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Posted

SIEGE TIME :

Siege of Oren: Sun Jul 31 16:00:00

Siege of Giran: Sun Jul 31 16:00:00

Siege of Gludio: Sat Aug 06 20:00:00

Siege of Dion: Sat Aug 06 20:00:00

Siege of Innadril: Sun Jul 31 16:00:00

Siege of Aden: Sat Aug 06 20:00:00

Siege of Goddard: Sun Jul 31 16:00:00

 

OLYMPIAD INFO:

Olympiad End Aug 06 12:00

 

 

200+ ppl online

Posted

First of all i made a topic on forums which was deleted.Awesome huh?

2nd mirage skill has 100% success rate.So you lose target on every hit.

3rd damages are -beep-ed up indeed.You said that's to make pvps last longer but what this has to do with the dmg i deal on the mobs?And no im not talking about the custom ones.Im talking about retail mobs or even rbs.The balance its ok but the dmg its -beep-ed up.Some things that need to be fixed are skills.And i don't understand wtf were you doing during beta.Aggression skill on paladin.Reuse time sucks.~7 seconds.Hate aura its -beep-ed up also.If i use it i aggro my pt members also.Oh and i guess if i play other classes ill find -beep-ed up skills there also.

Is that enough?

 

We made the agro that way. We don't want it to be spamable on a high rate server. The hate aura is fixed, you could report it instead of writing shits here. The mirage is not 100% as I already said and the bosses are not that hard since they are being killed everyday. The balance is fine now. Anything else?

Posted

We made the agro that way. We don't want it to be spamable on a high rate server. The hate aura is fixed, you could report it instead of writing shits here. The mirage is not 100% as I already said and the bosses are not that hard since they are being killed everyday. The balance is fine now. Anything else?

Oh report it?Check the first line.Btw what's bad with spamming aggro on a high rate server?

Posted

Oh report it?Check the first line.Btw what's bad with spamming aggro on a high rate server?

 

It doesn't make sense if you really want us to achieve balance. Anyway, it's all fixed now.

Posted

It doesn't make sense if you really want us to achieve balance. Anyway, it's all fixed now.

There is no such thing as BALANCE in l2.If you nerf a class then another class will become powerful and so on.Since we have 24 buff slots you shouldn't change the skill stats at all.For me fighters own in pvp and mages in pve.So if you nerf fighters then mages will own pvp + pve and you'll just see noob fighters running around because they don't know other classes to play.

Posted

There is no such thing as BALANCE in l2.If you nerf a class then another class will become powerful and so on.Since we have 24 buff slots you shouldn't change the skill stats at all.For me fighters own in pvp and mages in pve.So if you nerf fighters then mages will own pvp + pve and you'll just see noob fighters running around because they don't know other classes to play.

we got owned today by a mage zerg dude. They can really do good things, since most people dont take all resists since they go for an archer vs archer pt :D
Posted

we got owned today by a mage zerg dude. They can really do good things, since most people dont take all resists since they go for an archer vs archer pt :D

Well what i meant is thats how l2 is supposed to work.Fighters own pvp thats why they are called fighters lol.Also try to think the basic buffs of a fighter and the basic buffs of a mage.The mage will have available slots to get resist buffs but fighters no.Have you seen anybody(not retarded) going to a RB with archer?So what's the role of an archer?Kill players.Well you would use a pt of archers to kill other enemy parties that would be at the RB but you wouldn't use them to raid.But l2 got fucked up after c4 when they started adding useless shit to it like augmentation which is the most retarded thing i have ever seen.For example a noob bishop augments his weapon and he gets an active skill which deals dmg.He joins olympiad and owns everyone and all of this based on luck.So now we have LUCK>skills.

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