Jump to content

ROCK ST*R

Members
  • Posts

    355
  • Credits

  • Joined

  • Last visited

  • Feedback

    0%

Everything posted by ROCK ST*R

  1. Add any wings pls :P
  2. ah yes is so good :p....and flector is good server ?
  3. after rr game u will lost that skill
  4. i go join :D
  5. GL with server
  6. WTT all items +25 and ful player .....just all ...pm me .
  7. Its BR server?
  8. its copy of tron ....
  9. FAIL server just with dynasty armor and weapons its = l2tron but n tron is vesper This server =l2tron but dynasty fffaaaiiiiiiiillllll nighty
  10. FAIL server just with dynasty armor and weapons its = l2tron but n tron is vesper This server =l2tron but dynasty fffaaaiiiiiiiillllll nighty
  11. Nice Server Is Really Down but in Page no so pfffffffffffffffff
  12. i will Join :)
  13. Server start tomorow?
  14. omfg upload just system patch is too big
  15. soul of destiny is interlude?
  16. sandoftime.tk isnt page...?
  17. woriking in tron? yr name in game?:D
  18. •DarkStar• im Tomas in server ....you can login now?
  19. 2011.4.21 13:33:10 OS : Windows Vista 6.1 (Build: 7600) CPU : AuthenticAMD AMD Athlon 64 X2 Dual Core Processor 4400+ @ 2291 MHz 2047MB RAM Video : No Video PosCode : LS1(216) 0:0:0 2/0 [355] Can't bind to native class Engine.SkillVisualEffect History: UClass::Bind <- (Class Engine.SkillVisualEffect) <- ULinkerLoad::CreateExport <- (SkillVisualEffect 699049) <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Transient.LinkerLoad0 699049)) <- UObjectProperty::Serialize <- (ObjectProperty Engine.Actor.NMagicInfo.Agent) <- LoadObject <- (ObjectProperty Engine.Actor.NMagicInfo.Agent 699049==699049/2805231 699034 15) <- ULinkerLoad::Preload <- LinkProperties <- UStruct::Link <- UStruct::Serialize <- (Struct Engine.Actor.NMagicInfo) <- LoadObject <- (Struct Engine.Actor.NMagicInfo 699049==699049/2805231 206911 22) <- ULinkerLoad::Preload <- LinkProperties <- UStruct::Link <- UState::Link <- UClass::Link <- UStruct::Serialize <- (Class Engine.Actor) <- UState::Serialize <- UClass::Serialize <- (Class Engine.Actor) <- LoadObject <- (Class Engine.Actor 699049==699049/2805231 130369 959) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Core.Class Engine.roperty Engine.Actor.GetEffTargetLocation.LocVector NULL) <- UObject::StaticLoadClass <- InitEngine
×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock