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snacks

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Everything posted by snacks

  1. Thank you Im probably missing some serverpacket to draw the range in the client Appreciate the share and help
  2. Thx but this l2remorse for what i can see only have the basic auto play. l2jmobius already have that. I'm trying to make the rest work (just need the autoplay_ShowRange)
  3. found this error ( i think its a error) in the l2.ini [AutoLogOn] -IsL2AutoLogOn=Ture +IsL2AutoLogOn=True @AlisaCodeDragon do you know what could be causing this? every type of chat comes out in the system window. And could you give some hint how to enable ShowRange and the potions/potion %? the rest of the bypasses i did some code and its working. fixed chat: chatfilter https://www.diffchecker.com/oCyQYVvl/
  4. http://pastebin.com/kGkFcHpL http://pastebin.com/eHEQqJuj search for soulbound on the files to see the changes, add soulbound on item table. I don't have frozen/interlude.
  5. RankPvpSystemBBSManager if(command.startsWith("_bbsrps:") Index.html <button value="PvP Ranking" action="bypass _bbsrps;0" width=260 height=32>
  6. Server version: acis 290 MySql version: 5.5 RPS version: 3.6.6 (l2jserver) Problem: .pvpinfo dont work on self target or no target Server log information: none Additional: got 2 diferents critical errors General protection fault! History: UCanvas::DrawRadarBack <- NCRadarWnd::OnPaint <- NCVirtualWndMain::DrawChildWindow <- NCVirtualWndMain::DrawChildWindow <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::ConsolePostRender <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop General protection fault! History: FDynamicActor::Render <- SolidRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop Can you help me? ----- Working great now, thx for share
  7. non-gm players get kicked from 5vs5 instance, maybe a Tower Of Naia protection? the first time i tested the event, loser player got negative points ( -22 exemple) and got 2 duplicated players on the party
  8. http://maxcheaters.com/forum/index.php?topic=265732.0 for reference
  9. L2LeagueInstance.java change tb.append("<br><br><center><button value=\"Post\" action=\"bypass -h _npc_" + this.getObjectId() + "_create $name\" width=160 height=32 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_ct1.button_df\"></center>"); to tb.append("<br><br><center><button value=\"Post\" action=\"bypass -h npc_" + this.getObjectId() + "_create $name\" width=160 height=32 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_ct1.button_df\"></center>"); change tb.append("<button value=\"Create Ranked Team\" action=\"bypass -h createt\" width=160 height=32 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_ct1.button_df\">"); to tb.append("<button value=\"Create Ranked Team\" action=\"bypass -h npc_" + this.getObjectId() + "_createt\" width=160 height=32 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_ct1.button_df\">"); restore and update query is missing wins and loses and storeCharBase() is missing wins and loses too. there's more things to fix.
  10. 1. dont work in http://www.lineage2dreams.com/homepage/
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