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[Share] PvP System with 12 Color Options


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I looked like that do not contain options for the Player's owner put the Server qauntidade of Pvp's what he wanted to change the color, I decided to post my private use, remembering only PvP that works

I think for any version

Index: /java/config/pvp.properties
===================================================================
--- /java/config/pvp.properties   (revision 2771)
+++ /java/config/pvp.properties   (working copy)
+
+# ---------------------------------------
+# Section: PvP Name Color Change System by Slayer
+# ---------------------------------------
+# Each Amount will change the name color to the values defined here.
+# Example: PvpAmmount1 = 500, when a character's PvP counter reaches 500, their name color will change
+# according to the ColorForAmount value.
+# Note: Colors Must Use RBG format
+EnablePvPColorSystem = false
+
+# Pvp Amount & Name color level 1.
+PvpAmount1 = 500
+ColorForAmount1 = CCFF00
+
+# Pvp Amount & Name color level 2.
+PvpAmount2 = 1000
+ColorForAmount2 = 00FF00
+
+# Pvp Amount & Name color level 3.
+PvpAmount3 = 1500
+ColorForAmount3 = 00FF00
+
+# Pvp Amount & Name color level 4.
+PvpAmount4 = 2500
+ColorForAmount4 = 00FF00
+
+# Pvp Amount & Name color level 5.
+PvpAmount5 = 3000
+ColorForAmount5 = 00FF00
+
+# Pvp Amount & Name color level 6.
+PvpAmount6 = 3500
+ColorForAmount6 = 00FF00
+
+# Pvp Amount & Name color level 7.
+PvpAmount7 = 4000
+ColorForAmount7 = 00FF00
+
+# Pvp Amount & Name color level 8.
+PvpAmount8 = 4500
+ColorForAmount8 = 00FF00
+
+# Pvp Amount & Name color level 9.
+PvpAmount9 = 5000
+ColorForAmount9 = 00FF00
+
+# Pvp Amount & Name color level 10.
+PvpAmount10 = 5500
+ColorForAmount10 = 00FF00
+
+# Pvp Amount & Name color level 11.
+PvpAmount11 = 6000
+ColorForAmount11 = 00FF00
+
+# Pvp Amount & Name color level 12.
+PvpAmount12 = 6500
+ColorForAmount12 = 00FF00
Index: /java/com/it/br/Config.java
===================================================================
--- /java/com/it/br/Config.java	(revision 2771)
+++ /java/com/it/br/Config.java	(working copy)
   public static boolean DEFAULT_PK_SYSTEM;
   public static boolean CUSTOM_PK_SYSTEM;
+    public static boolean PVP_COLOR_SYSTEM_ENABLED;
+    public static int PVP_AMOUNT1;
+    public static int PVP_AMOUNT2;
+    public static int PVP_AMOUNT3;
+    public static int PVP_AMOUNT4;
+    public static int PVP_AMOUNT5;
+    public static int PVP_AMOUNT6;
+    public static int PVP_AMOUNT7;
+    public static int PVP_AMOUNT8;
+    public static int PVP_AMOUNT9;
+    public static int PVP_AMOUNT10;
+    public static int PVP_AMOUNT11;
+    public static int PVP_AMOUNT12;
+    public static int NAME_COLOR_FOR_PVP_AMOUNT1;
+    public static int NAME_COLOR_FOR_PVP_AMOUNT2;
+    public static int NAME_COLOR_FOR_PVP_AMOUNT3;
+    public static int NAME_COLOR_FOR_PVP_AMOUNT4;
+    public static int NAME_COLOR_FOR_PVP_AMOUNT5;
+    public static int NAME_COLOR_FOR_PVP_AMOUNT6;
+    public static int NAME_COLOR_FOR_PVP_AMOUNT7;
+    public static int NAME_COLOR_FOR_PVP_AMOUNT8;
+    public static int NAME_COLOR_FOR_PVP_AMOUNT9;
+    public static int NAME_COLOR_FOR_PVP_AMOUNT10;
+    public static int NAME_COLOR_FOR_PVP_AMOUNT11;
+    public static int NAME_COLOR_FOR_PVP_AMOUNT12;
@@ -1783,7 +1805,34 @@
				DEFAULT_PK_SYSTEM = Boolean.parseBoolean(pvpSettings.getProperty("UseDefaultSystem", "True"));
				CUSTOM_PK_SYSTEM = Boolean.parseBoolean(pvpSettings.getProperty("UseCustomSystem", "False"));
+                // PVP Name Color System configs - Start
+                PVP_COLOR_SYSTEM_ENABLED = Boolean.parseBoolean(pvpSettings.getProperty("EnablePvPColorSystem", "false"));
+                PVP_AMOUNT1 = Integer.parseInt(pvpSettings.getProperty("PvpAmount1", "500"));
+                PVP_AMOUNT2 = Integer.parseInt(pvpSettings.getProperty("PvpAmount2", "1000"));
+                PVP_AMOUNT3 = Integer.parseInt(pvpSettings.getProperty("PvpAmount3", "1500"));
+                PVP_AMOUNT4 = Integer.parseInt(pvpSettings.getProperty("PvpAmount4", "2500"));
+                PVP_AMOUNT5 = Integer.parseInt(pvpSettings.getProperty("PvpAmount5", "3000"));
+                PVP_AMOUNT6 = Integer.parseInt(pvpSettings.getProperty("PvpAmount6", "3500"));
+                PVP_AMOUNT7 = Integer.parseInt(pvpSettings.getProperty("PvpAmount7", "4000"));
+                PVP_AMOUNT8 = Integer.parseInt(pvpSettings.getProperty("PvpAmount8", "4500"));
+                PVP_AMOUNT9 = Integer.parseInt(pvpSettings.getProperty("PvpAmount9", "5000"));
+                PVP_AMOUNT10 = Integer.parseInt(pvpSettings.getProperty("PvpAmount10", "5500"));
+                PVP_AMOUNT11 = Integer.parseInt(pvpSettings.getProperty("PvpAmount11", "6000"));
+                PVP_AMOUNT12 = Integer.parseInt(pvpSettings.getProperty("PvpAmount12", "6500"));
+                NAME_COLOR_FOR_PVP_AMOUNT1 = Integer.decode("0x" + pvpSettings.getProperty("ColorForAmount1", "00FF00"));
+                NAME_COLOR_FOR_PVP_AMOUNT2 = Integer.decode("0x" + pvpSettings.getProperty("ColorForAmount2", "00FF00"));
+                NAME_COLOR_FOR_PVP_AMOUNT3 = Integer.decode("0x" + pvpSettings.getProperty("ColorForAmount3", "00FF00"));
+                NAME_COLOR_FOR_PVP_AMOUNT4 = Integer.decode("0x" + pvpSettings.getProperty("ColorForAmount4", "00FF00"));
+                NAME_COLOR_FOR_PVP_AMOUNT5 = Integer.decode("0x" + pvpSettings.getProperty("ColorForAmount5", "00FF00"));
+                NAME_COLOR_FOR_PVP_AMOUNT6 = Integer.decode("0x" + pvpSettings.getProperty("ColorForAmount6", "00FF00"));
+                NAME_COLOR_FOR_PVP_AMOUNT7 = Integer.decode("0x" + pvpSettings.getProperty("ColorForAmount7", "00FF00"));
+                NAME_COLOR_FOR_PVP_AMOUNT8 = Integer.decode("0x" + pvpSettings.getProperty("ColorForAmount8", "00FF00"));
+                NAME_COLOR_FOR_PVP_AMOUNT9 = Integer.decode("0x" + pvpSettings.getProperty("ColorForAmount9", "00FF00"));
+                NAME_COLOR_FOR_PVP_AMOUNT10 = Integer.decode("0x" + pvpSettings.getProperty("ColorForAmount10", "00FF00"));
+                NAME_COLOR_FOR_PVP_AMOUNT11 = Integer.decode("0x" + pvpSettings.getProperty("ColorForAmount11", "00FF00"));
+                NAME_COLOR_FOR_PVP_AMOUNT12 = Integer.decode("0x" + pvpSettings.getProperty("ColorForAmount12", "00FF00"));
+                // PvP Name Color System configs - End
Index: /java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java
===================================================================
--- /java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java   (revision 2771)
+++ /java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java   (working copy)
		activeChar.sendPacket(new QuestList());
       loadTutorial(activeChar);
+
+		// =================================================================================
+		// Color System checks - Start =====================================================
+		// Check if the custom PvP and PK color systems are enabled and if so ==============
+		// check the character's counters and apply any color changes that must be done. ===
+		if (activeChar.getPvpKills()>=(Config.PVP_AMOUNT1) && (Config.PVP_COLOR_SYSTEM_ENABLED)) activeChar.updatePvPColor(activeChar.getPvpKills());
+		// Color System checks - End =======================================================
+		// =================================================================================
+
Index: /java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java
===================================================================
--- /java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java   (revision 2771)
+++ /java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java   (working copy)
@@ -3915,7 +3915,75 @@
           DuelManager.getInstance().broadcastToOppositTeam(this, update);
        }
   }

+
+      // Custom PVP Color System - Start
+      public void updatePvPColor(int pvpKillAmount)
+      {
+         if (Config.PVP_COLOR_SYSTEM_ENABLED)
+         {
+            //Check if the character has GM access and if so, let them be.
+            if (isGM())
+               return;
+            {
+            if ((pvpKillAmount >= (Config.PVP_AMOUNT1)) && (pvpKillAmount < (Config.PVP_AMOUNT2)))
+            {
+               getAppearance().setNameColor(Config.NAME_COLOR_FOR_PVP_AMOUNT1);
+            }
+            else if ((pvpKillAmount >= (Config.PVP_AMOUNT2)) && (pvpKillAmount < (Config.PVP_AMOUNT3)))
+            {
+               getAppearance().setNameColor(Config.NAME_COLOR_FOR_PVP_AMOUNT2);
+            }
+            else if ((pvpKillAmount >= (Config.PVP_AMOUNT3)) && (pvpKillAmount < (Config.PVP_AMOUNT4)))
+            {
+               getAppearance().setNameColor(Config.NAME_COLOR_FOR_PVP_AMOUNT3);
+            }
+            else if ((pvpKillAmount >= (Config.PVP_AMOUNT4)) && (pvpKillAmount < (Config.PVP_AMOUNT5)))
+            {
+               getAppearance().setNameColor(Config.NAME_COLOR_FOR_PVP_AMOUNT4);
+            }
+            else if ((pvpKillAmount >= (Config.PVP_AMOUNT5)) && (pvpKillAmount < (Config.PVP_AMOUNT6)))
+            {
+               getAppearance().setNameColor(Config.NAME_COLOR_FOR_PVP_AMOUNT5);
+            }
+            else if ((pvpKillAmount >= (Config.PVP_AMOUNT6)) && (pvpKillAmount < (Config.PVP_AMOUNT7)))
+            {
+               getAppearance().setNameColor(Config.NAME_COLOR_FOR_PVP_AMOUNT6);
+            }
+            else if ((pvpKillAmount >= (Config.PVP_AMOUNT7)) && (pvpKillAmount < (Config.PVP_AMOUNT8)))
+            {
+               getAppearance().setNameColor(Config.NAME_COLOR_FOR_PVP_AMOUNT7);
+            }
+            else if ((pvpKillAmount >= (Config.PVP_AMOUNT8)) && (pvpKillAmount < (Config.PVP_AMOUNT9)))
+            {
+               getAppearance().setNameColor(Config.NAME_COLOR_FOR_PVP_AMOUNT8);
+            }
+            else if ((pvpKillAmount >= (Config.PVP_AMOUNT9)) && (pvpKillAmount < (Config.PVP_AMOUNT10)))
+            {
+               getAppearance().setNameColor(Config.NAME_COLOR_FOR_PVP_AMOUNT9);
+            }
+            else if ((pvpKillAmount >= (Config.PVP_AMOUNT10)) && (pvpKillAmount < (Config.PVP_AMOUNT11)))
+            {
+               getAppearance().setNameColor(Config.NAME_COLOR_FOR_PVP_AMOUNT10);
+            }
+            else if ((pvpKillAmount >= (Config.PVP_AMOUNT11)) && (pvpKillAmount < (Config.PVP_AMOUNT12)))
+            {
+               getAppearance().setNameColor(Config.NAME_COLOR_FOR_PVP_AMOUNT11);
+            }
+            else if (pvpKillAmount >= (Config.PVP_AMOUNT12))
+            {
+               getAppearance().setNameColor(Config.NAME_COLOR_FOR_PVP_AMOUNT12);
+            }
+          }
+       }
+    }
+    //Custom PVP Color System - End
+
@@ -5265,7 +5333,11 @@
    {
        // Add karma to attacker and increase its PK counter
        setPvpKills(getPvpKills() + 1);
+
+        //Update the character's name color if they reached any of the 12 PvP levels.
+        updatePvPColor(getPvpKills());
+        broadcastUserInfo();
+

 

 

 

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  • 2 weeks later...

If you want to share an unique pvp color system, make it with arrays, don't share with more, let the admin decide how many pvp colors he wants. It's not difficult.

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Show me one that contains the options that the administrator can choose the amount of PvP, then I delete my Post

 

+# Pvp Amount & Name color level 2.

+PvpAmount2 = 1000          <<<<<<<<<<<< Required amount of PVP can be easily changed.

+ColorForAmount2 = 00FF00

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Show me one that contains the options that the administrator can choose the amount of PvP, then I delete my Post

 

+# Pvp Amount & Name color level 2.

+PvpAmount2 = 1000          <<<<<<<<<<<< Required amount of PVP can be easily changed.

+ColorForAmount2 = 00FF00

Hmm, Mr.Clever, that's my point... THERE IS NOT SUCH SHARE. And if you just think a bit, not difficult, just think, you will be able to make it and share it, so it will be useful. And there are shares that admin can choose the amount of pvps, but now as many colors/pvps as they want.

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Since there is no action?

If it is used by me, and I have no problems,

I put 300, 1000, when it reached the 1 billion amount

he changed the color.

Omg you don't understand... Anyway...

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~ ~ Olympus BR'm sorry man because there is no translation was the understanding that you were criticizing, the more I read again when I realized my error sorry.

 

What errors he accuses you? Post to us, because I use this MOD at a good time and no mistake.

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