Bleadd Posted July 3, 2011 Posted July 3, 2011 Hello everybody, I would like to know how prevent that the player loses his buffs when he dies? As noblesse blessing but without the buff. I know it's possible but i don't know how .. :/ Thanks anyway for answer
0 vampir Posted July 3, 2011 Posted July 3, 2011 It was already shared, as far as i remember, you only need to delete 1 method from l2pcinstance but i cant remember the name, would need to check it out
0 Trance Posted July 3, 2011 Posted July 3, 2011 It was already shared, as far as i remember, you only need to delete 1 method from l2pcinstance but i cant remember the name, would need to check it out stopAllEffects(); Anyway other projects have other method.
0 Bleadd Posted July 3, 2011 Author Posted July 3, 2011 But all the projects have sentence like this approximately?
0 Bleadd Posted July 3, 2011 Author Posted July 3, 2011 stopAllEffectsExceptThoseThatLastThroughDeath(); Possible?
0 Tryskell Posted July 3, 2011 Posted July 3, 2011 Hahaha, he wants to keep buffs, not remove them all :P. Name of method is kinda explicit... Think a little before :-* I would like to know how prevent that the player loses his buffs when he dies? Any required condition ? Or it can happen to all without distinction ?
0 Trance Posted July 3, 2011 Posted July 3, 2011 Hahaha, he wants to keep buffs, not remove them all :P. Name of method is kinda explicit... Think a little before :-* Any required condition ? Or it can happen to all without distinction ? ah Lol I just read 2nd reply and I understand that.
0 Bleadd Posted July 4, 2011 Author Posted July 4, 2011 Yes i want the players keep the buffs. And, if possible, apply to all players without conditions
0 Tryskell Posted July 4, 2011 Posted July 4, 2011 It's not optimized, but it's enough for what you want. On L2Playable, if you really want NOTHING is removed, delete that code : // Stop all active skills effects in progress if (isPhoenixBlessed()) { //remove Lucky Charm if player has SoulOfThePhoenix/Salvation buff if (getCharmOfLuck()) stopCharmOfLuck(null); if (isNoblesseBlessed()) stopNoblesseBlessing(null); } // Same thing if the Character isn't a Noblesse Blessed L2Playable else if (isNoblesseBlessed()) { stopNoblesseBlessing(null); //remove Lucky Charm if player have Nobless blessing buff if (getCharmOfLuck()) stopCharmOfLuck(null); } else stopAllEffectsExceptThoseThatLastThroughDeath(); It removes all malus (debuff of noblesse, charm of luck and buffs).
0 Bleadd Posted July 4, 2011 Author Posted July 4, 2011 I have put this lines in /* ... */ in L2pcinstance.java isn't the same? I will try =) Edit : Work fine with L2Playable.java Thanks Tryskel !! French power :D Moderator can lock
0 Tryskell Posted July 4, 2011 Posted July 4, 2011 /* */ is used to put a bloc of code in "remark", let's say this code is actually not fine or undone, you can use it to avoid errors. An other option is //, it's easier to type, and it's for one-line comments. So yeah, the fact to put on remark equals the fact to delete, except with remark you can change of opinion one day and put back retail way :). Ofc it makes code less clean. PS : Using a "TODO" or a "FIXME" will be really helpful to help you to find back where you changed your code. I use personally "FIXME" as easy keyword to find what I put in remarks in the past. You only have to search all occurences of this word in your whole code, you will find like 5 results maximum. Glad I could help ya :).
Question
Bleadd
Hello everybody,
I would like to know how prevent that the player loses his buffs when he dies?
As noblesse blessing but without the buff.
I know it's possible but i don't know how .. :/
Thanks anyway for answer
11 answers to this question
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