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Posted

Yeah i know, they shouldnt ban me on their forum, maybe then i wouldnt share it..

And about stealing some1s ideas, l2jmod arent u atm creating same code as Matim wrote? Community board: http://www.l2mods.com/index.php?topic=98.0

 

So stop talking about stealing ideas..

Just saw that, omg. Community board is a retail idea, so qq? It's like Matim stole it too :P

 

 

Bha, anyway, at least hide it lol. Because i know, in 1 day you will say 5 nabs selling it lol.

Posted

Just saw that, omg. Community board is a retail idea, so qq? It's like Matim stole it too :P

Yeah and you know what retail lineage has,lol.

 

To finish your fights,since you give free the ideas of course someone can steal them,lol.

You should have know it,end of case.Don't make me punish anyone for spamming this topic.

Posted

Yeah and you know what retail lineage has,lol.

 

To finish your fights,since you give free the ideas of course someone can steal them,lol.

You should have know it,end of case.Don't make me punish anyone for spamming this topic.

You should punish yourself, for saying such stuff(that vampir is correct) and you don't know how to code 1/4 of it. Nevermind.

Posted

You should punish yourself, for saying such stuff(that vampir is correct) and you don't know how to code 1/4 of it. Nevermind.

Please,don't make me code your other stuff,it will be pain in your ass,seriously. :D

Read again what i said.

Posted

Please,don't make me code your other stuff,it will be pain in your ass,seriously. :D

you?

HHAHAHAHAHAHAH

AHAHAHAHAHA

AHHAHAHAHAHAHAAH

Posted

Please,don't make me code your other stuff,it will be pain in your ass,seriously. :D

Read again what i said.

Ok, i'd like to see that :)

Posted

Ok, i'd like to see that :)

Oh,you are crying that he stoled your idea and now you give me free the privelege to share your stuff,what can i say :D .

Ok

you?

HHAHAHAHAHAHAH

AHAHAHAHAHA

AHHAHAHAHAHAHAAH

Keep laughing :D ,but in pms.

 

Posted

Good, i really want to see a full reworked cb and an event engine by fighterboss. But nevermind. I won't spam more.

Posted

Stealing Ideas is not something bad. I done it too. Actually you don't steal the code since you code it yourself so stop qqing...

 

OnTopic:

why you make always new object?

               Kino newKino = new Kino();
               newKino.startKino();

 

You can make it like that:

Kino.getInstance().startKino();

Yes i know it will need some little changes.

 

 

Btw nice share.

Posted

Stealing Ideas is not something bad. I done it too. Actually you don't steal the code since you code it yourself so stop qqing...

 

OnTopic:

why you make always new object?

               Kino newKino = new Kino();
               newKino.startKino();

 

You can make it like that:

Kino.getInstance().startKino();

Yes i know it will need some little changes.

 

 

Btw nice share.

Nothing difficult, he just needs to turn methods and some variables to static.

Posted

Stealing Ideas is not something bad. I done it too. Actually you don't steal the code since you code it yourself so stop qqing...

 

OnTopic:

why you make always new object?

               Kino newKino = new Kino();
               newKino.startKino();

 

You can make it like that:

Kino.getInstance().startKino();

Yes i know it will need some little changes.

 

 

Btw nice share.

Still learning :)

Posted

Nothing difficult, he just needs to turn methods and some variables to static.

Wrong!

 

Each object he create is for one player as i see in the code so he need to change the List<> to Map<> or FastMap<> so 1 key = object id of player 2 value the numbers.

 

He don't need to change nothing to static. he must create a private volatile static Kino singleton;

and a public static Kino getInstance()

 

private volatile static Kino singleton;

public static Kino getInstance()
{
     if (singleton==null)
     {
           synchronized(Kino.class)
           {
                 if (singleton == null)
                      singleton = new Kino();
           }
      }
      return singleton;
}

Posted

Ok, i'd like to see that :)

It's selfpwnage.

You just gave to the people the permission, even if they don't need it, to start coding your stuff.

 

gg dude

wanna see more drama

D:

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
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