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Trance

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Everything posted by Trance

  1. Al'right, anyways I tested it on Interlude.
  2. :y u no?: Asta e bautura ma? bea pana nu mai esti constient.
  3. :happyforever:
  4. Your sentence structures are at the very least better than 101% of most native english speakers.
  5. He wanna say "Attention whore". Haha.
  6. Read it :troll: Whatever, have a good day/night. :alone:
  7. I told you what's wrong but you're too proud(stupid) to admit it. :happyforever:
  8. :happyforever:
  9. E un praf.
  10. L2TargetType.TARGET_ONE check is useless, you already fixed it by removing the actionfailed packet. -,-" Damn. http://maxcheaters.com/forum/index.php?topic=262280.msg2437412#msg2437412 :y u no?: :troll:
  11. If you don't see the difference means that the code isn't yours.
  12. Index: java/net/sf/l2j/gameserver/network/clientpackets/RequestMagicSkillUse.java =================================================================== --- java/net/sf/l2j/gameserver/network/clientpackets/RequestMagicSkillUse.java (revision 2) +++ java/net/sf/l2j/gameserver/network/clientpackets/RequestMagicSkillUse.java (working copy) @@ -17,7 +17,10 @@ import net.sf.l2j.gameserver.datatables.SkillTable; import net.sf.l2j.gameserver.model.L2Skill; +import net.sf.l2j.gameserver.model.actor.instance.L2MonsterInstance; import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance; import net.sf.l2j.gameserver.network.serverpackets.ActionFailed; @@ -69,6 +72,19 @@ if (skill.isToggle() && activeChar.isMounted()) return; + if (activeChar.getTarget() instanceof L2MonsterInstance) + { + switch (skill.getSkillType()) + { + case BUFF: + return; + case HEAL: + return; + case HEAL_PERCENT: + return; + } + } + activeChar.useMagic(skill, _ctrlPressed, _shiftPressed); } else
  13. Rofl.
  14. You know that, he is right.
  15. from 21:00 or 31:00
  16. Vyper, te-ai bagat pe L2J? =))
  17. :troll: nu, ti-am zis care e chestia cu primul server :good sir: cya
  18. raidboss_spawnlist.sql Yeah, seconds. 43200 = 12H 129600 = 36H
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