Both are in-game bots. I'm looking for an out-of-game bot ((one that doesn’t require the L2 client).
Hmm, never heard about this bot. Will check, thank you
🎉 L2Mid is back!
After a 3-year pause, we’re launching a new Interlude server based on the original Interlude client (old school 😉).
What to expect
• The classic Interlude spirit
• Old friends, rival clans, and returning legends
• A season focused on pure nostalgia
This may be our final Interlude server. (maybe 😉)
🗓️ Opening: December 5, 2025 at 20:00 (GMT+2)
https://l2mid.com
I imported this file using Unreal Engine 2 Runtime, modified it, saved it back, and then placed it on the client. When I run the game and wear this back accessory, the client crashes!
2025.10.28 03:52:59
OS : Windows XP 5.1 (Build: 2600)
CPU : GenuineIntel Intel(R) Core(TM) i3-6100 CPU @ 3.70GHz @ 3697 MHz 1023MB RAM
Video : NVIDIA GeForce GT 730 (3064)
PosCode : TS4(273) -119:-62:-1474 4/1 [0]
SkeletalMesh MFighter_Fuckl2jangel.MFighter_Fuckl2jangel: Serial size mismatch: Got 383399, Expected 383403
History: LoadObject <- (SkeletalMesh MFighter_Fuckl2jangel.MFighter_Fuckl2jangel 8376427==8376427/8376498 7993028 383403) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Mesh MFighter_Fuckl2jangel.MFighter_Fuckl2jangel NULL) <- UMeshComponent::LoadMeshComponent <- UMeshContainer::UpdateMeshComponents <- APawn::UpdateMeshComponents <- User::UpdatePawnMeshContainerByItem <- User::UpdatePawnMeshContainer <- User::SetPawnResource <- NCPawnView_InvenItemWnd::OnRButtonDown <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::DispatchWndMsg <- NConsoleWnd::MasterConsoleEventProcess <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- ALineagePlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- UMasterLevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
I don't know what the reason is. Can you help me?
Question
EvadeTube
Why? :S
<skill id="1155" levels="15" name="Corpse Burst" enchantCostMultiplier="9" enchantLevels1="30" enchantLevels2="30">
<table name="#mpTotalConsume"> 42 44 45 48 49 52 54 55 58 60 62 64 65 67 69 </table>
<table name="#magicLvl"> 46 48 50 52 54 56 58 60 62 64 66 68 70 72 74 </table>
<table name="#power"> 61 65 68 72 75 78 82 85 89 92 96 99 102 105 108 </table>
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<table name="#ench1Power"> 109 109 110 111 111 112 113 113 114 115 115 116 116 117 118 118 119 120 120 121 122 122 123 124 124 125 125 126 127 127 </table>
<table name="#ench2Cost"> 67 66 65 63 63 62 61 60 60 58 57 56 55 55 53 52 51 51 50 48 47 47 46 45 43 42 42 41 40 38 </table>
<table name="#ench2Power"> 109 109 109 110 110 110 110 111 111 111 111 112 112 112 113 113 113 113 114 114 114 114 115 115 115 115 116 116 116 117 </table>
<set name="mpTotalConsume" val="#mpTotalConsume"/>
<set name="magicLvl" val="#magicLvl"/>
<set name="power" val="#power"/>
<set name="target" val="TARGET_AREA_CORPSE_MOB"/>
<set name="skillRadius" val="200"/>
<set name="reuseDelay" val="5000"/>
<set name="hitTime" val="1500"/>
<set name="skillType" val="MDAM"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="400"/>
<set name="effectRange" val="900"/>
<enchant1 name="power" val="#ench1Power"/>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="mpTotalConsume" val="#ench2Cost"/>
<enchant2 name="power" val="#ench2Power"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
</skill>
when try to use it
it says
you have no priority in sweep rights
6 answers to this question
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