eKo Posted April 2, 2011 Share Posted April 2, 2011 Well today a friend of mine asked for such a npc that takes Information Directly from the Config(no need to edit it anymore when you change rates or enchant max etc). Written for L2JServer Chronicle : Freya Rev: Lastest svn Rev. Credits : me,Dleogr(took the rb info quick from it, cause it fits in the npc) Screens : Code: /* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */ package custom.InfoManager; import javolution.text.TextBuilder; import com.l2jserver.Config; import com.l2jserver.gameserver.datatables.NpcTable; import com.l2jserver.gameserver.instancemanager.GrandBossManager; import com.l2jserver.gameserver.model.actor.L2Npc; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.quest.Quest; import com.l2jserver.gameserver.model.quest.QuestState; import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage; public class InfoManager extends Quest { private final static String qn = "InfoManager"; private static final int NPC_ID = 9100; private static final int[] BOSSES = {29001, 29006, 29014, 29019, 29020, 29022, 29028, 29045}; public InfoManager(int questid, String name, String descr) { super(questid, name, descr); addFirstTalkId(NPC_ID); addStartNpc(NPC_ID); addTalkId(NPC_ID); } @Override public String onAdvEvent(String event, L2Npc npc, L2PcInstance pc) { if (event.equalsIgnoreCase("ServerRates")) { ServerInfo(pc); } else if (event.equalsIgnoreCase("EventsInfo")) { EventInfo(pc); } else if (event.equalsIgnoreCase("BasicInfo")) { BasicInfo(pc); } else if (event.equalsIgnoreCase("RBInfo")) { RBInfo(pc); } return null; } @Override public String onFirstTalk(L2Npc npc, L2PcInstance player) { String htmltext = ""; QuestState qs = player.getQuestState(qn); if (qs == null) qs = newQuestState(player); if(npc == null) return null; if(npc.getNpcId() == NPC_ID) { htmltext = "main.htm"; } return htmltext; } private void ServerInfo(L2PcInstance activeChar) { TextBuilder tb = new TextBuilder(); tb.append("<html><title>InfoManager Credits eKo</title><body><br><center>"); tb.append("<img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>"); tb.append("Welcome "+activeChar.getName()+", I got all Informations you need<br>"); tb.append("<font color=LEVEL>Game Rates:</font><br>"); tb.append("EXP Rate: <font color=LEVEL>" +Config.RATE_XP + "</font> | SP Rate: <font color=LEVEL>"+ Config.RATE_SP + "</font><br>"); tb.append("DROP Rate: <font color=LEVEL>" +Config.RATE_DROP_ITEMS + "</font> | ADENA Rate: <font color=LEVEL>"+ Config.RATE_DROP_ITEMS_ID + "</font><br>"); tb.append("<font color=LEVEL>Enchant Rates:</font><br>"); tb.append("Weapon Rate: <font color=LEVEL>" +Config.ENCHANT_CHANCE_WEAPON + "%</font> | Weapon Max: <font color=LEVEL>"+ Config.ENCHANT_MAX_WEAPON + "</font><br>"); tb.append("Armor Rate: <font color=LEVEL>" +Config.ENCHANT_CHANCE_ARMOR + "%</font> | Armor Max: <font color=LEVEL>"+ Config.ENCHANT_MAX_ARMOR + "</font><br>"); tb.append("Jewelery Rate: <font color=LEVEL>" +Config.ENCHANT_CHANCE_JEWELRY + "%</font> | Jewelery Max: <font color=LEVEL>"+ Config.ENCHANT_MAX_JEWELRY + "</font><br>"); tb.append("<br><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>"); tb.append("</center></body></html>"); NpcHtmlMessage msg = new NpcHtmlMessage(NPC_ID); msg.setHtml(tb.toString()); activeChar.sendPacket(msg); } private void EventInfo(L2PcInstance activeChar) { TextBuilder tb = new TextBuilder(); tb.append("<html><title>InfoManager Credits eKo</title><body><br><center>"); tb.append("<img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>"); tb.append("Welcome "+activeChar.getName()+", I got all Informations you need<br>"); tb.append("<font color=LEVEL>Events:</font><br><br>"); tb.append("Champion System<br>"); tb.append("Champion: <font color=LEVEL>" + Config.L2JMOD_CHAMPION_ENABLE + "</font><br>"); tb.append("Champion Turn Chance: <font color=LEVEL>" + Config.L2JMOD_CHAMPION_FREQUENCY + "%</font><br>"); tb.append("Min lvl: <font color=LEVEL>" +Config.L2JMOD_CHAMP_MIN_LVL + "</font> | Max lvl: <font color=LEVEL>"+ Config.L2JMOD_CHAMP_MAX_LVL + "</font><br><br>"); tb.append("Wedding System<br>"); tb.append("Wedding: <font color=LEVEL>" + Config.L2JMOD_ALLOW_WEDDING + "</font><br><br>"); tb.append("Team vs Team<br>"); tb.append("TvT: <font color=LEVEL>" + Config.TVT_EVENT_ENABLED + "</font><br>"); tb.append("TvT Running Time: <font color=LEVEL>" + Config.TVT_EVENT_RUNNING_TIME + "min</font><br>"); tb.append("TvT Participation Time: <font color=LEVEL>" + Config.TVT_EVENT_PARTICIPATION_TIME + "min</font><br>"); tb.append("<br><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>"); tb.append("</center></body></html>"); NpcHtmlMessage msg = new NpcHtmlMessage(NPC_ID); msg.setHtml(tb.toString()); activeChar.sendPacket(msg); } private void BasicInfo(L2PcInstance activeChar) { TextBuilder tb = new TextBuilder(); tb.append("<html><title>InfoManager Credits eKo</title><body><br><center>"); tb.append("<img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>"); tb.append("Welcome "+activeChar.getName()+", I got all Informations you need<br>"); tb.append("<font color=LEVEL>Basic Infomations:</font><br><br>"); tb.append("Weight: <font color=LEVEL>" + Config.ALT_WEIGHT_LIMIT + "</font><br>"); tb.append("Death Penalty Chance: <font color=LEVEL>" + Config.DEATH_PENALTY_CHANCE + "%</font><br>"); tb.append("Auto Learn Skills: <font color=LEVEL>" + Config.AUTO_LEARN_SKILLS + "</font><br>"); tb.append("Max Buffs: <font color=LEVEL>" +Config.BUFFS_MAX_AMOUNT + "</font> | Max Dances/Songs: <font color=LEVEL>"+ Config.DANCES_MAX_AMOUNT + "</font><br>"); tb.append("Class Master: <font color=LEVEL>" + Config.ALLOW_CLASS_MASTERS + "</font><br><br>"); tb.append("Char Max Settings<br>"); tb.append("Max Run Speed: <font color=LEVEL>" + Config.MAX_RUN_SPEED + "</font><br>"); tb.append("Max PCrit: <font color=LEVEL>" + Config.MAX_PCRIT_RATE + "</font><br>"); tb.append("Max Mcrit: <font color=LEVEL>" + Config.MAX_MCRIT_RATE + "</font><br>"); tb.append("Max Patk: <font color=LEVEL>" + Config.MAX_PATK_SPEED + "</font><br>"); tb.append("Max Matk: <font color=LEVEL>" + Config.MAX_MATK_SPEED + "</font><br>"); tb.append("Max Evasion: <font color=LEVEL>" + Config.MAX_EVASION + "</font><br><br>"); tb.append("Max Subclass: <font color=LEVEL>" + Config.MAX_SUBCLASS + "</font><br>"); tb.append("Autoloot: <font color=LEVEL>" + Config.AUTO_LOOT + "</font><br>"); tb.append("Player Spawn Protection: <font color=LEVEL>" + Config.PLAYER_SPAWN_PROTECTION + "milisec</font><br>"); tb.append("<br><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>"); tb.append("</center></body></html>"); NpcHtmlMessage msg = new NpcHtmlMessage(NPC_ID); msg.setHtml(tb.toString()); activeChar.sendPacket(msg); } private void RBInfo(L2PcInstance activeChar) { TextBuilder tb = new TextBuilder(); tb.append("<html><title>Boss Manager Credits Dleogr</title><body><br><center>"); tb.append("<img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>"); for(int boss : BOSSES) { String name = NpcTable.getInstance().getTemplate(boss).getName(); long delay = GrandBossManager.getInstance().getStatsSet(boss).getLong("respawn_time"); if (delay <= System.currentTimeMillis()) { tb.append("<font color=\"00C3FF\">" + name + "</color>: " + "<font color=\"9CC300\">Is Alive</color>"+"<br1>"); } else { int hours = (int) ((delay - System.currentTimeMillis()) / 1000 / 60 / 60); int mins = (int) (((delay - (hours * 60 * 60 * 1000)) - System.currentTimeMillis()) / 1000 / 60); int seconts = (int) (((delay - ((hours * 60 * 60 * 1000) + (mins * 60 * 1000))) - System.currentTimeMillis()) / 1000); tb.append("<font color=\"00C3FF\">" + name + "</color>" + "<font color=\"FFFFFF\">" +" " + "Respawn in :</color>" + " " + " <font color=\"32C332\">" + hours + " : " + mins + " : " + seconts + "</color><br1>"); } } tb.append("<br><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>"); tb.append("</center></body></html>"); NpcHtmlMessage msg = new NpcHtmlMessage(NPC_ID); msg.setHtml(tb.toString()); activeChar.sendPacket(msg); } public static void main(String[] args) { new InfoManager(-1, "InfoManager", "custom"); } } html <html><title>InfoManager</title><body><br><center> <img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br> Welcome, I got all Informations you need. Every Infomation has been taken From the Current Config Files.<br> <a action="bypass -h Quest InfoManager ServerRates">Server Rates</a><br> <a action="bypass -h Quest InfoManager BasicInfo">Basic Info</a><br> <a action="bypass -h Quest InfoManager EventsInfo">Events Info</a><br> <a action="bypass -h Quest InfoManager RBInfo">RB Info</a><br> <br><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br> </center></body></html> sql : INSERT INTO `npc` VALUES (9100,9,'Newbie Helper',1,'by eKo',1,'LineageMonster4.br_fire_elemental_of_fierce','26.00','35.00',1,'male','L2Npc',40,'3862.00000','1494.00000','0.00000','3.00000',40,43,30,21,20,20,0,0,'8.00000','36.00000','5.00000','25.00000',253,1,0,333,0,0,0,45,180,1,1,0,0); Note: you can easly add more functions to it/add more configs Quote Link to comment Share on other sites More sharing options...
An4rchy Posted April 2, 2011 Share Posted April 2, 2011 Nice one. Not something really special, but nice and clean. Keep up. Quote Link to comment Share on other sites More sharing options...
eKo Posted April 2, 2011 Author Share Posted April 2, 2011 Nice one. Not something really special, but nice and clean. Keep up. i never said its something special just felt like sharing it. it took me only 30 min or so, usually i am not sharing anything anymore. Quote Link to comment Share on other sites More sharing options...
TheVoR Posted April 2, 2011 Share Posted April 2, 2011 Written for L2JServer Chronicle : Freya L2j okay but all files are making for freya and gracias Maybe someone have npc like it but for inerlude?? Quote Link to comment Share on other sites More sharing options...
eKo Posted April 2, 2011 Author Share Posted April 2, 2011 Written for L2JServer Chronicle : Freya L2j okay but all files are making for freya and gracias Maybe someone have npc like it but for inerlude?? because shitlude is old school... Quote Link to comment Share on other sites More sharing options...
TheVoR Posted April 2, 2011 Share Posted April 2, 2011 because shitlude is old school... vorpait, elegia it is shit lol certifications shit interluda have meaning of l2 Quote Link to comment Share on other sites More sharing options...
eKo Posted April 2, 2011 Author Share Posted April 2, 2011 vorpait, elegia it is shit lol certifications shit interluda have meaning of l2 you can always remove/deactivate such contents. if you know how ;) Quote Link to comment Share on other sites More sharing options...
TheVoR Posted April 2, 2011 Share Posted April 2, 2011 you can always remove/deactivate such contents. if you know how ;) if you want change skills and many much.... Too many work ;( Quote Link to comment Share on other sites More sharing options...
An4rchy Posted April 2, 2011 Share Posted April 2, 2011 Vor, you don't know how to adapt? It's not difficult lol. Quote Link to comment Share on other sites More sharing options...
Warmaster™ Posted April 2, 2011 Share Posted April 2, 2011 nice share Quote Link to comment Share on other sites More sharing options...
CriticalError Posted April 2, 2011 Share Posted April 2, 2011 wow nice mod mate, this is really nice, thanks a lot for it keep working. Quote Link to comment Share on other sites More sharing options...
`NeverMore Posted April 2, 2011 Share Posted April 2, 2011 Thank you Man...! Really Nice...! I Will test it for sure...@! Quote Link to comment Share on other sites More sharing options...
ArkeyWave Posted April 2, 2011 Share Posted April 2, 2011 vorpait, elegia it is shit lol certifications shit interluda have meaning of l2 one more handless person .. btw .. this is useful for pvp servers .. low rates is hardcore 6_6 and this would be too easy for low rates servers players :P nice share ;) Quote Link to comment Share on other sites More sharing options...
∽Ave∽ Posted April 4, 2011 Share Posted April 4, 2011 Nice work eKo :) I like the fact that html's are clean and well-organized :) Thx mate Quote Link to comment Share on other sites More sharing options...
BonJovi® Posted April 4, 2011 Share Posted April 4, 2011 Nice one. Not something really special, but nice and clean. Keep up. Quote Link to comment Share on other sites More sharing options...
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