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SweeTs

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Everything posted by SweeTs

  1. L2PcInstance.java public final void onTeleported() :)
  2. Without rest? Fail statement, since you spammed with me last 3 pages, so you had a break :D Good then, catch a beer :troll:
  3. Don't click so fast macros :troll:
  4. Ok, so.. Thanks for configs & info. Also, catch a cookie :D
  5. It's all as you wanted aka "Aio Buffers Can't Leave From Towns.". If the aio get summoned, the check from PcInstance will teleport him back to nearest town ;) Ohh, about the GK check, it's not really neccessary (I used it with config - optional) but well. It's useless since PcIns check will do all the work. Also, it prevents to travel between towns.. Just drop it :P
  6. You sure about that? That's the point of it :happyforever: Offtopic: 3rd page of troll discussion, I like it. Thumbs Up, lol :D
  7. In sum, if you set it bad, you're facked up.. :) And honestly, I know shit about all the settings, so I could rly do a mess.. :P
  8. You see, you see. That's what I'm talking about :troll: :D
  9. Share it, share it! :troll: About your lazyness? :dat:
  10. 15 min to make, ok. But what about good, proper configurations? That's the main reason Tk didn't commit it. Since he don't want do like Frozen: fix, fixxed, fix of fixxed fixx :troll: Need test labs I'd say. Or maybe I'm wrong. Haha, mady my day :troll: If you follow changesets on TopZone, you may know what I mean :D
  11. Yes, that's true. But, as Tryskell even mentioned. It's not rly 'stable' yet. By stable you can consider such things as you said :P About bonecp, we got an implementation on the hidded boards. But now, it's kinda quiet about dat :D When the time comes, it's gonna be reworked. Now Tk have other priorities. :) Like one smart guy (The Lazy Banana opposite), one day said: Frozen is (all the time) fixing their own bugs, instead l2j one :) and aCis gois forward. Slowly, but stable. ;)
  12. To be honest, I don't want such community as is on frozen, they ask, ask, ask and ask.. :D I'd have to stay online all day long reading useless topics begging for single thing :troll: On aCis, we wanna create a smart and mature community :) That's the reason why we are just a few guys. Anyone smart around? :troll: Sorry, I couldn't resist. Small troll mode :D
  13. Rome wasn't built in a day :) About Quest, I mean quest engine by Hasha :) and there is many other things that IC members did :P But you see, they help in any (good) way. Surely they does better things than frozens one :)
  14. Haha that's the spirit Tryky! :troll: You see, I'd say you get 10 'annoying' request to fix a single bug FOR THEM, not for the pack directly (I think you get my point). And like Tryskell said, frozen has no real help, just from time to time something. aCis? Many xml refactors, quest engine refactor and so on.. It's more valuable than 10k bots :) That's my pov, don't kill me for dat :P This, you got the answer. With that system, you get ppl who help a lot, by doin' things that I mentioned above. :) 'if feedbacks goes on'.. as you said, IF :troll: otherwise, it's annoying you try to do your best and ppl just screw that and they're making 'own' packs for sale.. :P
  15. Well, your code is invalid I'd say. Gimme a moment. L2PcInstance.java So, in this case. If aio char leaves town, he will be teleported back to the town ;) if (isAio() && !isGM() && (!isInsideZone(L2Character.ZONE_TOWN))) { sendMessage("You can only teleport to another town while being on AIO!"); teleToLocation(TeleportWhereType.Town); // teleport the aio to the closest town }
  16. Well, Intre. You can see the results of open (or not) source on our example: Frozen and aCis. Compare communities and you will find out your path! :troll:
  17. Not rly true. Since customers doesn't have the access to the timeline nor svn. Just IC got it. :) Well, not rly true as above. We got 2 new IC members! :) Like we say in Poland: "It goes shitty, but stable!" :troll:
  18. You're welcome ;)
  19. As you know there is a manager in town, where you can put SA on da weapon. Track it. Htm bypass <a action="bypass -h npc_%objectId%_exc_multisell 1005">View list.</a> so it refers to 1005 multisell (exc) <?xml version='1.0' encoding='utf-8'?> <!-- SA --> <!-- This list is best used in exc_multisell --> <list maintainEnchantment="true" applyTaxes="true"> <item id="1"> <production id="4681" count="1"/> <ingredient id="72" count="1"/> <ingredient id="4634" count="1"/> <ingredient id="2131" count="97"/> <ingredient id="57" count="291000" isTaxIngredient="true"/> </item> <item id="2"> <production id="4682" count="1"/> <ingredient id="72" count="1"/> <ingredient id="4645" count="1"/> <ingredient id="2131" count="97"/> <ingredient id="57" count="291000" isTaxIngredient="true"/> </item> <item id="3"> <production id="4683" count="1"/> <ingredient id="72" count="1"/> <ingredient id="4656" count="1"/> <ingredient id="2131" count="97"/> <ingredient id="57" count="291000" isTaxIngredient="true"/> </item> </list> That's an example of dat list. Well, I think it should work dat way, more or less.
  20. You know, ex some ppl would take 'our' codes and put them into their private SVN. While they don't give a shit in return, you know.. :) Playin' around da sources to find what I want after xx weeks / months? No, thanks :troll: Oh hell noo !
  21. "No more leak behind our back". Something like that.. Long story.. :) Timeline && svn isn't available, since shared stuff is almost 10-19 revs behind. :o
  22. Nop, hes not. Just look at the screen on da scripts :)
  23. Register it again then, what's the problem ;>
  24. Assassins Creed, I rly enjoyed it :D I can't wait for the new release in October :D but well, speaking about multiplayer, LoL I guess.
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