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xdem

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Everything posted by xdem

  1. your English are more broken than your brain, just use Google translate it helps
  2. buy lameguard, google it and find their original site. or add Lamobob on skype. Dont trust any other shit
  3. another random who downloaded trance's files and now pretends the serious business man L2OFF rofl
  4. you could politly ask it from your previous admin mate
  5. delete any line from your build.xml that includes "svn"
  6. your l2j skills are very good
  7. +1 karma keep it up wolf
  8. gj son, thats an example of a pro l2j developer
  9. you don't even need return on that block it must be at the end of the method anyways
  10. doDie is boolean so you must use return true; instead of return
  11. den se enoxloun?
  12. I shutted aerogaming down they day it reached 200-220 online from the 450 it used to have, 140 online for l2pride is a disgrace, lets stop fooling ourselves aphelion
  13. at least they are honest, lol
  14. pvpflag is eather 0 or 1 so his way could work
  15. Bumping? Im not that fool, I answer just a few minutes after you, so no harm is done. To get in point, you are only words, most of your clients are unsatisfied and hate you, you have the worst rep a project can have, now crawl back to your cave which is full of shit, till you primitive apes invent toilet
  16. You still get npe with that one :p it must be player.getParty() != null &&
  17. NullPointerException
  18. untrusted, unskilled, overpriced, retarded, no sense of doing business, piece of shit, scrub, trashtalker will update the list for more, so people won't pay for your shits
  19. Don't change anything, create a static charInfo packet containing uneqquiped weapon data, and send it right before the original charInfo I can't detail this more its more easy for me to do it for you. What project is it?
  20. ye it will work, sending an extra userinfo/charinfo with all weaponIds as 0 right before the real userinfo/charinfo will solve the problem for sure, and its efficient and easy also
  21. But you can send a userInfo with itemId=0 and on the next line a userInfo with the normal itemId, that could work
  22. Its not server side, even if the weapon is not unequipped server-side your client will ignore one of the two weapons making it like client will think that the previous weapon is unequipped The happens cause the server writes only one itemId on the weapon packet What you explained above can only happen, when the two weapons have different slots server or client side
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