or 255 rec's )

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
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