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ROCK ST*R

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Everything posted by ROCK ST*R

  1. Add any wings pls :P
  2. ah yes is so good :p....and flector is good server ?
  3. after rr game u will lost that skill
  4. i go join :D
  5. GL with server
  6. WTT all items +25 and ful player .....just all ...pm me .
  7. Its BR server?
  8. its copy of tron ....
  9. FAIL server just with dynasty armor and weapons its = l2tron but n tron is vesper This server =l2tron but dynasty fffaaaiiiiiiiillllll nighty
  10. FAIL server just with dynasty armor and weapons its = l2tron but n tron is vesper This server =l2tron but dynasty fffaaaiiiiiiiillllll nighty
  11. Nice Server Is Really Down but in Page no so pfffffffffffffffff
  12. i will Join :)
  13. Server start tomorow?
  14. omfg upload just system patch is too big
  15. soul of destiny is interlude?
  16. sandoftime.tk isnt page...?
  17. woriking in tron? yr name in game?:D
  18. •DarkStar• im Tomas in server ....you can login now?
  19. 2011.4.21 13:33:10 OS : Windows Vista 6.1 (Build: 7600) CPU : AuthenticAMD AMD Athlon 64 X2 Dual Core Processor 4400+ @ 2291 MHz 2047MB RAM Video : No Video PosCode : LS1(216) 0:0:0 2/0 [355] Can't bind to native class Engine.SkillVisualEffect History: UClass::Bind <- (Class Engine.SkillVisualEffect) <- ULinkerLoad::CreateExport <- (SkillVisualEffect 699049) <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Transient.LinkerLoad0 699049)) <- UObjectProperty::Serialize <- (ObjectProperty Engine.Actor.NMagicInfo.Agent) <- LoadObject <- (ObjectProperty Engine.Actor.NMagicInfo.Agent 699049==699049/2805231 699034 15) <- ULinkerLoad::Preload <- LinkProperties <- UStruct::Link <- UStruct::Serialize <- (Struct Engine.Actor.NMagicInfo) <- LoadObject <- (Struct Engine.Actor.NMagicInfo 699049==699049/2805231 206911 22) <- ULinkerLoad::Preload <- LinkProperties <- UStruct::Link <- UState::Link <- UClass::Link <- UStruct::Serialize <- (Class Engine.Actor) <- UState::Serialize <- UClass::Serialize <- (Class Engine.Actor) <- LoadObject <- (Class Engine.Actor 699049==699049/2805231 130369 959) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Core.Class Engine.roperty Engine.Actor.GetEffTargetLocation.LocVector NULL) <- UObject::StaticLoadClass <- InitEngine
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